Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Joker
Joker sags in relief as the traps are emptied. The last few minutes catch up with him all at once, and he barely makes it to a corner of the basement before he vomits.
Wiping at his mouth, he goes to the Equipment Racks, looking for more traps.
how long will the traps need to recharge? I saw 2 rounds, but I don't know how long a round is.
Joker sags in relief as the traps are emptied. The last few minutes catch up with him all at once, and he barely makes it to a corner of the basement before he vomits.
Wiping at his mouth, he goes to the Equipment Racks, looking for more traps.
how long will the traps need to recharge? I saw 2 rounds, but I don't know how long a round is.
FA FO
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Since we are not in combate I have been treating rounds as approx 2.5 to 5 mins. Mind you that the last trap you put in is currently inside the Containment Unit getting a charge. In order to operate for long enough to trap one ghost and bring it back like you just did, it will take roughly 10mins. (Getting a little Wibbly Wobbly Timey Wimey here) But considering everything, that is pretty brief. You can RP out anything you want in that time, but basically two rounds will do it and you can begin rushing back.
To the other guys not Mac, your proton packs are also recovered and generating a charge again. I should have prompted that to you but I just realized I did not.
To the other guys not Mac, your proton packs are also recovered and generating a charge again. I should have prompted that to you but I just realized I did not.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Oh we are, eh? Id hardly call your behavior here today civilized, what kinda civilized fella goes around attacking people? Now, I don't know what...or who you are, but I can guarantee you we aint the same Papa Smurf
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Joker is in fact able to find three more fully charged traps on the equipment rack that were not brought on the first trip! is unable to find more traps in the Firehouse.Urson wrote: ↑Tue Jun 01, 2021 4:59 pm Joker
Joker sags in relief as the traps are emptied. The last few minutes catch up with him all at once, and he barely makes it to a corner of the basement before he vomits.
Wiping at his mouth, he goes to the Equipment Racks, looking for more traps.
how long will the traps need to recharge? I saw 2 rounds, but I don't know how long a round is.
Last edited by Bluehorse on Thu Jun 03, 2021 4:24 pm, edited 1 time in total.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7136
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Lionel "Freight Train" Williams
Assuming Mac to be capable of knocking open the wall, Lionel will stand between the witches and the spectre, trying to shield them the best he can from anything the ghost may do.
Assuming Mac to be capable of knocking open the wall, Lionel will stand between the witches and the spectre, trying to shield them the best he can from anything the ghost may do.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Joker
I thought we'd taken all the traps we had. Not going to argue...
Joker will grab whatever charged traps he can find and head back- lights and siren again, but not as headlong as before. He's still ignoring speed limits. Come on, katır, let's go help our friends.
I thought we'd taken all the traps we had. Not going to argue...
Joker will grab whatever charged traps he can find and head back- lights and siren again, but not as headlong as before. He's still ignoring speed limits. Come on, katır, let's go help our friends.
FA FO
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33092
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Roy holds up a trap "I have a trap we haven't used.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
I just went back and Urson is in fact, right. 3 Traps used for the Poltergeist from Jason, Lionel, and Mac. Joker used 2 traps in building his field device. and Roy has the last free trap already on his belt.Urson wrote: ↑Thu Jun 03, 2021 3:46 pm Joker
I thought we'd taken all the traps we had. Not going to argue...
Joker will grab whatever charged traps he can find and head back- lights and siren again, but not as headlong as before. He's still ignoring speed limits. Come on, katır, let's go help our friends.
Sorry about the confusion. It has been one of those weeks and I apologize. Thank you for bringing it to my attention. Never hesitate! I need audited now and them
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Joker Editing Joker's actions, based on newest info
Joker is waiting for the traps to charge. In that 10 minutes, he hurries upstairs to collect whatever First-Aid materials the crew has available- bandages, iodine, splints, whatever. He also takes a minute to dump some oil-absorbent on the vomit. When the traps are charged, he heads back- best speed, lights and siren, but not the insane rush he headed for the Firehouse.
Joker is waiting for the traps to charge. In that 10 minutes, he hurries upstairs to collect whatever First-Aid materials the crew has available- bandages, iodine, splints, whatever. He also takes a minute to dump some oil-absorbent on the vomit. When the traps are charged, he heads back- best speed, lights and siren, but not the insane rush he headed for the Firehouse.
FA FO
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Julia was there and called put. Hey guys, how'd it go...? Wait, what...? she hurries after Joker seeing there is something seems wrong. Where is everybody?Urson wrote: ↑Sat Jun 05, 2021 4:26 pm Joker Editing Joker's actions, based on newest info
Joker is waiting for the traps to charge. In that 10 minutes, he hurries upstairs to collect whatever First-Aid materials the crew has available- bandages, iodine, splints, whatever. He also takes a minute to dump some oil-absorbent on the vomit. When the traps are charged, he heads back- best speed, lights and siren, but not the insane rush he headed for the Firehouse.
What's happening? Why are you...? First Aid kit... he can see it click and she jumps into motion, helping him carry the first aid and some other medical supplies without further questioning. She helps get it all into the Ecto and jumps in on the passenger side.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Joker
Joker glances at Julia. We went fishing for carp and caught the Loch Ness Monster. This is a dangerous situation- please do not put yourself into it.
IF she chooses to get out, he'll smile. Don't worry.
IF she insists, he'll shrug. Please be as careful as you can- this may become deadly. He'll give her the thumbnail version as they head back to the job.
Joker glances at Julia. We went fishing for carp and caught the Loch Ness Monster. This is a dangerous situation- please do not put yourself into it.
IF she chooses to get out, he'll smile. Don't worry.
IF she insists, he'll shrug. Please be as careful as you can- this may become deadly. He'll give her the thumbnail version as they head back to the job.
FA FO
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
The Haunting of 601 North E Street
The Warlock's Presence.
September 10, 2018, 2:13 pm
Even Colder Inside - Windy outside - Rolling thunder
Roy indicates he has an unused trap and holds it at the ready.
Mac hears his proton pack become ready like the rest of the team as finally, even his indicator light goes off while he tries to moves around the Blue Phantasm. The specter turns and looks at the large man and sighs looking up for a moment before turning towards him once more. I suppose I should have expected this. You are all rather single-minded. It is a shame, really. I genuinely have enjoyed our time together.
Are you all sure you are not willing to simply leave? he actually pauses a moment as if waiting for a reply.
Blue Phantasm I see. Well, then hopefully this will convince you... The figure raises his cane and slams it into the floor. The thunder outside seems to amplify in that moment and there is an outward wave of shadowy black light that arcs out in all directions. Despite it seeming almost in slow motion, it is still too fast for everyone to react in time. As the arc of black light makes contact with those standing around the Phantasm, the pain is horrific. It is so cold.... so so cold... like all the warmth is leached from your body in that instant, taking your breath away and causing your heart to seize for a few beats. All your muscles cramp at once, making all living flesh feel the tension of rigor mortis in that instant, contorting your bodies as if you were riddled all at once in complete arthritis.
Blue Phantasm Mass Targeting [1d100]=96 He only misses one person... Wow...
Blue Phantasm Drain Person v20: [8d6]=25 G: [1d6]=1 G: [1d6]=3
I will say that Lionel is standing in front of Elizabeth and shields her. Everyone needs to roll muscle to soak. No Ghost on this roll of course.
If you can break 20 you take only half damage, if you break 40 you only take 25%. Of what? Your total BPs. Meaning that Mac, who has 113 BPs, just got drained of 75% of them, meaning that pre-roll he is going to be reduced down to 29 BPs (I always round up because I am that kind of GM.) If he breaks 20 on his soak roll, he will only lose half putting him at 56 BPs. Should he break 40, he will only lose 25% which means he will be at 85. There is not a single witch that can make even the basic roll on this one, so they all take the full 75% drain. Magic is fun.
This is a major attack. Not even going to sugarcoat it. I am hoping the odds will remain in your favor!
Jessica, Kelly, Elizabeth, and the other witches stop their chant, but only Elizabeth seems untouched and looks around at the reactions of everyone else. She goes wide-eyed in shock from what she sees and then glares at the Phantasm, pushing Lionel aside and putting her hands down near her belly and drawing them up with both her good and crippled hand, she then thrust them at the specter with an angry scream.
Elizabeth Casting (Pushing herself):
E-M Casting v10 [5d6]=20 G: [1d6]=3 G: [1d6]=1 G: [1d6]=5
A blast of magic that is different than what she or the others had used before hurdles through the air and strikes the Phantasm just as the wave of his own spell pulls back into him and he seems to be savoring what he has gathered.
Blue Phantasm Oh, this is very nice... Maybe I should... AAAAAAAHHHHHH!! he screams in pain as the golden light Elizabeth throws at him strikes him mid mass and suddenly his image destabilizes. If anyone is able to see their PKE, the readings are going insane, jumping between extremes.
Then there is a pop..... and silence.
The Phantasm is gone.
Looking around everyone looks pretty beat up. Elizabeth is on the floor.
Joker, I was not expecting the rolls to work out quite this way, but Joker would be rolling in at about this time either way. I would still like the rolls so that we can see what kind of damage (potentially) to the ecto. I am at the time I write this portion, adding in the note that your PKE goes crazy and then quiet, I think you will enjoy the humor and attempt at "realism" I am adding that I am sure you have already read at this point.
Inventory:
.
Brownie Point Spending:
None.
Witches = -75% to Damage.
Elizabeth = -13 Reflection Damage.
Ghostbusters = -75% Damage (Pending for Soak Rolls, Figured next post.)
Actions?
.
Brownie Point Pool:
Dr. Jason O'Roarke: 175/214 @@
Lionel 'Freight Train' Williams: 159/188 @
Roy O'Dowd: 131/157 @@
Dzjokar "Joker" Jelal: 193/260
David "Mac" McAuslan: 113/191
Jessica: 11/75
Kelly: 13/75
Elizabeth: 34/75
@ = One free re-roll without ghost die. Merry Christmas 2019 & 2020!
The Warlock's Presence.
September 10, 2018, 2:13 pm
Even Colder Inside - Windy outside - Rolling thunder
Joker is joined by Julia who holds up a hand. Not hearing it. If the guys are hurt, we are going. she buckles in and twists around to help him back up.Joker's Field Device Timer: 15/18
Click at own risk! ==>Folks... I usually do not do this, but this time there REALLY and truly are spoilers, BIG ONES, in this first section with Joker. I am going to ask everyone, to please read the section below at the house before looking at the driving section for Joker. Joker, I think you might even want to do that as well. This scene kinda broke, but from a literary standpoint, I think it actually set up a lot of stuff really well for later. Trust me.
I am typing this section after having done all the rolls and writing and I am actually really pumped after the fact with how this turned out. Feel free to call me a moron later
Side Note: I apologize for the confusion about the traps earlier! But I think we have all of that straightened out. Please never hesitate to call me on something.
Mac hears his proton pack become ready like the rest of the team as finally, even his indicator light goes off while he tries to moves around the Blue Phantasm. The specter turns and looks at the large man and sighs looking up for a moment before turning towards him once more. I suppose I should have expected this. You are all rather single-minded. It is a shame, really. I genuinely have enjoyed our time together.
Are you all sure you are not willing to simply leave? he actually pauses a moment as if waiting for a reply.
Meanwhile Lionel places himself between the ghost and the witches.
Blue Phantasm I see. Well, then hopefully this will convince you... The figure raises his cane and slams it into the floor. The thunder outside seems to amplify in that moment and there is an outward wave of shadowy black light that arcs out in all directions. Despite it seeming almost in slow motion, it is still too fast for everyone to react in time. As the arc of black light makes contact with those standing around the Phantasm, the pain is horrific. It is so cold.... so so cold... like all the warmth is leached from your body in that instant, taking your breath away and causing your heart to seize for a few beats. All your muscles cramp at once, making all living flesh feel the tension of rigor mortis in that instant, contorting your bodies as if you were riddled all at once in complete arthritis.
Blue Phantasm Mass Targeting [1d100]=96 He only misses one person... Wow...
Blue Phantasm Drain Person v20: [8d6]=25 G: [1d6]=1 G: [1d6]=3
I will say that Lionel is standing in front of Elizabeth and shields her. Everyone needs to roll muscle to soak. No Ghost on this roll of course.
If you can break 20 you take only half damage, if you break 40 you only take 25%. Of what? Your total BPs. Meaning that Mac, who has 113 BPs, just got drained of 75% of them, meaning that pre-roll he is going to be reduced down to 29 BPs (I always round up because I am that kind of GM.) If he breaks 20 on his soak roll, he will only lose half putting him at 56 BPs. Should he break 40, he will only lose 25% which means he will be at 85. There is not a single witch that can make even the basic roll on this one, so they all take the full 75% drain. Magic is fun.
This is a major attack. Not even going to sugarcoat it. I am hoping the odds will remain in your favor!
Jessica, Kelly, Elizabeth, and the other witches stop their chant, but only Elizabeth seems untouched and looks around at the reactions of everyone else. She goes wide-eyed in shock from what she sees and then glares at the Phantasm, pushing Lionel aside and putting her hands down near her belly and drawing them up with both her good and crippled hand, she then thrust them at the specter with an angry scream.
Elizabeth Casting (Pushing herself):
E-M Casting v10 [5d6]=20 G: [1d6]=3 G: [1d6]=1 G: [1d6]=5
A blast of magic that is different than what she or the others had used before hurdles through the air and strikes the Phantasm just as the wave of his own spell pulls back into him and he seems to be savoring what he has gathered.
Blue Phantasm Oh, this is very nice... Maybe I should... AAAAAAAHHHHHH!! he screams in pain as the golden light Elizabeth throws at him strikes him mid mass and suddenly his image destabilizes. If anyone is able to see their PKE, the readings are going insane, jumping between extremes.
Then there is a pop..... and silence.
The Phantasm is gone.
Looking around everyone looks pretty beat up. Elizabeth is on the floor.
Joker, I was not expecting the rolls to work out quite this way, but Joker would be rolling in at about this time either way. I would still like the rolls so that we can see what kind of damage (potentially) to the ecto. I am at the time I write this portion, adding in the note that your PKE goes crazy and then quiet, I think you will enjoy the humor and attempt at "realism" I am adding that I am sure you have already read at this point.
Inventory:
Brownie Point Spending:
None.
Witches = -75% to Damage.
Elizabeth = -13 Reflection Damage.
Ghostbusters = -75% Damage (Pending for Soak Rolls, Figured next post.)
Actions?
.
Brownie Point Pool:
Dr. Jason O'Roarke: 175/214 @@
Lionel 'Freight Train' Williams: 159/188 @
Roy O'Dowd: 131/157 @@
Dzjokar "Joker" Jelal: 193/260
David "Mac" McAuslan: 113/191
Jessica: 11/75
Kelly: 13/75
Elizabeth: 34/75
@ = One free re-roll without ghost die. Merry Christmas 2019 & 2020!
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33092
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Roy wondering what the heck just happened before he can even reply to the phantasm tries to recover from the attack.
Muscle: [3d6]=5 G:[1d6]=4 well shoot used the wrong macro...
Muscle: [3d6]=5 G:[1d6]=4 well shoot used the wrong macro...
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
No worries. Even if you rolled a 1 on that dice, it would in this case just be a normal dice with a 1 on it.GreyWolfVT wrote: ↑Tue Jun 08, 2021 3:21 pm Roy wondering what the heck just happened before he can even reply to the phantasm tries to recover from the attack.
Muscle: [3d6]=5 G:[1d6]=4 well shoot used the wrong macro...
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7136
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Lionel "Freight Train" Williams
Stunned for a moment and in intense pain, Lionel knows he has to play through it. Gritting his teeth, he reaches for Elizabeth to help her to her feet, his hands shaky and his breathing ragged. That was...that was incredible! He will then check on the other witches, helping them stand if they are able.
Stunned for a moment and in intense pain, Lionel knows he has to play through it. Gritting his teeth, he reaches for Elizabeth to help her to her feet, his hands shaky and his breathing ragged. That was...that was incredible! He will then check on the other witches, helping them stand if they are able.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
It's a gray area, honestly. I think I will allow it since you are basically gambling to potentially lose more than you spend.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Mac
Since you are allowing BP (I didn't think we could for soak) I will add some in.
+7 BP to Soak [7d6]=20
40 total
Since you are allowing BP (I didn't think we could for soak) I will add some in.
+7 BP to Soak [7d6]=20
40 total
Re: Investigation #5: Joker, Roy, & Mac: The Haunting of 601 North E Street
Yeah in this case since we are just now making a ruling on this idea (especially since I am making up the rules to this magic system a little at a time as well) I will allow a post roll addition of BPs for this round where I usually wouldn't. But in the future I would like all SP spending to be done up front.Rex wrote: ↑Wed Jun 09, 2021 2:57 pm Mac
Since you are allowing BP (I didn't think we could for soak) I will add some in.
+7 BP to Soak [7d6]=20
40 total
If anyone is wanting to roll BPs for the soak roll against the spell, go ahead and do it. In the meantime, once Joker post his rolls, I will work on the next post from my end. If need be, I can make further adjustments to BPs after.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse