Re: Chargen

The Bindoner
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The Bindoner
Rider of Rohan
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Re: Chargen

#1 Post by The Bindoner »

Oghma specific background skills:



3 level 0 skills + or - Edu DM

Animals (any) Riding/Training/Farming/Veterinary
Art (Singing/Storytelling/Painting/Carving)
Athletics (Coordination, Endurance, Strength, Thrown weapons and Bows )
Carouse
Deception
Gambler
Gun Combat (Slug Rifle/Pistol)
Medic
Mechanical
Melee (Axe/Blade/Bludgeon/Spear/Unarmed)
Navigation
Persuade
Social Science (History/Religion)
Stealth
Streetwise
Survival
Trade (Armourer/Weaponsmith/Gunsmith/Jeweller/Brewer/Chef/Construction.. plus whatever we think of
Vehicle (Grav/Track/Wheel)
Last edited by The Bindoner on Tue Sep 22, 2020 7:20 pm, edited 2 times in total.

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The Bindoner
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Re: Chargen

#2 Post by The Bindoner »

Here are the reworked Oghma-specific Careers, with their Oghma Life Events table included on each document. I've tweaked some events slightly, while I was copying in the Life table, so Slaves and Free Oghmans have some different experiences, and a couple of career events were adjusted slightly too:

Natives of Oghma would use these career options:
Oghma Chargen 4.pdf
(150.94 KiB) Downloaded 77 times

Non-natives would take at least one term in another career, fail a survival roll, and use this career:

Oghma Ship Slave v2.pdf
(122.03 KiB) Downloaded 38 times

House Rule:

When you gain a skill roll the dice then pick the column. This gives you some control over your skill acquisition while retaining a random element.
Last edited by The Bindoner on Tue Jun 30, 2020 8:05 pm, edited 5 times in total.

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The Bindoner
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Re: Chargen

#3 Post by The Bindoner »

Extra Points

Each character will get two chances to acquire/increase skills/stats:

1: The Connection Rule. Create and describe a link to another character (PC), and how that link gives you a personal improvement ( Skill or Stat point )

2: Campaign Point. Free point to spend on either a skill level or a stat point

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The Bindoner
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Re: Chargen

#4 Post by The Bindoner »

Another "house rule".

Jack of All Trades is capped at 2, and applies to skills related to the character's career and culture. It is not universally applicable. So, for example, it won't apply to languages or sciences.

JOT does not count toward total skill levels for establishing the time taken to learn or improve a skill. Possession of JOT 1+ reduces the time by one week.

(i.e. a character has Pilot 2, Blade 1, JOT 2. Instead of a total of five the total is three. JOT takes off another week, meaning it would only take two weeks study to try to raise or gain a skill.)

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