Mission 4: John Henry Tooling Warehouse: Old Griff

Locked
Message
Author
User avatar
Bluehorse
Rider of Rohan
Rider of Rohan
Posts: 8123
Joined: Tue Jul 26, 2016 4:23 pm
Location: Fort Smith, AR

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#81 Post by Bluehorse »

John Henry Tooling Warehouse
Old Griff
Aug. 11. 2018, 12:35am
Hot & Muggy


Etta and Roy are still in the office. Roy has noticed the office to Frank, Sr.'s office is on, and Etta has noticed the ghost moving fast closer to a position north of where they are now near where she remembers Frank, Jr.'s desk being. She will also remember that Jr. has a monitor hooked up to the many cameras in the plant, and it also hits her that there was a similar monitor in both the office they are in now as well as Frank's Office. The one over her shoulder sits turned off right now.

Lionel, Mac, & Joker have collected themselves and Joker is communicating with the other part of the team as he also tracks the ghost moving mostly away from them but close to the office occupying duo.

Actions?

Net Brownie Point Pool
Roy O'Dowd: 57/70
Lionel 'Freight Train' Williams: 74/85
Dr. Vanette Conklin: 22/28 (*)
David "Mac" McAuslan 69/79
Dzjokar "Joker" Jelal 21/22

* - +1d6 on any one roll. (Xmas)

GM Note: Mac Lost his phone @ the Cavanaugh Mound


And this post was this post! LOL! I noticed it was one away just before coming to make this post and thought, wow, wouldn't that be cool? Everyone gets a Bp added to your total!
Capture.JPG
Capture.JPG (10.9 KiB) Viewed 1480 times

User avatar
Scott308
Guy Who Gamed With The Famous People
Posts: 7140
Joined: Thu Oct 02, 2014 3:13 am
Location: Oregon, WI

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#82 Post by Scott308 »

Lionel "Freight Train" Williams

Yeah, we move. Joker, keep an eye on the tracker. Mac, keep an eye out for anything unusual. We won't run, but let's move quick. Lionel will start a slow jog, not wanting to outpace the others, as he scans the area ahead and to the sides.
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 25630
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#83 Post by Rex »

Mac

Mac follows along, keeping his eyes open. "Sounds good."

User avatar
Pulpatoon
Rider of Rohan
Rider of Rohan
Posts: 6262
Joined: Sun Oct 27, 2013 7:35 pm
Contact:

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#84 Post by Pulpatoon »

Etta clicks on the monitor while relaying the information to the others. "Lionel, it looks like it's around Frank Jr.'s desk!"

User avatar
Urson
Rider of Rohan
Rider of Rohan
Posts: 8025
Joined: Sun Sep 27, 2015 4:23 pm

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#85 Post by Urson »

Joker

Joker nods, his attention fixed on the device. Evet tamam sorun yok. he says, breathlessly.
FA FO

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33144
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#86 Post by GreyWolfVT »

Roy still opens the office door with the light on while waiting on Etta.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
Bluehorse
Rider of Rohan
Rider of Rohan
Posts: 8123
Joined: Tue Jul 26, 2016 4:23 pm
Location: Fort Smith, AR

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#87 Post by Bluehorse »

Etta gets an easy view of where the guys are moving and is able to track them camera to camera.

Etta roll a hard Cool to see if you notice anything

Roy walks in to the distinct odor of old office, old leather, a bit of hidden dust, and old man. There is a small portrait photo on the back wall behind the desk of presumably Frank Sr.'s father. A turned on monitor of all the cameras identical to the one in the previous office on the wall like Etta is viewing. There is a closet and a restroom with the door open and the light off.

roll me 2 hard cools please.

User avatar
Bluehorse
Rider of Rohan
Rider of Rohan
Posts: 8123
Joined: Tue Jul 26, 2016 4:23 pm
Location: Fort Smith, AR

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#88 Post by Bluehorse »

Lionel, Mac, & Joker are passing the boiler room to their right as they come to the area Lionel remembers from this morning. The shelf has been removed that had fallen. The pipes over their heads from the boiler room begin banging and popping as if flexing. Too hot for the boiler to be on... isnt it?

to save some time... let's have everyone on this team roll a moderate cool and moves. These may or may not come into immediate play. Not trying to be overly vague, just putting things in place for a couple maybes

User avatar
Pulpatoon
Rider of Rohan
Rider of Rohan
Posts: 6262
Joined: Sun Oct 27, 2013 7:35 pm
Contact:

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#89 Post by Pulpatoon »

Bluehorse wrote:Etta gets an easy view of where the guys are moving and is able to track them camera to camera.

Etta roll a hard Cool to see if you notice anything
Hard Cool: BP: [2d6] = 6; Cool: [3d6] = 14; Ghost Die: [1d6] = 1

Hello, Ghostie!

User avatar
Bluehorse
Rider of Rohan
Rider of Rohan
Posts: 8123
Joined: Tue Jul 26, 2016 4:23 pm
Location: Fort Smith, AR

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#90 Post by Bluehorse »

Pulpatoon wrote:
Bluehorse wrote:Etta gets an easy view of where the guys are moving and is able to track them camera to camera.

Etta roll a hard Cool to see if you notice anything
Hard Cool: BP: [2d6] = 6; Cool: [3d6] = 14; Ghost Die: [1d6] = 1

Hello, Ghostie!
oh wow! :lol: honestly, you were overdue.

Just as she sees the guys heading out of view of one camera into view of the one by Frank Jrs desk, it cuts out just as she sees their backs. Roy would see this camera blink out as well.

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33144
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#91 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e


User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33144
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#93 Post by GreyWolfVT »

Roy tries to signal Etta that he saw something "Etta I saw a fog like mist near the forklift."
Last edited by GreyWolfVT on Thu Jun 27, 2019 10:22 am, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
Scott308
Guy Who Gamed With The Famous People
Posts: 7140
Joined: Thu Oct 02, 2014 3:13 am
Location: Oregon, WI

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#94 Post by Scott308 »

Lionel "Freight Train" Williams
Brownie Points for Moves: [2d6] = 7
Uh-oh! That was supposed to be for Cool- didn't realize it until after I rolled Cool. Oh well, it is what it is.
Cool: [1d6] = 4; Ghost Die: [1d6] = 5

Moves: [3d6] = 13; Ghost Die: [1d6] = 1
Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 25630
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#95 Post by Rex »


User avatar
Urson
Rider of Rohan
Rider of Rohan
Posts: 8025
Joined: Sun Sep 27, 2015 4:23 pm

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#96 Post by Urson »

Joker

Moves: [2d6] = 6 ghost [1d6] = 3

Cool:[3d6] = 11

Joker glances up at the pipes. Sorun! Trouble!
FA FO

User avatar
Bluehorse
Rider of Rohan
Rider of Rohan
Posts: 8123
Joined: Tue Jul 26, 2016 4:23 pm
Location: Fort Smith, AR

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#97 Post by Bluehorse »

John Henry Tooling Warehouse
Old Griff
Aug. 11. 2018, 12:40am
Hot & Muggy


Etta and Roy can momentarily see the oncoming threat just before the camera cuts out thanks to Roy's sharp eyes. Etta hears Roys warning and is able to radio the information out to the guys. Roy in the meantime has another problem as suddenly the office closet door burst open and an old... almost ancient man in an equally old suit comes out with what looks like an old fashioned vacuum strapped over his back with a leather harness of some sort, reminding you of what the WWI Doughboys wore to carry all their gear. He moves at full speed ahead for his door, suction hose in hands and a mad look in his yellowish eyes. Fortunately, his full speed is about walking speed for Roy. I'll get him myself! Be rid of it once and for all! This is the point when Etta would see him barging through the door into the front office and she would easily recognize the drowsy old man from that morning, Frank, Sr.

Lionel, Mac, & Joker Here is where your rolls came in. Everything was moderate, so 10+ was the goal. All of you got 10 or more on the Cool, so you see it coming. So you beat the Ghost's initiative. Your moves is to get out of the way. Lionel got a ghost!
The dice are being oddly vicious this trip! But you all won your Moves other than Joker.
The guys hear Etta's voice over the radio just in time to look up and see the vapor disappear into the Forklift at the end. It rattles to life and the controls seem to move on their own as the throttle fires alive just as it slams into gear and comes charging in their direction!

Lionel feels like he is back in two-a-days and zigs his way out of the way just as it whizzes by. He isn't used to the extra weight strapped to his back though and now looks like a turtle flipped over shell down.

Mac Follows Lionel's lead and manages to also jump over the fallen Lionel as he did so. Next is even weirder...

Joker finds himself a little startled and zigs when he should have zagged... He sees the raised tines of the forklift coming right for him!!!

That is when the pipes that were banging and heating moments before rattle visibly and the larger of them burst, knocking Joker aside in the nick of time, he can actually see the wheels of the forklift go by just an inch from his nose!

A split second later, there is a horrible crash! Steam is still pouring out of the boiler pipe but most of it was let out in the first burst and it seems to be quickly losing power and turning into more of a wet stream from the broken pipe.

GM Rolls: Map:
JHTWarehouseMap-6.jpg
JHTWarehouseMap-6.jpg (149.29 KiB) Viewed 1444 times
Actions?

Carried Inventory This is something new I am trying to keep better track of who has what etc.
InventoryCarried.JPG
InventoryCarried.JPG (86.6 KiB) Viewed 1444 times
Lionel: -2Bps in Roll.
Mac: -3Bps in Roll.
Roy: -2Bps in Roll

Net Brownie Point Pool
Roy O'Dowd: 55/70
Lionel 'Freight Train' Williams: 72/85
Dr. Vanette Conklin: 22/28 (*)
David "Mac" McAuslan 66/79
Dzjokar "Joker" Jelal 21/22

* - +1d6 on any one roll. (Xmas)

GM Note: Mac Lost his phone @ the Cavanaugh Mound

User avatar
Urson
Rider of Rohan
Rider of Rohan
Posts: 8025
Joined: Sun Sep 27, 2015 4:23 pm

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#98 Post by Urson »

Joker
Joker rolls back from the path of the forklift, spewing a stream of Turkish. It's clear from his tone that he's not wishing anyone a Happy BIrthday.
FA FO

User avatar
Pulpatoon
Rider of Rohan
Rider of Rohan
Posts: 6262
Joined: Sun Oct 27, 2013 7:35 pm
Contact:

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#99 Post by Pulpatoon »

Etta summons the Mom-voice, because even old man Frank Senior had a mother once. "MISTER FRANK. SIT YOURSELF DOWN."
Maternal Authority: [6d6] = 20 Ghost: [1d6] = 2
"Now you listen. Your son has legally contacted with professionals to deal with this problem. And you are clearly holding information back that could aid them at their work. Which makes you liable for any death or injuries that result from your negligence to be fully forthcoming. So drop this play-toy rigamarole and tell me what you know before that ghost hurts somebody!"

User avatar
Urson
Rider of Rohan
Rider of Rohan
Posts: 8025
Joined: Sun Sep 27, 2015 4:23 pm

Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#100 Post by Urson »

Joker
Joker gets to his feet, a look of concentration on his face. He looks at the others. Two!Two.. ghost!
He begins working on his PKE meter and EMP- he believes there are two different entities present, and wants to get the data to prove it. I'm sure its a smarts roll, but I don't know how hard...
FA FO

Locked

Return to “Mission Archive”