Part 5: Necromancer where for art thou?

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Bluehorse
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Re: Part 5: Necromancer where for art thou?

#81 Post by Bluehorse »

Arastor

Draws his sword and stands ready to fight, wanting to preserve what arrows he has left. He does look around for a light source that may be readily at hand like a torch or lamp. An idea forming in his mind.

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Re: Part 5: Necromancer where for art thou?

#82 Post by PyroArrow »

Rician Lockwindberg - Paladin - AC 3 HP: 14 /14:

Rician turns to face the possible new threat, bastard sword at the ready.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
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Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
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Re: Part 5: Necromancer where for art thou?

#83 Post by thesniperknight1 »

Pheras readies for battle
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye

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Re: Part 5: Necromancer where for art thou?

#84 Post by Rukellian »

Mysterious Gnome who has yet to introduce himself properly...

"I can fight, but only if I need to. I prefer to hide and run, avoiding combat if at all possible. Some say it cowardly, but I'm still alive, aren't I?" He raises his walking stick, and shows that he has a blowgun. The gnome slowly slinks into the back of the room, in an area with little to no lighting, and stiffens into a statue-like state.

The gnome is making use of his inherent ability to stand still for long periods of time and lower detection of himself, a 60% chance to remain undetected by any active observers.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Part 5: Necromancer where for art thou?

#85 Post by GreyWolfVT »

The new guy...gray skinned gnome slowly sort of blends in with the surroundings by standing still everyone else prepares for battle.

As the glowing light gets closer the adventurers see right through the figure glowing before them. It looks to be a man bearing a shield and sword. It just stares at you all not making a move to attack or anything where it's should be there are nothing there the thighs down just sort of aren't visible though neither is this creature. A religion check if you have the NWP might reveal more or the Cleric can do a wisdom check 1d20 vs WIS score.
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Re: Part 5: Necromancer where for art thou?

#86 Post by Cwreando »

Arthur kind of just says, "Huh" as he tries to figure out what it is.

Bandir looks intently at this creature and studies it but has no clue as to what it is or how it is even there.
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Re: Part 5: Necromancer where for art thou?

#87 Post by PyroArrow »

Rician Lockwindberg - Paladin - AC 3 HP: 14 /14:

Rician says, just barely audible enough for the party to hear,

"Heh, Santa's evil twin ?"

And concentrates on the new guy to detect any evil....
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Part 5: Necromancer where for art thou?

#88 Post by PyroArrow »

Rician Lockwindberg - Paladin - AC 3 HP: 14 /14:

Wisdom Check:
Wisdom Check (Need 15 or less): [1d20] = 10
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)




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Re: Part 5: Necromancer where for art thou?

#92 Post by thesniperknight1 »

Pheras stands there wondering what would a gust of wind do to it
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye

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Re: Part 5: Necromancer where for art thou?

#93 Post by Rukellian »

The gnome shall remain silent and still, keeping a steady eye on the party and the new figure that approaches.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Part 5: Necromancer where for art thou?

#94 Post by Cwreando »

Bandir switches to swords and says "Whoa. That's not good my friends." He pauses and continues,"I'm choosing to not believe what I see. This can't be a ghost."

[1d20] = 17

Arthur slack jawed mumbling,"Uhhhhh wwwell, ummm, are we rrrrruuuuunnnnniiiiinnnnggg?"
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Re: Part 5: Necromancer where for art thou?

#95 Post by Dram »

Krakus stands there believing that it is some mages illusion. Our foe is playing with our minds now.
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Re: Part 5: Necromancer where for art thou?

#96 Post by Rukellian »

From what the gnome is able to observe, can he tell if it is indeed an illusion? He has the spellcraft NWP, but not sure if it applies to the aftereffects of a cast spell.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Part 5: Necromancer where for art thou?

#97 Post by ravenn4544 »

Crow waits alertly. Waiting for any threatening move.

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Re: Part 5: Necromancer where for art thou?

#98 Post by GreyWolfVT »

Yes Ruke you can tell if it is an illusion or not just roll me a d20.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Part 5: Necromancer where for art thou?

#99 Post by Cwreando »

Bandir says,"Well i don't think it's an illusion whatever it is." Bandir stays defensive ready to strike.

Arthur states,"Perhaps there is a body we should lay to rest in a cell further on?"
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Re: Part 5: Necromancer where for art thou?

#100 Post by Nuke66 »

Mathias just stands there, searching his memory banks for more details. "We can't go that way if it doesn't let us."

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