Part 2: Enroute to Tragidore

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Dune
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Re: Part 2: Enroute to Tragidore

#81 Post by Dune »

Foul orcs need to be bed ridden only thing their great for. Dune says dryly.
Last edited by Dune on Fri Feb 14, 2014 12:56 am, edited 7 times in total.
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Re: Part 2: Enroute to Tragidore

#82 Post by velkymx »

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Re: Part 2: Enroute to Tragidore

#83 Post by GreyWolfVT »

velkymx wrote:Init: [1d10] = 8

Fireball!
Sigh there is always one that has to do something like this :roll:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
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Re: Part 2: Enroute to Tragidore

#84 Post by Talmor »

Dune wrote:Dune fires a magic missile at the biggest orc with a quick wiggle of his fingers and a sharp word.

ooc hey guys how do I roll dice in unseen ive been trying to figure it out?
Same place you made your character you can do macros for various rolls. It'll spot out the results and a thing you can use to post it. Follow the link for the unseen servant roller up top.
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Re: Part 2: Enroute to Tragidore

#85 Post by Dune »

Wiggling his fingers and speaking a sharp word,Dune fires the first of his magic missiles[3d4+3] = 4+3 = 7 damage int: [1d10] = 9 at the biggest orc he sees.
Last edited by Dune on Fri Feb 14, 2014 2:10 am, edited 2 times in total.
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Re: Part 2: Enroute to Tragidore

#86 Post by Lubidius »

init of 8. short bow attack roll of 4, horrible miss
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Re: Part 2: Enroute to Tragidore

#87 Post by GreyWolfVT »

Just looks like Dogma and ybn need to attack.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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Re: Part 2: Enroute to Tragidore

#88 Post by Dune »

GreyWolfVT wrote:Just looks like Dogma and ybn need to attack.
ooc hey ed when a magic user fires a migic missile at 5th level is it 2 or 3 that comes forth?
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Re: Part 2: Enroute to Tragidore

#89 Post by GreyWolfVT »

Dune wrote:
GreyWolfVT wrote:Just looks like Dogma and ybn need to attack.
ooc hey ed when a magic user fires a migic missile at 5th level is it 2 or 3 that comes forth?
5th level it is 3 according to PHB. 2 at 3rd level, 3 at 5th level, 4 at 7th level, etc.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Part 2: Enroute to Tragidore

#90 Post by Dune »

GreyWolfVT wrote:Just looks like Dogma and ybn need to attack.
ooc ok I rolled the magic missile damage you can choose who the biggest orc was I was aiming at lol, phb says it doesn't get a save. Is that how your playing it?
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Re: Part 2: Enroute to Tragidore

#91 Post by GreyWolfVT »

Information To Hit: 6 of them are AC 6 if you hit that please roll your damage. There is 1 with AC 4.

To help choose targets here is the look of the orcs now that you can see them better.

There are two with pikes wearing studded leather armor Targets Pike 1 and Pike 2
There are four with battle axes and a small shield wearing studded leather armor Axe 1 Axe 2 Axe 3 and Axe 4
The last one has a short bow and an BattleAxe he is wearing chainmail and has a small shield Orc Boss
Dune wrote:
GreyWolfVT wrote:Just looks like Dogma and ybn need to attack.
ooc ok I rolled the magic missile damage you can choose who the biggest orc was I was aiming at lol, phb says it doesn't get a save. Is that how your playing it?
Yes I am going by the PHB.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 2: Enroute to Tragidore

#92 Post by PyroArrow »

Yikes! Everyone is rolling the Initiative roll!
This should be the first segment of 6, during the first round, it may take a few segments to get those spells off guys!

Next round, the party members with missle weapons (Spell Casters), should try for the boss looking orc with a bow IF he's not already engaged with hand-to-hand combat!
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Re: Part 2: Enroute to Tragidore

#93 Post by PyroArrow »

greywolfVT, i take it the Orc Pike users are in front of the group so say Pike 1 is the one Theodore swung at....
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
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Re: Part 2: Enroute to Tragidore

#94 Post by GreyWolfVT »

Yes I listed them from front to back the leader is in the back everyone else is charging in.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Part 2: Enroute to Tragidore

#95 Post by Dune »

ok my first magic missile was for the orc boss for seven points of damage . Let me know when its our next round. freakin orc boss gonna get a taste of the spells.
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Re: Part 2: Enroute to Tragidore

#96 Post by GreyWolfVT »

Still awaiting Thifli and Neev attack rolls.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 2: Enroute to Tragidore

#97 Post by GreyWolfVT »

Alright I just need rolls and attack actions from Ybn, Dogma. Velkymx if you are casting fireball for real please make the rolls.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 2: Enroute to Tragidore

#98 Post by Talmor »

GreyWolfVT wrote: To help choose targets here is the look of the orcs now that you can see them better.

There are two with pikes wearing studded leather armor Targets Pike 1 and Pike 2
There are four with battle axes and a small shield wearing studded leather armor Axe 1 Axe 2 Axe 3 and Axe 4
The last one has a short bow and an BattleAxe he is wearing chainmail and has a small shield Orc Boss
I declared I was going after
Talmor wrote: biggest one in the middle
Who am I in melee with? I'd prefer it to be the Boss, but I was just going for the biggest target I could find, hoping to knock the whole lot of them off balance while the others got into position/spells off. If I need to withdraw for a spell, I'll do it if someone yells for me to get out of the way. On my next turn, of course.
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Re: Part 2: Enroute to Tragidore

#99 Post by GreyWolfVT »

Well the problem here Talmor is that I have a map to give you all a layout but cannot find a way to get it from roll20.net to here. I also stated they are in ranged attack distance for round one. Plus it appears a mage is casting fireball at the entire orc group so if you are going into melee range you too will be hit with fireball damage. I'm not sure how much longer to wait upon the rolls and attacks that are holding us up but I'll update this later today. Sorry but this is going to be a slow battle as there is crappy weather hitting a good number of folks with tons of snow.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Part 2: Enroute to Tragidore

#100 Post by Talmor »

Ah, I apologize. Since you didn't specify how far away they were, I assumed (and there was my mistake) that they were within at least medium range for a short bow (100 yards-180 yards). With my movement of 12, I can Charge up to 180 yards away and still get an attack off (with a -2 to my AC as a penalty), so I thought I could get to them and attack.

Seeing as how that is not the case, and that they are beyond 180 yards, can I change my action to holding and guarding the casters, or should we assume that I am moving forward toward the Orc? Without a charge, I can move 120 yards towards them.

Also, do I need to calculate encumbrance and how that will effect my movement? Or are we going to handwave that?
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