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Re: Tracks In The Desert

Posted: Wed Jun 07, 2023 6:27 pm
by Rex
Drest

"We could just hug the edge I think."

Re: Tracks In The Desert

Posted: Wed Jun 07, 2023 7:15 pm
by The_Wanderer
Cyril
"It would seem that if we were to leave by another direction, leaving the ruined fortress between us and the canines that we should be able to depart with minimal fuss. Also, I do believe that if Snorri had a choice, he would not mind being devoured by wild dogs. He had a little bit of the wild animal inside of him so it is somehow fitting."

Re: Tracks In The Desert

Posted: Wed Jun 07, 2023 7:16 pm
by OGRE MAGE
Rex wrote: Wed Jun 07, 2023 6:11 pm Are they in sling range?
Long range, maybe.

You want to avoid the pack by slinging stones at them?
:lol:

Re: Tracks In The Desert

Posted: Wed Jun 07, 2023 7:35 pm
by shaidar
Xenos

"You may think it strange, but I have no attachment to the physical body once someone has passed on. I see it simply as an empty shell. It is just the way I was brought up, so I have no problem leaving those bodies to the dogs."

Re: Tracks In The Desert

Posted: Wed Jun 07, 2023 7:36 pm
by Rex
Drest

"It should at least keep them busy while we head back."

Re: Tracks In The Desert

Posted: Thu Jun 08, 2023 8:32 am
by Karaunios
Akhilleus

"I don't like leaving them to the dogs, but I'm not stupid. Animals aren't either. They rather stick to easy food than getting tired running after prey. They will be packed full of food for a couple days. We have to take the chance as it is and leave now."

Re: Tracks In The Desert

Posted: Thu Jun 08, 2023 3:08 pm
by Rex
Drest

Drest will lead the way back.

Re: Tracks In The Desert

Posted: Thu Jun 08, 2023 4:08 pm
by shaidar
Xenos nods "Let's take the opportunity it provides."

Re: Tracks In The Desert

Posted: Thu Jun 08, 2023 6:29 pm
by OGRE MAGE
The Ruined Warlords Palace
Open Courtyard, First Light
Early Morning


Not wishing to waste this prime opportunity for escape, the group reopens the front doors of the ruined palace and heads back out into the dry, barren Zakath Desert.

Their theories about the animals reactions are spot on, as none of the dogs even bother to growl from a distance with their easy, though slightly sandy meals directly in front of them.

The four adventurers make their way back on the same trail they took here, though it isn't long before they find that path has already become windswept and covered. Drest strains his vision, trying to recall any visual aids that will keep them on the true course, but even the dunes out here seem different, as if they are constantly changing with the winds.

With nothing but dry, blowing sand in every direction, and dunes taller than any distant city spires, it is easy to become disoriented out here in the vast wasteland of the Zakath.

Actions?

I will take suggestions on how you want to approach the possibility of becoming lost. If there aren't any, your Scout can go ahead and give me a percentile roll.

Drest AC:7 13/16
Xenos AC:6 12/12 1st:2/2
Akhilleus AC:4 32/32 (2 Ioun stones)
Cyril AC:8 5/5 1st:1/3

Re: Tracks In The Desert

Posted: Thu Jun 08, 2023 6:53 pm
by shaidar
OK, so we know the rough direction we need to head from the palace, but the issue is that once the palace is out of sight there is no point of reference.

So how about this...someone stays behind at the top of the dune with the reference point in view (the palace to start), someone else then heads into position between the person who can see the reference point and the dune in the direction we need to head. The guy who can see the reference point (knows the general direction we need to go) the directs the other person where to stand. We now have a line between the initial reference point, the guy on top of the dune and the guy down below. At this point another person then goes up the top of the dune in the distance and positions themselves on that line. These three people now form a line on the rough direction we need to go. Person number four then heads down onto the gap between dunes further ahead and the guy on the dune top directs them so they are the one same line as the other three. At this point the person at the back moves to the highest dune point ahead of the group and gets directed onto the line, and we keep going like this. I realise that in reality there will be some drift, but as the sun cannot be used as a reference point in Hyperborea and there are no other points of reference I don't see what else we can do, unless Xenos knows something about the desert that might help? I assume we are too far away to know where the sea is?


Re: Tracks In The Desert

Posted: Thu Jun 08, 2023 7:03 pm
by shaidar
Just to add: If we knew the direction of the sea we could head in that direction until we find it, and travel south down the coast to Xambaala (by south I think I mean turn right).

Re: Tracks In The Desert

Posted: Fri Jun 09, 2023 4:32 am
by Rex
Drest

Drest will also try and find any hint of the direction to the sea. Clouds in that direction, sea breeze, moister air, etc.

Lost [1d100]=60

Re: Tracks In The Desert

Posted: Fri Jun 09, 2023 6:43 am
by Karaunios
Akhilleus waits for Drest to show his expertise. He agrees to Xenos'plan.

Re: Tracks In The Desert

Posted: Fri Jun 09, 2023 2:46 pm
by Rex
Drest

To be clear Drest also agrees to Xenos plan.

Re: Tracks In The Desert

Posted: Fri Jun 09, 2023 7:57 pm
by The_Wanderer
Sounds time consuming but we can probably adjust if we find any other known reference points along the way like the weird living(?) boulders

Re: Tracks In The Desert

Posted: Fri Jun 23, 2023 3:52 pm
by OGRE MAGE
The Zakath Desert
Late Morning


Drest climbs to the top of a nearby dune, trying to orient himself to the direction of the sea. Certain his instincts are correct, the others listen to a well thought out plan from Xenos.

Though the party will need to spread their numbers out dangerously thin for his plan to work, they eventually find the "straight line of sight" method to be an invaluable way to effectively traverse the endless shifting dunes.

It does take much longer than everyone simply walking in the same direction, but the distant spires and towers of Xambaala are eventually spotted on the horizon. Nearing midday, certain they are on the right path, Drest suddenly spots a group of 6 Esquimaux-Ixian slaves, adorned with the heavy iron accoutrements and chains of obvious runaways, about three dunes away in the direction of town. The Scout sees them just as they spot him, causing their group to duck out of sight behind the dune they were just about to crest.

This happens just before you reach the area you found the evidence of people being burned at the stake and cannibalism when you first came this way.

Actions?

Drest AC:7 13/16
Xenos AC:6 12/12 1st:2/2
Akhilleus AC:4 32/32 (2 Ioun stones)
Cyril AC:8 5/5 1st:1/3

Re: Tracks In The Desert

Posted: Fri Jun 23, 2023 4:03 pm
by Rex
Drest

Drest signals everyone to join hi, so they are all together and then tells them what he saw.

"Avoid or try and eliminate them before they get back to the ruins and fortify it again?"

Re: Tracks In The Desert

Posted: Sat Jun 24, 2023 10:57 am
by shaidar
Xenos

"If we plan to return to the fortress then we should deal with them, otherwise leave them. Although, even if we stop this group who knows what might return their while we recuperate in Xambaala."

Re: Tracks In The Desert

Posted: Sat Jun 24, 2023 2:07 pm
by Rex
Drest

"True, but it may be best to at least get a better look and see how many there are."

Re: Tracks In The Desert

Posted: Sun Jun 25, 2023 1:28 pm
by Karaunios
Akhilleus

"Aye. Let us be cautious. They're probably poorly armed, but they could be too many."