In this game you actually roll a THAC0 for each shot so on full auto I need nine more rolls please. Which I know might be a pain especially if you then have to roll half a dozen hits worth of damage but spare a though for me when I play VC Charlie and fire hundred bullets back at you.Grinning widely Glyndwr steadies the M60 and sends a long burst downrange, traversing across the area beyond where the birds were.
LMG on full auto vs 71: [1d100] = 67
![Smile :)](./images/smilies/icon_e_smile.gif)
I will try to update the weapons and combat forum so we can see how small arms fire works without referring to the manual.
Ideally each persons macro will reflect their base effectiveness and then account for any modifiers, so BE 71%, -10 full auto, -40% enemy undercover and then possible damage occurring. Something like:
Glyndwr LMG: BE 71% mod -10 full, -40 Cov/Cov =21% [1d100] dam [4d10+10] Glyndwr LMG: BE 71% mod -10 full, -40 Cov/Cov =21% [1d100] = 3 dam [4d10+10] = 34+10 = 44 x ten shots ...
hmmm am thinking desperately of way to simplify and cut need to only post shots that hit. Area of Effect weapons may still damage even if not on target....