Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

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Bluehorse
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#61 Post by Bluehorse »

Back @ HQ
Investigation 2: Jason + Mac + Roy:
Mounds of Trouble
Aug. 10, 2018, 10:15am
Getting Hot, Humid


Jason freezes and the snakes almost stand down and move away... then as Jason panics and makes for an escape, their natural defense reactions kick in and he feels 8 strikes hit him. At first he isn't even sure anything happened and then the burning pain begins at the sites of the bites. It is enough to make him sure he is in an emergency situation.
How Many Snakes take a bite?:
Mod (10) Snakes 1[3d6] = 10 2[3d6] = 15 3[3d6] = 13 4[3d6] = 14
Mod (10) Snakes 5[3d6] = 11 6[3d6] = 10 7[3d6] = 13 8[3d6] = 16

Apparently all 8 got you...

Total Damage via Poison This is what is going to happen over time before you get to the hospital, so not all at once. I am locking this in pending something catastrophic happening to cause a delay.
Damage 1d6 each x 8 [8d6] = 26

Mac sees his danger and gets a clear line of site at the predicament Jason is in. He smartly dances back and puts distance between him and the snake, allowing it to turn tail and dart away to safe. He also finds a clear path to Jason who suddenly looks very sick.
Does the Snake bite?:
Mod (10) Snake 1[3d6] = 10

Yes

Damage via Poison Same as Jason this is what is going to happen over time before you get to the hospital, so not all at once. I am locking this in pending something catastrophic happening to cause a delay.
Damage [1d6] = 6


okay. Mac is good, but sorry Jason, even though that was enough to get away you still got hit by all 8 snakes. I am subtracting the BPs now to keep track of now. Assuming nothing goes badly between here and getting help, you will loose no more. Mac, perfect timing on that no ghost xmas gift if you ask me!
Barry the fence was put up by the owner of the trailer park. Mostly just to mark boundries. He's a good guy if a little old fashioned on these things. The archeological group talked him into this gate so they could study the exposed side of the mound and how to work on keeping it from eroding any more. Took some sit down talks and a few gallons of coffee but he let's them come and go as they please now. Truth be told, he will just be happy to not have mud coming into the drive here every time it rains. he is pointing out stakes and plastic along with some sandbags that have already been put in place when Roy hears a scream that sounds oddly like Jason.

Actions?

Brownie Point Pool
Roy O'Dowd: 57/66  (**) (***)
Dr. Jason O'Roarke: 35/69
David "Mac" McAuslan: 53/60 


** - No Ghost Dice on any one roll. (Xmas)
*** - +1d6 for the next use of the Ghost Trap
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#62 Post by GreyWolfVT »

Roy hears Jason's scream and wants to go rush to help him but hesitates due to his dislike/fear of snakes. "Crud that sounded like Jason. You sure there aren't any local snake removal companies that could relocate the deadly snakes?" he asks Barry as he makes slow progress towards the screaming.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#63 Post by Rex »

Mac

Mac grabs Jason and heads for the Jeep. If he needs to he will use a firemans carry, otherwise just uses both hands to help him. Loudly, "Roy get to the Jeep we need to get Jason to a hospital ASAP, call and let them know we need antivenom for cotton mouth, lots of it."
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#64 Post by Taaz »

As the fire starts to spread from well basically everywhere north of his boots Jason struggles for a moment of clarity. "Keep your heart rate down or your going to die man...well that not exactly helping. Feeling Mac grab him was a bit unusual for someone his size, but a welcome relief as he does his best to be carriable. Hospital...please... he mumbles, he keeps trying to think but shock and pain keep making it so nothing in particular sticks in his mind. ...they done got ol Red ma...
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#65 Post by Bluehorse »

The Cavanaugh Mound.
Investigation 2: Jason + Mac + Roy:
Mounds of Trouble
Aug. 10, 2018, 10:20am
Getting Hot, Humid


Jason feels strong arms grab him up just as he feels the burning pain at the sites of the snake bites. He has no doubt those same places are starting to swell... which was just... swell... (insert rimshot or sad trombone. I'll let you decide.)

Mac is able to grab him up and see the snakes flee. He knows Jason needs a hospital, but then remembers they didn't come in a jeep... they hitched a ride with Julia... and she was at the corner store... roll hard muscle to see how you manage toting him out of the undergrowth.

Barry shrugs. We have done that a few times, but the thing is, it is a natural habitat for them. For every one you take out another will come in. He looks concerned. Think we should go check on you friends? That scream didn't sound good...
Actions?

Brownie Point Pool
Roy O'Dowd: 57/66  (**) (***)
Dr. Jason O'Roarke: 35/69
David "Mac" McAuslan: 53/60 


** - No Ghost Dice on any one roll. (Xmas)
*** - +1d6 for the next use of the Ghost Trap
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#66 Post by Rex »

Mac

Muscle + 2 brownie points

Muscle [6d6] = 20 Ghost [1d6] = 1
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#67 Post by GreyWolfVT »

Roy makes for the jeep but then recalls that they were dropped off by Julia "Uh what jeep we got dropped off didn't we?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#68 Post by Bluehorse »

The Cavanaugh Mound.
Investigation 2: Jason + Mac + Roy:
Mounds of Trouble
Aug. 10, 2018, 10:25am
Getting Hot, Humid


Mac picks up Jason (GM Note here) and is racing to the gathering in the parking lot with no apparent problems.  Mac is handedly able to carry his fellow and proves while brawn is sometimes better than brains, proving himself a valuable part of the team.  Jason vomits a little just before they get off the lawn, but thankfully nothing gets on Mac on the way.

Julia happens to be pulling back into the church about this time, having gotten her soda and managed her phone in her absence.  The little yellow VW Beetle never looked more appealing!  Hey guys! Wait... what's going on here, Roy? she ask as they guys are making their way back to them with Mac doing the military carry with Jason who is looking pale and bloated.

Barry looks wide-eyed and worried.  Oh Lord, please, no....

Actions?

Brownie Point Pool
Roy O'Dowd: 57/66  (**) (***)
Dr. Jason O'Roarke: 35/69
David "Mac" McAuslan: 51/60


** - No Ghost Dice on any one roll. (Xmas)
*** - +1d6 for the next use of the Ghost Trap
GM Note - Ghost Dice
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#69 Post by GreyWolfVT »

Roy shrugs "Not entirely sure I heard Jason yelling and then Mac running carrying him I'm guessing he was bit by a snake near the mound. I'm either calling 911 or we're driving to the ER."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#70 Post by Taaz »

Weakly he mumbles ...lots of snakes...hosp..ah..l...
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#71 Post by Rex »

Mac

"He was bitten by multiple cotton mouths, we need to get him to the hospital ASAP!"

Mac slides Jason into the back seat of the VW.
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#72 Post by GreyWolfVT »

Roy "Thank you Barry but I think you should call an exterminator to deal with the snakes." he offers friendly advice.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#73 Post by Bluehorse »

Barry nods and is obviously praying after a profuse apology.

Julia seeing the weight of the situation starts her car up again and looks ready to go. She is already on her phone as they guys climb in. Yes, multiple snake bites... yes... we are on our way now... about 10 mins. Yes, a yellow slug bug. Here... talk to him...

She hands the phone back to Mac and slams the car into gear.

Jason... gotta keep that heart rate down. Hard cool
Mac. Explaining things to the dispatcher. Moderate cool.
Roy, backseat driver. Easy cool.
Julia will roll moves.
Bettle will be rolling moves. This is where I plan to show how I intend vehicles to work in stressful situations.
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#74 Post by Rex »

Mac

Mac takes the phone from Julia. "Hi how can I help him?"
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#75 Post by Taaz »

Heres hoping for snake bite delirium visions!!
Brownie Points: [3d6] = 8 Cool: [2d6] = 8 Ghost:[1d6] = 5
Digging in deep to bownie points ...eeeee....
Jason tried to concentrate and think soothing, unsnake thoughts, "Gotta stay calm buddy, just concentrate on staying conscious the guys got you"
Last edited by Taaz on Thu May 09, 2019 12:04 am, edited 1 time in total.
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#77 Post by GreyWolfVT »

Roy "You gotta suck out the poison!" the gangly former IT guy blurts out "I heard it on a nature show think it was that Steve Irwin guy."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#78 Post by Bluehorse »

The Road to Hospital!
Investigation 2: Jason + Mac + Roy:
Mounds of Trouble
Aug. 10, 2018, 10:30am
Hot & Humid


Still need those rolls folks. please see previous post

Mac takes the phone as Julia slams her little yellow car into gear and speeds off, hazards flashing. Her little car had a LOT of zip to it! She checks at the light and makes sure she can run it and takes the turn hard.

Julia's Car:
Julia's Car Hard Moves (20) [8d6] = 31 Specialty, Zippy

The car has got a great suspension it would seem as it hugs the sharp turn and actually manages to accelerate as she slams the gas pedal again halfway through the turn and they are quickly moving forward! Every time she beats the Difficulty by more than 5, you are making better than expected time and it will result in quicker help for Jason, and it will take off 1 point of damage once you arrive... if there is a failure of some kind, then it equals a loss of one. Lets see if the balance is more or less by the time we get there.
+1 so far!


Mac hears the Dispatcher on the other side of the line. Hey, I heard that guy... whatever you do, don't suck the wounds.
You will only make yourself sick on the venom. Do you understand? That is dangerous. What you need to do is all keep calm and keep him calm, okay? Tell me what you see. How many times was he bitten? Was it one snake several times or more? We need to have an idea of how much venom and what kind is in his system. Has he vomited or anything? Is there swelling?


Roy feels his face pressed against the window and for a moment looks like those Garfield plushies from the late 80's that everyone had in the back window. He notices what looks like a Mom and Pop Pawnshop with a huge sign advertising New Gaming PCs and Laptops... Because I would imagine that would be the kind of thing he would suddenly notice in a situation like this.

Cars Honk. Others get out of the way. Julia slams into 3rd gear and mashes the gas again.

Actions?

Brownie Point Pool
Roy O'Dowd: 57/66  (**) (***)
Dr. Jason O'Roarke: 35/69
David "Mac" McAuslan: 51/60


** - No Ghost Dice on any one roll. (Xmas)
*** - +1d6 for the next use of the Ghost Trap
GM Note - Ghost Dice
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#79 Post by Bluehorse »

JaYsOn'S ViSiOnS

Everything was kind of starting to look like runny playdoh. Julia looked over her shoulder briefly and her face kept changing shapes... her eyes turned into hearts and her tongue flicked out like a snake's. You okay back there? her voice sounded like it was auto-tuned!

When he looked at Roy pressed against the window and he turned back around, his face was flat... like actually flat like someone had ironed it out into a perfectly flat circle... and now it was green. And his nose was huge. The interior of the car was all wobbly like slow motion jello.

Mac looked like he had his hand inside his ear and was rummaging around inside his head for a phone or something he must have lost in there... since when was he a bobblehead?
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Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble

#80 Post by Rex »

Mac

"Thanks, I will do my best to keep him calm. It looks like he was bitten 8 times. No vomit yet. He doesn't look good, very sickly."

Cool +2 brownie [4d6] = 12 ghost [1d6] = 2

Sorry, I somehow missed the roll part.
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