Rally Point

Locked
Message
Author
Recklessfireball
Ranger
Ranger
Posts: 507
Joined: Sun Oct 07, 2012 2:46 am

Re: Rally Point

#61 Post by Recklessfireball »

Gene can hear the frustration in his Sergeants voice. Hard to blame the man, but losing his temper wasn't likely to help the situation. Switching to a private frequency, he says, "Lock it down Sergeant. I know you're angry, but I need you sharp. If we stay focused, we can take these guys."

Breathing deeply, Dagger swings the Phoenix Hawk's arms up and around, firing everything he's got at the Stinger (E2) closest to Ivan...

Large Laser: Hit=[2d6] = 9 | Location=[2d6] = 7 | CritChance=[2d6] = 9
Medium Laser: Hit=[2d6] = 5 | Location=[2d6] = 6 | CritChance=[2d6] = 8
Medium Laser: Hit=[2d6] = 7 | Location=[2d6] = 11 | CritChance=[2d6] = 7
wolfpack
Rider of Rohan
Rider of Rohan
Posts: 8595
Joined: Wed Oct 07, 2009 12:04 am

Re: Rally Point

#62 Post by wolfpack »

The phoenix hawks large lasers melts through the stingers center torso destroying a gyro.

Crit location
[2d6] = 3
[2d6] = 6
wolfpack
Rider of Rohan
Rider of Rohan
Posts: 8595
Joined: Wed Oct 07, 2009 12:04 am

Re: Rally Point

#63 Post by wolfpack »

Lasers erupt from both size missing wide and scarring the earth. Except for Lt Harlows Large laser that melted through the thin armor of a enemy stinger and destroyed a gyro.

The mech tried to keep it's balance, but with the gyro stabilization off it falls on it face.
piloting roll: [2d6] = 5
Heat phase
Dagger +4 is the only heat buildup

Init

[2d6] = 7
wolfpack
Rider of Rohan
Rider of Rohan
Posts: 8595
Joined: Wed Oct 07, 2009 12:04 am

Re: Rally Point

#64 Post by wolfpack »

roll init
Recklessfireball
Ranger
Ranger
Posts: 507
Joined: Sun Oct 07, 2012 2:46 am

Re: Rally Point

#65 Post by Recklessfireball »

wolfpack
Rider of Rohan
Rider of Rohan
Posts: 8595
Joined: Wed Oct 07, 2009 12:04 am

Re: Rally Point

#66 Post by wolfpack »

E2 manages to stumble to his feet and walk back 3 to 1506
terraincomp1.png
terraincomp1.png (1.51 MiB) Viewed 496 times
BuckshotChuck
Guide
Guide
Posts: 228
Joined: Thu Aug 10, 2017 12:29 am

Re: Rally Point

#67 Post by BuckshotChuck »

Like a shark smelling blood in the water, the Spider puts on a burst of speed and streaks toward the central woods in support of the other half of the lance. Pulling up into heavy woods, David prepares to shoot into the injured Stinger's back. "Shadow, let's see if we can drop this Stinger through his weak rear armor, give our pals some relief, and increase our odds a bit."

Run into the heavy woods at 1408, facing 1308 light woods
____________________________________________________________________________________________
wolfpack
Rider of Rohan
Rider of Rohan
Posts: 8595
Joined: Wed Oct 07, 2009 12:04 am

Re: Rally Point

#68 Post by wolfpack »

The other stinger jumps back into the heavy woods

e1- jump 5 to 1208
e2- walk 3 1506
e3
e4
terraincomp1.png
terraincomp1.png (1.51 MiB) Viewed 486 times
Diamond_Spear
Tracker
Tracker
Posts: 137
Joined: Mon May 28, 2012 4:56 pm

Re: Rally Point

#69 Post by Diamond_Spear »

"Roger Specter, moving to engage now." Zeke pushes his throttles to their maximum, sprinting to catch up to his lancemate.

Zeke will run to hex 07.
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33195
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Rally Point

#70 Post by GreyWolfVT »

Ivan jumps back to the heavy woods 0303 and turns to face E2 still.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
wolfpack
Rider of Rohan
Rider of Rohan
Posts: 8595
Joined: Wed Oct 07, 2009 12:04 am

Re: Rally Point

#71 Post by wolfpack »

The wasp (e3) fires up the jump jets and lands in the woods in 0603

e1- jump 5 to 1208
e2- walk 3 1506
e3- jump 5 into 0604
e4
terraincomp1.png
terraincomp1.png (1.51 MiB) Viewed 471 times
Recklessfireball
Ranger
Ranger
Posts: 507
Joined: Sun Oct 07, 2012 2:46 am

Re: Rally Point

#72 Post by Recklessfireball »

Turn left and move to hex 03, then turn right and move to hex 05.
wolfpack
Rider of Rohan
Rider of Rohan
Posts: 8595
Joined: Wed Oct 07, 2009 12:04 am

Re: Rally Point

#73 Post by wolfpack »

The last wasp fires up ints jump jets landing in the woods near the congregating mechs.

unless you guys roll awful that stinger is up shit creek
e1- jump 5 to 1208
e2- walk 3 1506
e3- jump 5 into 0604
e4- jump 6 to 1209
terraincomp1.png
terraincomp1.png (1.51 MiB) Viewed 466 times
Recklessfireball
Ranger
Ranger
Posts: 507
Joined: Sun Oct 07, 2012 2:46 am

Re: Rally Point

#74 Post by Recklessfireball »

unless you guys roll awful that stinger is up shit creek
Yeah, he's got problems. Especially after Zeke moves into position, unless we get crap rolls, he's probably gonna be immobilized or destroyed this turn. Plus, I'mma kick the sumbitch if he's still standing. :mrgreen:
BuckshotChuck
Guide
Guide
Posts: 228
Joined: Thu Aug 10, 2017 12:29 am

Re: Rally Point

#75 Post by BuckshotChuck »

FYI, wolfpack, you may have missed that zeke moved above.
Zeke will run to hex 07
____________________________________________________________________________________________
wolfpack
Rider of Rohan
Rider of Rohan
Posts: 8595
Joined: Wed Oct 07, 2009 12:04 am

Re: Rally Point

#76 Post by wolfpack »

holy cow i did miss it.

ok fire phase
terraincomp1.png
terraincomp1.png (1.51 MiB) Viewed 462 times
wolfpack
Rider of Rohan
Rider of Rohan
Posts: 8595
Joined: Wed Oct 07, 2009 12:04 am

Re: Rally Point

#77 Post by wolfpack »

E1: fire ML and 2 MG at P3
E2: fires Ml and 2 MG at P1
E3: fires Ml and srm2 at P1
E4 : fires Ml and srm2 at P3
E1: (5 +3 for jump + 3 for woods + 3 for move = 12)
ML:[2d6] = 9
MG:[2d6] = 5
MG:[2d6] = 10

E2: (5 + 1 for walk + 3 for move=9)
ML: [2d6] = 7
MG:[2d6] = 5
MG: [2d6] = 11

Mg location: [2d6] = 5 (rl)

E3: (5+3 jump +3 move +4 distance = 12)
ML:[2d6] = 3
srm2:[2d6] = 7

E4 (5+ 3 jump + 3 for woods +2 for move=12)
ML: [2d6] = 7
srm2:[2d6] = 7
with desperation the marik forces unload with all they have but are unable to do more than strafe Dagger with a machine gun.
Recklessfireball
Ranger
Ranger
Posts: 507
Joined: Sun Oct 07, 2012 2:46 am

Re: Rally Point

#78 Post by Recklessfireball »

wolfpack
Rider of Rohan
Rider of Rohan
Posts: 8595
Joined: Wed Oct 07, 2009 12:04 am

Re: Rally Point

#79 Post by wolfpack »

1 of Daggers medium lasers strikes the stinger in its right leg melting off all the armor but not doing any internal damage.
Diamond_Spear
Tracker
Tracker
Posts: 137
Joined: Mon May 28, 2012 4:56 pm

Re: Rally Point

#80 Post by Diamond_Spear »

The smile on Zeke's face would have made a shark's blood run cold. Finally after the disastrous first battle he and his lance were working as a team and he had a chance to make up for his atrocious shooting earlier. With finicky precision he aligned both his targeting reticles on the enemy mech and cut lose with laser and missiles both.

Attacking E2:
Laser To hit: [2d6] = 7, Location [2d6] = 11, Critical [2d6] = 8
Missiles To hit: [2d6] = 3, Location [2d6] = 7, Critical [2d6] = 10, Number of Missile Hits [2d6] = 7
Zeke's finger hesitated a millimeter before closing the contact on his missiles' trigger. Something told him to wait just a fraction of a second more. An instant after his laser fires he takes the last of the slack up on the trigger for his missiles.

Burning an Edge to re-roll my missile to hit.
Missiles To hit: [2d6] = 5
"God damn it." he screams in frustration as, even with his extra care, his missiles sail wide of their target.
Locked

Return to “[Mechwarrior 2] 3028 campaign”