Chapter 6: Return to the Kobold Lair

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Cauchy
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Re: Chapter 6: Return to the Kobold Lair

#61 Post by Cauchy »

Cayley

The priestess will enter the room and look about, "Are we so greedy in our quest for gold that we are to disturb the resting place of these good dwarves?" She sighs, "It seems even the kobolds were wise enough, or more likely these tombs are protected by something stronger than they wished to face, to leave well enough alone. And for what? Perhaps a few coins that will soon be spent or a suit of dwarven armor that will not fit. Be sure to weigh the consequences of your actions before proceeding or be prepared to face them afterwards."
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Re: Chapter 6: Return to the Kobold Lair

#62 Post by Cwreando »

The Doctor moves up past Smoke and tells everyone, " Idhrenwen mentioned that there may be another beast here, she has never been down this part of the lair (2nd Hallway), but would love to find his gear if it is still down here. Beastmaster Bashka, would talk of playtime for the Dire Weasels with another pet named Ceasteraesc. I suggest caution."
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Re: Chapter 6: Return to the Kobold Lair

#63 Post by PyroArrow »

Dungeon Master:

Just a note that Idhrenwen Lasseth is a Female Half-Elf Ranger !
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 6: Return to the Kobold Lair

#64 Post by saalaria »

Cauchy wrote:Cayley

The priestess will enter the room and look about, "Are we so greedy in our quest for gold that we are to disturb the resting place of these good dwarves?" She sighs, "It seems even the kobolds were wise enough, or more likely these tombs are protected by something stronger than they wished to face, to leave well enough alone. And for what? Perhaps a few coins that will soon be spent or a suit of dwarven armor that will not fit. Be sure to weigh the consequences of your actions before proceeding or be prepared to face them afterwards."
"I think we just want to pick up an unused gold and trinkets, yer know stuff no one is using. So we won't be disturbing anything...much. So it should be fine. Carry on lads"
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Re: Chapter 6: Return to the Kobold Lair

#65 Post by Mondego »

Teladrin stands watch as the others discuss their next move.
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Re: Chapter 6: Return to the Kobold Lair

#66 Post by Starbeard »

Arn stands watch with Teladrin during the squabbling. He's happy with any decisions, as long as it includes mopping up the evil in this place.
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Re: Chapter 6: Return to the Kobold Lair

#67 Post by NeoPlasmaVice »

Procyon offers his opinion. "I'm not so hot about robbing the tombs. Let's leave them alone for now."
How many times must a man look up
Before he can see the sky?
Yes, ’n’ how many ears must one man have
Before he can hear people cry?
Yes, ’n’ how many deaths will it take till he knows
That too many people have died?
The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

Procyon, level 1 Bard, 1A: The Inheritance
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Re: Chapter 6: Return to the Kobold Lair

#68 Post by MonkeyWrench »

Elusev simply nods to the others, still standing near the tomb, "I would agree, taking something of use from those who no longer need it is one thing, but robbing the dead of their valuables is another..."
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Re: Chapter 6: Return to the Kobold Lair

#69 Post by Cauchy »

Cayley

"Well shall we move on while we ponder the wisdom of disturbing the dead?"
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Re: Chapter 6: Return to the Kobold Lair

#70 Post by Starbeard »

'As a paladin and a gentleman I see no reason to avoid taking the treasure from the tombs, so long as it is all safely restored to another location free of evil creatures, or placed in a proper temple. In the meantime, however, let us move on and see what else is here.'
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Re: Chapter 6: Return to the Kobold Lair

#71 Post by PyroArrow »

Dungeon Master:

So now looks like we do some searching, in that case, 1d6 rolls needed & tell me where you are doing the looking/searching !
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 6: Return to the Kobold Lair

#72 Post by MonkeyWrench »

While not of a mind to steal from the resting dead Elusev will join in the searching of the rooms walls and floors to help expedite the groups movement.

Search Check: [1d6] = 3
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Re: Chapter 6: Return to the Kobold Lair

#73 Post by PyroArrow »

Dungeon Master:

As Elusev simply moves over to the east wall when he is searching, he notes a series of curved grooves on the floor, in front of the sarcophagus along the east wall.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 6: Return to the Kobold Lair

#74 Post by MonkeyWrench »

Elusev will then check the wall and floor by those grooves for a hidden entrance.

Detect Secret Door: [1d6] = 5
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Re: Chapter 6: Return to the Kobold Lair

#75 Post by PyroArrow »

Dungeon Master:

Elusev could not find any indication of a secret door !
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 6: Return to the Kobold Lair

#76 Post by Mondego »

Teladrin will inspect the sarcophagus to see if it can be moved.
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Re: Chapter 6: Return to the Kobold Lair

#77 Post by saalaria »

Seeing the party get to work and perhaps something of interest, Jenks moves into the room. When he sees the grooves he says:

"Looks like that one moves doesn't it? See the marks on the floor? I'll bet it swings out and there is a secret door in either the wall or the floor. Shall we all try and push it in that direction?"
He indicates the direction of the grooves.

Can we get the other side of the sarc or is it tight to the wall so we would have to pull?
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Re: Chapter 6: Return to the Kobold Lair

#78 Post by PyroArrow »

Dungeon Master:

Teladrin's inspection reveals that the sarcophagus is ever so slightly just above the floor.

Jenk's sees that the sarcophagus is right up against the wall, so pulling it is still possible.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 6: Return to the Kobold Lair

#79 Post by Cauchy »

Epi

The priestess shrugs, "Well I presume the dead cannot object to being moved a bit."
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Re: Chapter 6: Return to the Kobold Lair

#80 Post by Mondego »

Teladrin will help pull the sarcophagus away from the wall.
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