A good question--and one I hadn't considered. Here's my answer:Sol wrote:Just to throw out a random question. DM Keehnelf, how do you feel about henchmen? These guys can be useful in lots of ways - carrying treasure, as torchbearers, or even for swinging a sword now and then. Since we're doing OSR and we are 5th level, if hirelings are allowed in this world, I figured we might even have a few by now.
My charisma, on the other hand, could be a limiting factor.
I'd assume, too, that all henchmen ought to be dwarves, but then again, that might not be correct.
Just curious about your take on it,
Sol
Everyone will get up to one henchman based on their character background--I will work up the details once they're ready to join. The Prologue chapter will allow everyone in the group opportunities to find and recruit (or be recruited by) a potential henchman. Basically you'll get a series of situations and once you take on a henchman, that's the one you've got.
PCs and henchmen will not be replaced unless extraordinary circumstances allow it (like a henchman died or went missing, and then somehow you convinced someone you encounter along the way to join up--going back to town to replace them is not an option).