Re: Table #4: Calling Superman (Transogram Games, 1954)
Posted: Sat Mar 13, 2021 3:17 am
CS T8 Dash [1d5]=4
Transcribing Turn 8 results:
Play Order - Turn Roll - Name - Color - Assignment & Card #
#1 - 4 - Grog / Dash Dartwell! - Blue - Plan to Destroy Bridge #7
#2 - 5 - to call Supes - DadsAngry/ Sam "Scoop" Stern - Red - Ship Sends S.O.S. #4 - Has Superman
#3 - 2 - Rex/Rex - Green - Bank Robbed of $50,000 #2 - Has Superman
#4 - 2 - OgreMage/Dirk Headstrong - Black - Lois Lane Missing. #5
#5 - 2 - Mant/Lance Langston - Yellow - City Crippled by Storm #8
Dash and Dirk are steps away from the Daily Planet. Sam and Rex, each with Superman, also make there way.
Lance reaches his assignment to discover a massive blizzard crippling southwest Metropolis! Quick, call Superman (roll 1d6)!
The board at end of Turn 8:
Turn 9
All reporters spin 1d5. Lance, also spin 1d6 to call Superman given you are on your assignment space.
Transcribing Turn 8 results:
Play Order - Turn Roll - Name - Color - Assignment & Card #
#1 - 4 - Grog / Dash Dartwell! - Blue - Plan to Destroy Bridge #7
#2 - 5 - to call Supes - DadsAngry/ Sam "Scoop" Stern - Red - Ship Sends S.O.S. #4 - Has Superman
#3 - 2 - Rex/Rex - Green - Bank Robbed of $50,000 #2 - Has Superman
#4 - 2 - OgreMage/Dirk Headstrong - Black - Lois Lane Missing. #5
#5 - 2 - Mant/Lance Langston - Yellow - City Crippled by Storm #8
Dash and Dirk are steps away from the Daily Planet. Sam and Rex, each with Superman, also make there way.
Lance reaches his assignment to discover a massive blizzard crippling southwest Metropolis! Quick, call Superman (roll 1d6)!
The board at end of Turn 8:
Turn 9
All reporters spin 1d5. Lance, also spin 1d6 to call Superman given you are on your assignment space.