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Re: Chapter 3: Taverns and New Adventures

Posted: Sat May 30, 2020 9:01 pm
by GreyWolfVT
Searching the room Egon finds a small silver ring with a blue-green gem is found under the pillow on one of the beds. The lamps indeed appear to be a magical flame that looks similar to a lit lantern or torch but produces no heat or smoke it is a softer light there are two in the room.

Map: Updated
B12 Area Map Discovred So Far.jpg
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Re: Chapter 3: Taverns and New Adventures

Posted: Sat May 30, 2020 9:09 pm
by Rex
Egon

"Two magic lamps and a ring, can someone check the ring for magic?"

Re: Chapter 3: Taverns and New Adventures

Posted: Sun May 31, 2020 7:23 am
by shaidar
Weston

"I have such a spell, but it might be wise to save it in case we find other items and check them all at once"

Re: Chapter 3: Taverns and New Adventures

Posted: Sun May 31, 2020 4:10 pm
by Rex
Egon

"OK, makes sense. Who wants to carry the lamps for now?"

Re: Chapter 3: Taverns and New Adventures

Posted: Sun May 31, 2020 4:26 pm
by PyroArrow
Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8

Therick will take one of the magic lamps.

Re: Chapter 3: Taverns and New Adventures

Posted: Sun May 31, 2020 4:42 pm
by GreyWolfVT
The magic lamp looks like an oil lamp it provides the same range of light as a hooded lantern and has a shutter to douse the light, it produces no heat or smoke, and does not flicker like a normal torch or lantern.

Re: Chapter 3: Taverns and New Adventures

Posted: Sun May 31, 2020 11:09 pm
by tarlyn
Delsenora

"I'll carry the ring and the other lantern for now, if you like. I agree with Weston. We should save Detect Magic

for more important situations."

Re: Chapter 3: Taverns and New Adventures

Posted: Sun May 31, 2020 11:21 pm
by Rex
Egon

Egon will lead the way back around to the corridor next to room 4 and check the doors there.
Open Locks 30%
Find/Remove Traps 30%
Detect noise 30%

Re: Chapter 3: Taverns and New Adventures

Posted: Sun May 31, 2020 11:26 pm
by GreyWolfVT
Egon on the first door hears nothing, and finds no traps, the door is not locked. On the second door he finds no traps and the door is not locked, and hears nothing.

Re: Chapter 3: Taverns and New Adventures

Posted: Sun May 31, 2020 11:30 pm
by Rex
Egon

He carefully opens the first door.

Re: Chapter 3: Taverns and New Adventures

Posted: Sun May 31, 2020 11:51 pm
by GreyWolfVT
Lounge: Egon opens the door and finds the following.
This is a rather agreeable lounge, with armchairs, a flickering fire in a grate, rugs, mahogany furnishings-not well maintained, alas-and a liquor cabinet. There is a pair of spears mounted above the fireplace, and a mantel with some ornaments. Very cozy!

Map: Updated
B12 Area Map Discovred So Far.jpg
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Re: Chapter 3: Taverns and New Adventures

Posted: Mon Jun 01, 2020 12:19 am
by Rex
Egon

Before entering he slides down the corridor and carefully opens the next door.

Re: Chapter 3: Taverns and New Adventures

Posted: Mon Jun 01, 2020 12:51 am
by GreyWolfVT
Dining Room Egon opens the door to find the following. This is clearly a dining room. There is a large table with six chairs around it, and six place settings of silver and china. A painting of an imposing old wizard hangs on the west wall. A side table with glasses, a bowl, and vases of long-dead flowers rests under the painting. A splendid crystal chandelier that glows with a soft, magical light is mounted on the ceiling above the table.

Map: Updated
B12 Area Map Discovred So Far.jpg
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Re: Chapter 3: Taverns and New Adventures

Posted: Mon Jun 01, 2020 5:34 am
by alver
Urtesi

"I will pray once more to Angharradh for a revelation." Find traps from the position of the party towards the long corridor. It might cover some of the most recently opened room.

Re: Chapter 3: Taverns and New Adventures

Posted: Mon Jun 01, 2020 10:11 am
by GreyWolfVT
Looking down the hallway and into the two rooms opened Urtesi has determined that there are no traps that he can see with his spell as for recently opened doors can cannot say but there does appear to be a set of stairs everyone can see the start of down the hall on the right about 40' from where the group is when Egon opens the door to the dining room.

Re: Chapter 3: Taverns and New Adventures

Posted: Mon Jun 01, 2020 2:33 pm
by Rex
Egon

"How about we search these rooms before going further."

Re: Chapter 3: Taverns and New Adventures

Posted: Mon Jun 01, 2020 2:36 pm
by shaidar
Weston

"I agree we should search these rooms first. Paintings are very good for hiding things behind, I am told"

Re: Chapter 3: Taverns and New Adventures

Posted: Mon Jun 01, 2020 2:49 pm
by Rex
Egon

Egon will move in and search the rooms. Lounge first. Find traps first. "Maybe Xlore can help me search for traps before anyone else comes in and searches."

Find/Remove Traps 30%

Re: Chapter 3: Taverns and New Adventures

Posted: Mon Jun 01, 2020 4:00 pm
by tarlyn
shaidar wrote:Weston

"I agree we should search these rooms first. Paintings are very good for hiding things behind, I am told"

Delsenora

"That is true. Even under the stone floor, false bottoms in a drawer I've been told." I do agree we should investigate as we go along so as not to miss anything."

Re: Chapter 3: Taverns and New Adventures

Posted: Mon Jun 01, 2020 4:08 pm
by GreyWolfVT
No traps are found in the lounge or dining room.