Chapter 4: Wizard's Basement

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GreyWolfVT
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Re: Chapter 4: Wizard's Basement

#41 Post by GreyWolfVT »

No. Not to my knowledge no, spellcraft would not explain what was the difference. To clarify all of the other doors were simple oak doors this one is darker wood and reinforced with iron hinges, and has a warning sign on it.

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“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
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Rex
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Re: Chapter 4: Wizard's Basement

#42 Post by Rex »

Egon

"If no one else thinks they can get it open I could always try kicking it in."
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Re: Chapter 4: Wizard's Basement

#43 Post by shaidar »

Weston

"Let me examine it too see if the door, or anything beyond, is enchanted"

He casts Detect Magic.
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Re: Chapter 4: Wizard's Basement

#44 Post by GreyWolfVT »

The door radiates with a magical aura.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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shaidar
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Re: Chapter 4: Wizard's Basement

#45 Post by shaidar »

Weston

"Well, the door is certainly enchanted, so will probably resist brute force. I could use my knock scroll to open it, but it's the only copy I have"
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Re: Chapter 4: Wizard's Basement

#46 Post by Dram »

XLore- Attempts to pick the lock. This lock is beyond my skill. Maybe we should move on and heed the warning on the door.

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Re: Chapter 4: Wizard's Basement

#47 Post by tarlyn »

Delsenora

"We can come back later. If we leave this room for later, a Knock Spell is probably the best way to get in. But

we should save that for on our way out. If this door is magically sealed there is a good chance it is worth it to

get inside and look around."
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Re: Chapter 4: Wizard's Basement

#48 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8

After Xlore, fails to pick the lock, "Well that sucks, looks like we head on downstairs for now."
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
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Re: Chapter 4: Wizard's Basement

#49 Post by Rex »

Egon

Egon will move forward to finish exploring this level.
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Re: Chapter 4: Wizard's Basement

#50 Post by GreyWolfVT »

Egon finishes covering the first level finding the end of the hallway and a door in the southern wall.

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“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 4: Wizard's Basement

#51 Post by Rex »

Egon

Egon checks out the last door.

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Re: Chapter 4: Wizard's Basement

#52 Post by GreyWolfVT »

Egon finds the doors is not locked or trapped hearing nothing either. However he does get a whiff of herbs from the door.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 4: Wizard's Basement

#53 Post by Rex »

Egon

"This is weird, the door smells like Herbs. Otherwise I can just open it. Any ideas on why the smell?"
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Re: Chapter 4: Wizard's Basement

#54 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8

Therick says, "Either to keep monsters away or it's an alchemical laboratory, perhaps?"
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 4: Wizard's Basement

#55 Post by GreyWolfVT »

You note that this room also is directly on the other side of where the kitchen is.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Chapter 4: Wizard's Basement

#56 Post by PyroArrow »

Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8

Therick says, after noticing it's placement, "Or perhaps just a pantry."
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
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Re: Chapter 4: Wizard's Basement

#57 Post by Captain Kinkajou »

Elanriel

"Watch yourthelf. I'm not thure anything is jutht anything in thith plathe," Elanriel observes dubiously. "It'th probably full of magic were-thage, ogre-ano and dire-parthley."

She shifts nervously at the back, only half joking about it. I mean, look at the bathroom, that had seemed innocuous enough.
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Re: Chapter 4: Wizard's Basement

#58 Post by Rex »

Egon

"True." Egon will carefully open the door.
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Re: Chapter 4: Wizard's Basement

#59 Post by GreyWolfVT »

The Kitchen Stores
This storage chamber contains dried fruit, sacks of grain, bottled fruits, and a supply of kitchen linen and spare dishes. The bottled and dried fruit is edible looking. There are herbs hanging to dry some look overly dried and unusable. There is another door in this room in the East wall, it is left open inside you can see moldy cheese, rotted meat , and dried smoked fish, and an out of place silver sugar bowl.

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“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Rex
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Re: Chapter 4: Wizard's Basement

#60 Post by Rex »

Egon

Egon will check for traps and search the room.

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