Chapter 6: Return to the Kobold Lair

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Starbeard
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Re: Chapter 6: Return to the Kobold Lair

#41 Post by Starbeard »

Arn scoffs at listening at the door! He just goes in.

It leaves less time for whatever's on the other to hear us instead, anyway!

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Re: Chapter 6: Return to the Kobold Lair

#42 Post by PyroArrow »

Dungeon Master:

Arn Charges into a locked door!

The Party may have the keys to this room on them from the ones they found on the kobolds !
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Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
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Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
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Re: Chapter 6: Return to the Kobold Lair

#43 Post by MonkeyWrench »

Elusev takes out the key ring and heads towards Arn after seeing the door is locked, "These may help." he will then either give the keys to Arn or try them himself on the door.
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Re: Chapter 6: Return to the Kobold Lair

#44 Post by PyroArrow »

Dungeon Master:

As Either Arn & or Elusev try the various keys, it is found that a key that was on Bashka the beastmaster was the right one.

The door is now, unlocked !

Arn wasting no time proceeds what he intended to do in the first place & that was go through the door, with Elusev behind him with some lighting.

It turns out this room appears to be a storage room.

In the room are three crates, two large barrels, a woodpile, and a large wooden table.

Under the table is a large sack.
Kobold_Lair_Hallway_2_SupplyRoom-crop.jpg
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Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
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Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 6: Return to the Kobold Lair

#45 Post by saalaria »

Jenks moves in and starts to look in the crates, barrels etc. He'll give them a tap first to try to gauge if there is anything live in them first.

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Re: Chapter 6: Return to the Kobold Lair

#46 Post by MonkeyWrench »

Elusev walks towards the sack, poking it with his bow for a moment and then using his bow to push it over.

What kind of sound comes from it?
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Re: Chapter 6: Return to the Kobold Lair

#47 Post by NeoPlasmaVice »

Procyon examines the wooden table to see any sort of significance.
How many times must a man look up
Before he can see the sky?
Yes, ’n’ how many ears must one man have
Before he can hear people cry?
Yes, ’n’ how many deaths will it take till he knows
That too many people have died?
The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

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Re: Chapter 6: Return to the Kobold Lair

#48 Post by Cauchy »

Cayley

Cayley holds the lantern so they can see.

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Re: Chapter 6: Return to the Kobold Lair

#49 Post by PyroArrow »

Dungeon Master:

Procyon examination of the table finds nothing out of the ordinary about it, it is just bare.

Elusev's poking of the sack under that table sounded like hitting wood.

When Elusev tips it over, the contents spill out to reveal chunks of wood & misc debris.

Jenks goes & taps the barrels & crates but learns nothing from doing so other than that they may be filled.

Jenks opens one crate & finds: 4 lengths of rope each 50 feet long, along with a dozen crampons, two climbing picks, and 1 hammer

Crate #2: contains 5 pairs of snowshoes and 5 pairs of boots

Crate #3: contains cold weather clothing designed for medium-sized humanoids (better fitting for dwarves)

Barrel #1: contains stale ale. A layer of mold floats on top.

Barrel #2: contains dry mortar. Time and moisture have caused some clumps to form.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
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Re: Chapter 6: Return to the Kobold Lair

#50 Post by saalaria »

Jenks picks up thesnow equipment.

"Do you think they used these for the stealing of the egg? Anyone think of a reason to take these?"

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Re: Chapter 6: Return to the Kobold Lair

#51 Post by Starbeard »

'Mayhap. Rope and climbing equipment is always good to have in surplus: one never knows when an adventure will lead him to a dungeon pit.'

Arn moves out to guard the hall while the others finish up searching the room. When everyone's ready, he checks the next door down the hall.

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Re: Chapter 6: Return to the Kobold Lair

#52 Post by Cwreando »

The Doctor keeps watch at the stairway but will move forward or hang with the dog and it's master if the move. The Doctor asks, "Idhrenwen, do you know much about this place? Should we look in a certain room perhaps? It looks like something came in here and pulled out the dead. Any idea what might be in the area that would do that and will it return?"

He stays alert and listens both above and where he is at while looking around occasionally.
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Re: Chapter 6: Return to the Kobold Lair

#53 Post by saalaria »

Jenks takes 50' rope and the hammer. He selects which he things is the toughest/best rope.

He then examines the wood pile.

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Re: Chapter 6: Return to the Kobold Lair

#54 Post by MonkeyWrench »

Elusev, after searching the room, will head out with Arn to search the next room.
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Re: Chapter 6: Return to the Kobold Lair

#55 Post by PyroArrow »

Dungeon Master:

Jenks finds nothing more in the wood pile, it appears to be just stuff to toss into a flame is all.

The Doctor's question to Idhrenwen gets answered with,

" There may be another beast here, I have never been down this part of the lair (2nd Hallway), would love to find my gear if it is still down here.

Beastmaster Bashka, would talk of playtime for the Dire Weasels with another pet named Ceasteraesc. "


Arn & the others see that there is another door at the east end of the hallway.

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Kobold_Lair_Hallway_2_SupplyRoom-crop.jpg
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Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 6: Return to the Kobold Lair

#56 Post by saalaria »

If all articles in the room are explored, Jenks will check for secret doors on the righthand wall (as we look at it), before exiting to catch up with the others.

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Re: Chapter 6: Return to the Kobold Lair

#57 Post by PyroArrow »

Dungeon Master:

Jenks is definitely certain there are no secret doors on the righthand (east) wall: [1d6] = 1

Arn tries the door on the east end of the hallway & sees that it is locked.

Trying the keys the party found on Bashka, Hissiz, & Kul, it is found that one that was on Hissiz, unlocks the door.

Keeping with what StarBeard said, Arn opens the door as a party member stands behind him with lighting & sees the following:


The locked door opens into a square room roughly twenty five feet on a side.

The ceiling is higher here, making the room a perfect cube.

There are no other visible doors.

The walls are covered in dwarven runes.

Two great stone statues sit in the north and southeast corners.

They look as though they are on vigilant guard for the three dwarven sized stone sarcophagi located with them in the room.

A clear pool of water is the only other room feature.

It is shaped like a short well but the stones are fashioned of beautiful geodes.

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Kobold_Lair_Hallway2_Sarcophagi_Room.jpg
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Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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Re: Chapter 6: Return to the Kobold Lair

#58 Post by MonkeyWrench »

Elusev makes his way towards the first and closest coffin, checking to see if it can be opened but not fully opening it quite yet.
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Re: Chapter 6: Return to the Kobold Lair

#59 Post by saalaria »

Jenks stays out of the room, letting the fighting types do their thing. He has been in a lot of tombs so can predict what will happen next!
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Re: Chapter 6: Return to the Kobold Lair

#60 Post by PyroArrow »

Dungeon Master:

Elusev deduces that the top part of the sarcophagus looks to be able to be lifted off.
This would be the 1st one on the left on the north wall, i am assuming Elusev is at.

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Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)

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