Chapter 4: Investigating Marmor Quarry

PyroArrow
Message
Author
User avatar
MonkeyWrench
Rider of Rohan
Rider of Rohan
Posts: 5993
Joined: Wed Nov 27, 2013 2:58 pm
Location: Missouri

Re: Chapter 4: Investigating Marmor Quarry

#41 Post by MonkeyWrench »

This time Elusev aims his next arrow at the Goblin yelling to the children, aiming to get rid of what seems to be the leader.

Long Bow(Specialized), To Hit:[1d20+4] = 7+4 = 11, Damage: S/M[1d6+1] = 4+1 = 5, L[1d6+1] = 3+1 = 4
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Chapter 4: Investigating Marmor Quarry

#42 Post by PyroArrow »

Dungeon Master:

Ok, to get this all into combat organization:

Round 1 : Segment 1 was when Elusev opened the back door & fired an arrow dropping the 1st Goblin.

Round 1 : Segment 2 was when Elusev took two steps back & fired another arrow, dropping Goblin #2.
Adventurers near front door now hear all the screaming from the goblin children & adults & ready themselves for action.

Round 1 : Segment 3 Elusev's next arrow shot misses his goblin target.
Elusev's target throws javelin at him which flies out the back door & misses: [1d20] = 9
Adventurers in front momentarily debate about the goblin children.

Round 1 : Segment 4 Arn begins to enter the front door with shield up, hand on hilt of weapon in scabbard.
3 Goblins with javelins begin to advance on Elusev, 4th one now using morningstar, goblin children nearing front of dilapidated darkened building.

Party Actions!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
User avatar
MonkeyWrench
Rider of Rohan
Rider of Rohan
Posts: 5993
Joined: Wed Nov 27, 2013 2:58 pm
Location: Missouri

Re: Chapter 4: Investigating Marmor Quarry

#43 Post by MonkeyWrench »

Elusev begins side stepping, getting out of the javelin wielding goblins line of sight, firing yet another arrow as he does so.

Long Bow(Specialized), To Hit:[1d20+4] = 18+4 = 22, Damage: S/M[1d6+1] = 3+1 = 4, L[1d6+1] = 4+1 = 5
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Chapter 4: Investigating Marmor Quarry

#44 Post by PyroArrow »

Dungeon Master:

Elusev drops another goblin!

3 of the big ones left.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
User avatar
MonkeyWrench
Rider of Rohan
Rider of Rohan
Posts: 5993
Joined: Wed Nov 27, 2013 2:58 pm
Location: Missouri

Re: Chapter 4: Investigating Marmor Quarry

#45 Post by MonkeyWrench »

After downing the last goblin Elusev should be out of line of sight from the doorway, standing near the wall. He will shoot at the next goblin that comes out of the door.

Long Bow(Specialized) Point Blank, To Hit: [1d20+5] = 6+5 = 11, Damage: S/M[1d6+2] = 1+2 = 3, L[1d6+2] = 6+2 = 8
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Cauchy
Pathfinder
Pathfinder
Posts: 379
Joined: Sat Nov 02, 2013 8:34 pm

Re: Chapter 4: Investigating Marmor Quarry

#46 Post by Cauchy »

Cayley:

[It reads as if the doorway is clear of party members, if so...]

Cayley will launch a sling bullet at any goblin she can see. As presumably it is dark inside, if she can't see any she will fire into the opening.
______________
Attack: [1d20] = 11
Damage: [1d4+1] = 3+1 = 4

[As she does not speak goblin she knows nothing about any goblin offspring being present.]
User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Chapter 4: Investigating Marmor Quarry

#47 Post by PyroArrow »

Dungeon Master:

I will hold off on that action from Cayley as Arn had just entered through the front door himself!
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
User avatar
NeoPlasmaVice
Guide
Guide
Posts: 212
Joined: Tue Jul 08, 2014 3:37 am

Re: Chapter 4: Investigating Marmor Quarry

#48 Post by NeoPlasmaVice »

Kinda confused as to what is going on, but leave some for me if possible XD
How many times must a man look up
Before he can see the sky?
Yes, ’n’ how many ears must one man have
Before he can hear people cry?
Yes, ’n’ how many deaths will it take till he knows
That too many people have died?
The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

Procyon, level 1 Bard, 1A: The Inheritance
User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Chapter 4: Investigating Marmor Quarry

#49 Post by PyroArrow »

Dungeon Master:

Ok, to get this all into combat organization & as a refresher:

Round 1 : Segment 1 was when Elusev opened the back door & fired an arrow dropping the 1st Goblin.

Round 1 : Segment 2 was when Elusev took two steps back & fired another arrow, dropping Goblin #2.
Adventurers near front door now hear all the screaming from the goblin children & adults & ready themselves for action.

Round 1 : Segment 3 Elusev's next arrow shot misses his goblin target.
Elusev's target throws javelin at him which flies out the back door & misses: [1d20] = 9
Adventurers in front momentarily debate about the goblin children.

Round 1 : Segment 4 Actions so far:

Front Door:

Arn begins to enter the front door with shield up, hand on hilt of weapon in scabbard.

Cayley readies her sling, hearing the goblin noise but not understanding it.

Hemlocks is also awaiting outside the front door.

Procyon: Following Arn into the Building.

Teladrin: Following Arn into the building.

Back Door:

3 Goblins with javelins begin to advance on Elusev, 4th one now using morningstar, Elusev sees goblin children running to the front of dilapidated darkened building.

After downing the last goblin, Elusev should be out of line of sight from the doorway, standing near the wall. He will shoot at the next Goblin that comes out of the door.

Long Bow(Specialized) Point Blank, To Hit: [1d20+5] = 6+5 = 11, Damage: S/M[1d6+2] = 1+2 = 3, L[1d6+2] = 6+2 = 8

Mugg Grimhammer is to the left side of the door, The Doctor beside him, awaiting if any Goblins come out.

Jenks is to the right of the back door, awaiting for anything to come out.

Oddgar is to the farther to the right of the back door than Jenks, awaiting if anything comes out.

Random Dice roll to determine if the 3 Goblins persue, Elusev outside (1-3D6) or stay inside (4-6D6):
[1d6] = 4

When the Goblins get near the door they stop never stepping foot outside & retain their javelins for the moment, at this point.

Since the Goblins did not come out Elusev did not fire that last arrow!


Action for a later segment:

Cayley will launch a sling bullet at any goblin she can see. As presumably it is dark inside, if she can't see any she will fire into the opening.
______________
Attack: [1d20] = 11
Damage: [1d4+1] = 3+1 = 4

[As she does not speak goblin she knows nothing about any goblin offspring being present.]
Last edited by PyroArrow on Wed Oct 22, 2014 2:16 am, edited 2 times in total.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
Mondego
Pathfinder
Pathfinder
Posts: 452
Joined: Sun Oct 21, 2012 11:29 am

Re: Chapter 4: Investigating Marmor Quarry

#50 Post by Mondego »

Teladrin follows Arn into the building.
User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Chapter 4: Investigating Marmor Quarry

#51 Post by PyroArrow »

Dungeon Master:

Ok Teladrin's action noted in the above post with all the other actions.
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
User avatar
Starbeard
Rider of Rohan
Rider of Rohan
Posts: 4685
Joined: Mon Jul 28, 2014 2:09 pm
Location: California

Re: Chapter 4: Investigating Marmor Quarry

#52 Post by Starbeard »

Just to clarify, the front door is the opening in the crumbled south side of the building, and the back door is the normal door on the north side, which had the goblin tracks leading into it? I'm just trying to get a visual sense of what's going on.

Arn continues looking around for goblins who are still alive who might be questioned.

Does he see any goblins still in the building?
User avatar
NeoPlasmaVice
Guide
Guide
Posts: 212
Joined: Tue Jul 08, 2014 3:37 am

Re: Chapter 4: Investigating Marmor Quarry

#53 Post by NeoPlasmaVice »

Procyon will follow Arn into the building also.
How many times must a man look up
Before he can see the sky?
Yes, ’n’ how many ears must one man have
Before he can hear people cry?
Yes, ’n’ how many deaths will it take till he knows
That too many people have died?
The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

Procyon, level 1 Bard, 1A: The Inheritance
User avatar
PyroArrow
Rider of Rohan
Rider of Rohan
Posts: 3687
Joined: Sun Oct 13, 2013 4:32 pm

Re: Chapter 4: Investigating Marmor Quarry

#54 Post by PyroArrow »

Dungeon Master:

Round 1 : Segment 5:

Right now the big Goblins in the back have halted going outside.

So it is up to the group in the back on what to do next.

Meanwhile, the goblin children running towards the front door curve around the 'L-Shaped' part & see

Arn, Teladrin & Procyon coming towards them.

Do they turn back or try to continue past the Adventurers?

1-3 Turn Back; 4-6 Try to run past: [1d6] = 2

The Goblin Children scream at the sight of the men & turn to head back from where they came from!

Now, what will Arn, Teladrin & Procyon do? or the others outside the front door?
Dungeon Master : Guido's Keep on the Borderlands & the Hills of Horror & Chaos (1st Ed D&D) :
1A: The Inheritance (1st Ed D&D)

Player:
Erico Caravellino - Thief : Elphand Adventures (ACKS Wilderlands - On Hold)
Stanilus Peri -Fighter (Bard) : Wardens in the North (D&D 1st Ed - On Hold)

Maximillian Arikas [Aether] & Steve Sanderson [Flicker] : Rebirth of Power: 4C System
Rician Lockwindberg - Paladin Knight : A Village With No Name (1st Ed D&D)
Theodore Mumfordian - Half-Elf Ranger : Terrible Trouble at Tragidore (1st Ed AD&D) [Completed]
Vicentio Senereno : Human Wizard : Veranar (5th Ed. D&D)
Tonkioso 'Gizzy' Gizmoebius : Clockwork Child : At the Forest Edge (Beyond the Wall & Other Adv)
Rician Lockwindberg : Human Paladin : A Village With No Name (2nd Edition AD&D)
Norbold Ernessaeia : Sylvian Elf Cleric : Minn's Mound (1st Edition AD&D)
saalaria
Ranger Lord
Ranger Lord
Posts: 2517
Joined: Tue Apr 17, 2012 6:07 am
Location: London

Re: Chapter 4: Investigating Marmor Quarry

#55 Post by saalaria »

Jenks stil waits for a target...
User avatar
MrHemlocks
Ranger
Ranger
Posts: 934
Joined: Wed Dec 05, 2012 5:31 pm

Re: Chapter 4: Investigating Marmor Quarry

#56 Post by MrHemlocks »

Outside, waits Hemlocks. With weapon in hand he is ready to lay low any escaping goblin fleeing the room.
User avatar
Starbeard
Rider of Rohan
Rider of Rohan
Posts: 4685
Joined: Mon Jul 28, 2014 2:09 pm
Location: California

Re: Chapter 4: Investigating Marmor Quarry

#57 Post by Starbeard »

Arn, perhaps foolishly emboldened by the presence of his compatriots, strides further into the building, ready to order the nearest goblin adult to cease and desist, wrestling with it if necessary. He is intent on getting an insider's information on the lay of the land before heading into the ruins.
User avatar
MonkeyWrench
Rider of Rohan
Rider of Rohan
Posts: 5993
Joined: Wed Nov 27, 2013 2:58 pm
Location: Missouri

Re: Chapter 4: Investigating Marmor Quarry

#58 Post by MonkeyWrench »

Elusev holds his ground, arrow still knocked and aimed. He glances at the others that have followed him towards the back entrance, seeing what they are up to.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
User avatar
DadsAngry
Ranger Lord
Ranger Lord
Posts: 2515
Joined: Mon Jun 09, 2014 7:39 pm
Location: Lawrenceville, GA

Re: Chapter 4: Investigating Marmor Quarry

#59 Post by DadsAngry »

Tuireann:

Hearing the sound of slaughter Tuireann goes to investigate with Tewahutes in tow. When he approaches the group he says in a sarcastic tone
"Why not set fire to the building and murder the rest."
User avatar
NeoPlasmaVice
Guide
Guide
Posts: 212
Joined: Tue Jul 08, 2014 3:37 am

Re: Chapter 4: Investigating Marmor Quarry

#60 Post by NeoPlasmaVice »

Attempting to assist the Paladin, Procyon will venture into the entrance following Arn.
How many times must a man look up
Before he can see the sky?
Yes, ’n’ how many ears must one man have
Before he can hear people cry?
Yes, ’n’ how many deaths will it take till he knows
That too many people have died?
The answer, my friend, is blowin’ in the wind
The answer is blowin’ in the wind

Procyon, level 1 Bard, 1A: The Inheritance
Post Reply

Return to “1A: The Inheritance - 1ed AD&D”