Part 4: Following Trouble
- GreyWolfVT
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Re: Part 4: Following Trouble
Glad to add some humor for you all. I'll take the added suggestions and comments under consideration a jelly, PB, and butter golem sounds like a plan.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- MonkeyWrench
- Rider of Rohan
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- Location: Missouri
Re: Part 4: Following Trouble
I'll answer everyone's worries, its simple, Alanis wouldn't continue if a bread monster attacked...
Alanis stays back from the rampaging boar, his quarterstaff in hand, "Ham and Bacon! Once we get my bread back from those orcs we can make sandwiches... for me!
Alanis stays back from the rampaging boar, his quarterstaff in hand, "Ham and Bacon! Once we get my bread back from those orcs we can make sandwiches... for me!
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 4: Following Trouble
ooc was there a map that I missed of the cave and the boars?
- GreyWolfVT
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Re: Part 4: Following Trouble
nope
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: Part 4: Following Trouble
Round 1: Boars Charge
Boars Thaco 17 AC 7 #AT 1 HP 33
Boars Init[1d10] = 2 Players Init[1d10] = 10
Boar 1: charges at Eirik Boar 1 Attack[1d20] = 12 Dmg[3d4] = 8 Hits AC 5.
Boar 2: charges at Thifli Boar 2 Attack[1d20] = 9 Dmg[3d4] = 5 Hits AC 8.
Boar 3: charges at Lubidius Boar 3 Attack[1d20] = 10 Dmg[3d4] = 10 Hits AC 7.
Players
Lubidius shoots 2 arrows off at Boar 3 missing with one and hitting with the second arrow for 3 dmg!
Eirik attacks Boar 1 and hits it for 6 dmg!
Neev attacks Boar 1 and hits for 6 dmg!
Dune holds his ground.
Thifli swings at Boar 2 missing.
Alanis swings at Boar 1 missing.
Gandrel shoots two arrows at Boar 3 missing with both.
Round 1 End.
Boars Thaco 17 AC 7 #AT 1 HP 33
Boars Init[1d10] = 2 Players Init[1d10] = 10
Boar 1: charges at Eirik Boar 1 Attack[1d20] = 12 Dmg[3d4] = 8 Hits AC 5.
Boar 2: charges at Thifli Boar 2 Attack[1d20] = 9 Dmg[3d4] = 5 Hits AC 8.
Boar 3: charges at Lubidius Boar 3 Attack[1d20] = 10 Dmg[3d4] = 10 Hits AC 7.
Players
Lubidius shoots 2 arrows off at Boar 3 missing with one and hitting with the second arrow for 3 dmg!
Eirik attacks Boar 1 and hits it for 6 dmg!
Neev attacks Boar 1 and hits for 6 dmg!
Dune holds his ground.
Thifli swings at Boar 2 missing.
Alanis swings at Boar 1 missing.
Gandrel shoots two arrows at Boar 3 missing with both.
Round 1 End.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- MonkeyWrench
- Rider of Rohan
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- Joined: Wed Nov 27, 2013 2:58 pm
- Location: Missouri
Re: Part 4: Following Trouble
Alanis see's the boars charging his companions, confused as to why they are not captured and instead hunting. He decides to help them out to make this go quicker and slams his staff down on the nearest boar.
Quarterstaff: [1d20] = 4 Damage: S/M[1d6] = 1, L[1d6] = 6
He is surprised at the agility of these boars, so much so that he will squeak a bit, "Devil Pigs! Devil Pigs!"
Quarterstaff: [1d20] = 4 Damage: S/M[1d6] = 1, L[1d6] = 6
He is surprised at the agility of these boars, so much so that he will squeak a bit, "Devil Pigs! Devil Pigs!"
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
- GreyWolfVT
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Re: Part 4: Following Trouble
Battle Map:
For those still spoiled by myself here is your current battle map.
For those still spoiled by myself here is your current battle map.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: Part 4: Following Trouble
Dune is the only one we are waiting for to close out round 1. Keep this map for round 2 unless anyone else moves up.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 4: Following Trouble
Gandrel round 2
Gandrel fires more arrows provided he will not hit a friendly...
GT - I love the maps. Keep spoiling us pls!
Gandrel fires more arrows provided he will not hit a friendly...
GT - I love the maps. Keep spoiling us pls!
- GreyWolfVT
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Re: Part 4: Following Trouble
Gandrel should be good for the shots so long as Lub does not move & nobody comes rushing over to attack blocking you. The maps are simply just Roll20 maps that I screen shot then edit in paint.net I just was getting lazy didn't want to make one.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 4: Following Trouble
Dune will hang back this first round since I'm low in hit points..I'll swing away in the next round.
- GreyWolfVT
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Re: Part 4: Following Trouble
Round 2: Boars Charge
Boars Thaco 17 AC 7 #AT 1 HP 33
Boars Init[1d10] = 10 Players Init[1d10] = 5
Players:
Lubidius: swings at Boar 3 and scores a hit for 8 dmg!
Eirik: continues to fight Boar 1 hitting for 7 dmg!
Neev: attacks Boar 1 hitting and killing it for 6 dmg!
Dune: casts lightning bolt arching the lighting around his friends and only targeting the boars for 11 dmg! (Failed save.)
Thifli: Swings his ax at Boar 2 hitting it for 2 dmg!
Alanis: swings with his staff but is a bit off in his aim, missing Boar 1.
Gandrel: shoots two arrows at Boar 3 both arrows hit their marks for a total of 9 dmg!
Boars:
Boar 1: lets out a squeal as it dies.
Boar 2: attacks at Thifli Boar 2 Attack[1d20] = 14 Dmg[3d4] = 7 Hits AC 3.
Boar 3: attacks at Lubidius Boar 3 Attack[1d20] = 20 Dmg[3d4] = 12 Hits AC -3
Actions/Rolls?
Current Boar HP at end of round 2.
Boar 1: -3/33 HP Dead!
Boar 2: 20/33 HP
Boar 3: 2/33 HP
Boars Thaco 17 AC 7 #AT 1 HP 33
Boars Init[1d10] = 10 Players Init[1d10] = 5
Players:
Lubidius: swings at Boar 3 and scores a hit for 8 dmg!
Eirik: continues to fight Boar 1 hitting for 7 dmg!
Neev: attacks Boar 1 hitting and killing it for 6 dmg!
Dune: casts lightning bolt arching the lighting around his friends and only targeting the boars for 11 dmg! (Failed save.)
Thifli: Swings his ax at Boar 2 hitting it for 2 dmg!
Alanis: swings with his staff but is a bit off in his aim, missing Boar 1.
Gandrel: shoots two arrows at Boar 3 both arrows hit their marks for a total of 9 dmg!
Boars:
Boar 1: lets out a squeal as it dies.
Boar 2: attacks at Thifli Boar 2 Attack[1d20] = 14 Dmg[3d4] = 7 Hits AC 3.
Boar 3: attacks at Lubidius Boar 3 Attack[1d20] = 20 Dmg[3d4] = 12 Hits AC -3
Actions/Rolls?
Current Boar HP at end of round 2.
Boar 1: -3/33 HP Dead!
Boar 2: 20/33 HP
Boar 3: 2/33 HP
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- MonkeyWrench
- Rider of Rohan
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- Location: Missouri
Re: Part 4: Following Trouble
Alanis takes another swing at the devil pigs!!
Quarterstaff: [1d20] = 4 Damage: S/M[1d6] = 2, L[1d6] = 1
Quarterstaff: [1d20] = 4 Damage: S/M[1d6] = 2, L[1d6] = 1
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
Re: Part 4: Following Trouble
dune lines up his dreaded lightning bolt and zaps each Piggie with almost enough force to knock down a house...damage--measley 11 points grr darn dice..and half if save is made per Piggie.
- GreyWolfVT
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Re: Part 4: Following Trouble
I just keep updating the post above for round 2 as actions get posted. P.S. Boars failed to save v. the lightning bolt.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: Part 4: Following Trouble
ham meal soon
Round 2 Map during combat:
Round 2 Map during combat:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 4: Following Trouble
Lubidius' eyes go wide at the sight of the charging boar and just barely manages to dodge out of the way of the maddened beast. Throwing his bow to the side; he yanks out his longsword and hacks away with desperate strength....
Attack Roll: [1d20] = 12
Hits AC 6; so a hit is scored; yay!
Damage roll: [1d8] = 8
Max Damage; WHOO-HOO!
Attack Roll: [1d20] = 12
Hits AC 6; so a hit is scored; yay!
Damage roll: [1d8] = 8
Max Damage; WHOO-HOO!
- GreyWolfVT
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Re: Part 4: Following Trouble
Gandrel I know you are shooting arrows but I need the rolls please. Thifli is the last left to attack.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling