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Re: The Quest Continues
Posted: Tue Jun 09, 2020 5:22 pm
by wolfpack
as you near the moth of the cavern you hear a banging sound metal on metal
Re: The Quest Continues
Posted: Tue Jun 09, 2020 5:25 pm
by GreyWolfVT
Syl moves in until he can get a better look at the source of the sound.
Re: The Quest Continues
Posted: Tue Jun 09, 2020 5:38 pm
by wolfpack
in the rear of the cavern you see a giant forge being used by a gigantic human looking figure banging on an anvil
Re: The Quest Continues
Posted: Tue Jun 09, 2020 5:47 pm
by GreyWolfVT
Syl winces thinking great wasted the good defense spells on something not the demon. Rushes at the thing banging on the anvil.
Re: The Quest Continues
Posted: Tue Jun 09, 2020 6:13 pm
by wolfpack
as you charge in the giant turns and see you raising it's massive hammer
init
Re: The Quest Continues
Posted: Tue Jun 09, 2020 6:49 pm
by GreyWolfVT
Re: The Quest Continues
Posted: Tue Jun 09, 2020 7:28 pm
by wolfpack
The fire giant swings it's hammer at Orville it thunders as it smashes the ground missing. Orville stabs the giant in the leg
Re: The Quest Continues
Posted: Tue Jun 09, 2020 8:28 pm
by GreyWolfVT
Syl puts his bow away and takes out his magical sword, swinging it the giant hoping to see the giant slayer in action.
Init [1d10] = 2
Broadsword +2 giant slayer [1d20+3] = 9+3 = 12 hit, [1d6+5] = 5+5 = 10 dmg
Orville tries to stab the giant again.
spear +1 +2 vs undead [1d20+2] = 5+2 = 7 to hit [1d8+4] = 2+4 = 6
Re: The Quest Continues
Posted: Tue Jun 09, 2020 8:37 pm
by wolfpack
the massive hammer comes down on orville (13) as you both miss
your sword is +3 against giants
Re: The Quest Continues
Posted: Tue Jun 09, 2020 8:55 pm
by GreyWolfVT
I understand that but I am not making multiple macros per item. Again I'm making one macro if it gets an added bonus vs one type of foe that will just have to be figured out after.
Sylhorn
Init [1d10] = 8
Broadsword +2 giant slayer [1d20+3] = 11+3 = 14 hit, [1d6+5] = 2+5 = 7 dmg
Orville
spear +1 +2 vs undead [1d20+2] = 7+2 = 9 to hit [1d8+4] = 4+4 = 8
Re: The Quest Continues
Posted: Wed Jun 10, 2020 1:26 am
by wolfpack
syl lands a blow (weapon damage is doubled against giants) so 6 + 4 (sword and strength) + 3 (ranger level) = 13 as the giant misses orville again
Re: The Quest Continues
Posted: Wed Jun 10, 2020 1:30 am
by GreyWolfVT
Re: The Quest Continues
Posted: Wed Jun 10, 2020 1:43 am
by wolfpack
syl lands a blow 8+4+3=15 as does orville shaking the giant. he is knocked off balance and misses orvile again
Re: The Quest Continues
Posted: Wed Jun 10, 2020 1:45 am
by GreyWolfVT
Re: The Quest Continues
Posted: Wed Jun 10, 2020 1:48 am
by wolfpack
init
[1d10] = 8
orville rams his spear into the giants gut and it falls
Re: The Quest Continues
Posted: Wed Jun 10, 2020 8:55 pm
by GreyWolfVT
Syl wipes the blood and gore off his sword on the giant's clothing sheaths his weapon and searches the room and the dead giant.
Search [1d6] = 1
Orville cleans his spear and stands vigilant on guard while Syl searches.
Re: The Quest Continues
Posted: Wed Jun 10, 2020 10:02 pm
by wolfpack
there are tunnels on the east and west wall. You find only a large anvil, forge and the beginnings of a giant sword that he was working on.
Re: The Quest Continues
Posted: Thu Jun 11, 2020 1:21 am
by GreyWolfVT
Syl goes East again.
Re: The Quest Continues
Posted: Thu Jun 11, 2020 1:46 pm
by wolfpack
you go east and the tunnel turns north, eventually it branches north and northwest
Re: The Quest Continues
Posted: Thu Jun 11, 2020 1:55 pm
by GreyWolfVT
Sylhorn casts a CLW on Orville, then takes out an extra-healing potion and drinks it. After that he heads north.
Cure Light Wounds [1d8] = 8
Orville HP 38/43
Potion of Extra Healing [3d8+3] = 17+3 = 20
Syl HP 41/41