Page 19 of 19

Re: To The Steading

Posted: Fri Sep 30, 2016 2:17 am
by GreyWolfVT
Joven and Rex move into the room and cover everyone else.

Re: To The Steading

Posted: Thu Oct 06, 2016 6:54 pm
by spanningtree
Master of Dragons opens the door and steps through with Fergus and Duvli right behind him. As they fan out everyone sees a lot of chaos! It's a really big kitchen with counters along the walls, several tables and benches here and there also. There are pots, kettles, bowls, knives and such on top of the work spaces. A large fireplace is on the western wall with several spits of varied cooking meats. There are five giantesses (Gi, on map) directing many young giants (Gc, on map) and a small army of orc (Oc, on map) slaves in a variety of cooking operations. The room is very well lit. There is a large set of double doors to the eastern corridor. No weapons are evident on any of them.

The party somewhat surprised the cooks by coming entering in silence but there are just to many eyes in the room. From your position of silence you can see orcs and child giants yelling but cannot hear them. Some of the orcs are already starting to run to the north. One of the child giants is running to the east toward the doors. One of the giantesses throws a rolling pin at Fergus but it glances right off of his shield. It's clear some may fight...

Keep in mind the group is currently in a zone of silence. Spell casting is inhibited.

Actions?


Image

Map key:

C = Cathedra
J = Joven
MD =Master of Dragons
F = Fergus
D = Duvli
V = Vacarxia
M = Moreeth
W = Wilryn
S = Saphrax
------------------------------------
Cathedra, Elf Thief 11, AC:2 HP:42

Joven, Half Elf Ranger 8, AC:1 HP:71 Rex, Dog HP:6 AC:10

Master of Dragons, Human Monk 8, AC:4 HP:23

Fergus 'the Bear", Human Fighter 9, AC:-5 HP:84

Duvli, Dwarf Cleric 9, AC: 0 HP: 60
Spells: Bless, Command, Cure Light Wounds, Detect Evil, Resist Cold, Sanctuary, Augury, Hold Person
Know Alignment, Resist Fire, Spiritual Weapon, Continual Light, Dispel Magic, Prayer
Cure Serious Wounds, Neutralize Poison, Protection from Evil 10' Radius, Flame Strike

Vacarxia, Half Elf Magic User/Thief 8/9, AC:-1 HP:36
Spells: Change, Distract, Gnats, Moan, Mute, Scratch, Spider, Unlock, Enlarge, Magic Missle x2,
Sleep, Invisibility, Strength,Web, Blink x2, Fireball x2, Lightning Bolt, Charm Monster, Polymorph Self

Moreeth, Elf Fighter/Magic User 8/8, AC:0 HP:38
Spells: Detect magic, Light, Magic missile x2, Mirror image, Invisibility, Levitate, Fly, Dispel Magic, Melf Meteors, Minor Globe of Inv.

Wilryn, Gnome Illusionist, AC:0 HP:28
Spells: Chromatic Orb, Hypnotism, Phantom Armor, Wall Of Fog, Blindness,Improved Phantasmal Force,
Mirror Image, Paralyzation, Spectral Force

Saphrax, Elf Mage 10, AC:1 HP:59 Zephi, Pseudo Dragon HP:11 AC:2
Spells: Magic missile x 4, stinking cloud x 2, web x 2, fireball, lightning bolt x2, fire shield, polymorph other, cone of cold, hold monster

Re: To The Steading

Posted: Thu Oct 06, 2016 7:56 pm
by greyarea
Master of Dragons launches himself at the rolling-pin thrower, striking first with his bench and following with a roundhouse kick!

Bench [1d20] = 20 dmg [1d6+6] = 5+6 = 11
open hand attack [1d20] = 10 dmg [2d6] = 8 If to hit is >5 target roll, then stun for 1-6 rounds

Re: To The Steading

Posted: Thu Oct 06, 2016 10:37 pm
by GreyWolfVT
Joven fires at the first open Orc target and sends rex to attack the one in the NE corner of the room.

I suspect either my macro is goofy or the roller is having issues...
Heavy Crossbow of Speed w/+1 Bolts [1d20] = 0 To Hit [1d4+2] = 0+2 = 2 S/M Dmg [1d6+2] = 5+2 = 7 L Dmg
Heavy Crossbow of Speed w/+1 Bolts [1d20] = 2 To Hit [1d4+2] = 1+2 = 3 S/M Dmg [1d6+2] = 0+2 = 2 L Dmg

How would you like to have Rex's attacks rolled by myself or the DM?

Re: To The Steading

Posted: Fri Oct 07, 2016 2:15 am
by connivingsumo
SAPHRAX: MU
Sends his pseudo-dragon (poison tail) to stop the Giant "child" (running East to the doors) by any means necessary, then holds his action to see which direction the silence spell moves so he can maneuver out of it.

Re: To The Steading

Posted: Fri Oct 07, 2016 12:14 pm
by Mant72
Cathedra charges at the nearest giant child to the east and curses through clenched teeth, "No one must leave this chamber alive!"

Re: To The Steading

Posted: Sun Oct 09, 2016 10:40 am
by Darkmane
Moreeth will hurl a javelin of lightning into the midst of the giants, targeting a giantess just in front of the party, and pointing it so the length of it leads down the hallway to the left (no bounce back at us!)

Re: To The Steading

Posted: Sun Oct 09, 2016 9:40 pm
by tumblingdice
Duvli slowly backs up, trying to free the spell casters from his silence spell. Uttering a battle cry no one will ever hear, he then throws Grontdrengi (dwarven hammer) at the closest giantess.

[1d20+3] = 17+3 = 20

Re: To The Steading

Posted: Mon Oct 10, 2016 12:20 am
by Craigers07
Wilryn - Gnome Illusionist

Wilryn takes a few steps to the northwest. He fires Burning Hands from his Wand of Fire.

Re: To The Steading

Posted: Sun Oct 16, 2016 5:19 pm
by Dram
Vacarxia takes his wand of lightning aiming at the 3 running out the east door.

Wand of Lightning[8d6+8] = 20+8 = 28