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Re: Unspeakable Oaths (ooc and questions ll)

Posted: Sat Jan 21, 2017 6:19 pm
by Inferno
OGRE MAGE wrote: With that, the tall druid smashes his spear haft into one of the tall windows.
Spear Attack [1d20] = 8 Damage [1d6] = 5 :?:

Using the remaining magic from his potion, he transforms himself back into a sparrow and flies out of the broken window, heading towards the top of the bell tower.
Hey OM, with transformation taking 5 segments, that's a lot of activity for one round. I'll cram in as much as I can fit. :)

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Sun Jan 22, 2017 3:54 pm
by OGRE MAGE
As always, I trust your judgement of my flagrant rule stretching implicitly, sir. :D

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Tue Jan 24, 2017 10:45 pm
by Inferno
Ha. Thanks. :)

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Tue Jan 24, 2017 10:47 pm
by Inferno
Everyone, please welcome back Hoom Feethos / Dad's Angry!

Also, please welcome two new players:
Socratic Lawyer, who will be playing Urdur Shimmerstone.
ToniXX who will be playing Avril Hollysword.

:)

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Wed Jan 25, 2017 1:08 pm
by ChubbyPixie
Whaaat....??? Yay!

I was seriously starting to thing that by painting our characters I had doomed us all... :)

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Wed Jan 25, 2017 2:33 pm
by OGRE MAGE
Welcome to the game!!!

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Wed Jan 25, 2017 2:37 pm
by ChubbyPixie
I'm dying to find out who this Urdur fellow is - always room for a fellow gnome. Because they're just little. Super tiny.

Plus... I have a few spare gnome minis lying around...
Note: once I paint you, your chance of dying skyrockets. ;)

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Wed Jan 25, 2017 8:46 pm
by SocraticLawyer
Lol, thanks! :D

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Wed Jan 25, 2017 11:12 pm
by Inferno
Everyone, please join me in welcoming rredmond to the game.
He will be assuming the role of Grey Mouser. :)

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Wed Jan 25, 2017 11:32 pm
by Mant72
Welcome, guys!

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Wed Jan 25, 2017 11:41 pm
by Zhym
Neat!

If we'd had only one more, sooner, maybe Moogeye could have lived. ;)

Then again, low-level monks are awfully fragile.

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Thu Jan 26, 2017 2:30 am
by Inferno
Ha.

New guys, please feel free to ask any questions you might have.
I'll make sure my next DM post (Friday) is full of gratuitous exposition. :)

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Thu Jan 26, 2017 2:34 pm
by ChubbyPixie
Good to have you rredmond!

(Don't trust anyone.) ;)

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Thu Jan 26, 2017 10:54 pm
by rredmond
ChubbyPixie wrote:Good to have you rredmond!

(Don't trust anyone.) ;)
Heh heh! Gotcha.
I'm just hoping it won't take me a year and a day to catch up!

Also, I really don't trust that ToniXX guy... so I'm ready. ;)

--Ron--

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Thu Jan 26, 2017 11:09 pm
by OGRE MAGE
Hi Ron!

Are you going to Garycon this year?

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Sat Jan 28, 2017 8:57 pm
by Inferno
ToniXX wrote: Can I cast a spell at the moment? Does she have a CLW available?
Yes.
In the PC Status section, at the bottom of every major DM update, remaining spell slots are listed.
In the House Rules thread, you'll see I don't require casters to choose spells in advance.
And, when a caster falls below zero hit points, her remaining spell slots aren't erased.

Avril had one 1st lvl spell left, so she can cast CLW. Sorry about the roll. :(

SocraticLawyer

Posted: Sun Jan 29, 2017 6:48 am
by SocraticLawyer
So if Urdur's base movement is 90, which is halved on the stairs, and it's 100 feet to the top, does that mean it takes 2 rounds at 45 each to get close enough to the acolytes for spell ramge?

Re: SocraticLawyer

Posted: Sun Jan 29, 2017 1:51 pm
by Inferno
SocraticLawyer wrote:So if Urdur's base movement is 90, which is halved on the stairs, and it's 100 feet to the top, does that mean it takes 2 rounds at 45 each to get close enough to the acolytes for spell range?
That's correct. It's also true for Mouser, if he wants to engage in melee.

But please keep in mind, each stair "level" is ten feet apart vertically. So Urdur (US) is ~10 feet (1") away from two acolytes (A14 and A15) vertically.

Just as Hoom, at the bottom of the stairwell (HF), is ~30 feet (3") away from the hounds at the top of the stairwell (H1 and H2) vertically.

Image

I hope that makes sense.

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Sun Jan 29, 2017 5:38 pm
by SocraticLawyer
That's what I thought. So that leaves us with a few options. Here are my ideas:

-Urdur can ascend the stairs and attempt to Hypnotise the six acolytes into sleeping or something. Even if it doesn't hit everybody, the spell could temporarily take out a few of them. Problem is, if even one acolyte makes his save, he can easily wake the others, and Urdur is not so good at melee.

-Urdur and Mouser can attempt missile fire from their current position. For now, the acolytes seem unaware of their presence. Urdur has three daggers and a decent Dex bonus, so between him and Mouser they ought to hit an acolyte or two.

-Although the cultists took most of his stash, Urdur still has two flasks of oil. He could empty one on the stairs, then try to draw the attention of the cultists (perhaps via missile fire?). If they slip on the oil, the acolytes may fall the rest of the way and/or take some additional damage. If they don't, we can attempt to burn them.

I'm leaning towards combining the second and third items, i.e., laying down some oil and then trying missile fire. What do you guys think?

Re: Unspeakable Oaths (ooc and questions ll)

Posted: Mon Jan 30, 2017 2:53 pm
by DadsAngry
I like option four, set fire to anything flammable in this temple and run away.