Page 19 of 20

Re: OOC VII

Posted: Sun Aug 17, 2014 6:35 pm
by thirdkingdom
Atlictoatl wrote:Thanks for initiative clarification.

I'm watching the Rolls thread. Could you clarify how you're applying Skilled weaponry (bonus vs. AC and deflect)? I've no criticism, I'm just wanting to understand.
Some of you guys specifically call out when you want to apply the AC bonus or deflect ability. Otherwise, I apply it to the first attacks.

Re: OOC VII

Posted: Sun Aug 17, 2014 6:45 pm
by Atlictoatl
Roger that. Thanks!

Re: OOC VII

Posted: Sun Aug 17, 2014 11:06 pm
by Atlictoatl
Oh, geez. Sorry about that Quint/Koren gaffe.

Re: OOC VII

Posted: Mon Aug 18, 2014 12:16 am
by thirdkingdom
Atlictoatl wrote:Oh, geez. Sorry about that Quint/Koren gaffe.
;) No worries.

Re: OOC VII

Posted: Mon Aug 18, 2014 10:24 am
by thirdkingdom
I've got a crazy busy install today. Might not be able to update 'til Tuesday morning.

Re: OOC VII

Posted: Mon Aug 18, 2014 3:04 pm
by Koren n'Rhys
I'm back! Gen Con was amazing, fun and exhausting - well worth the trip. Now to get back up to speed in the IC thread and see what you guys did to my poor character.

Re: OOC VII

Posted: Tue Aug 19, 2014 12:44 pm
by Alethan
Apols for no posts the last two days. Been traveling. Should be able to post more regularly now...

Re: OOC VII

Posted: Tue Aug 19, 2014 3:44 pm
by Atlictoatl
I'm going to be at a work conference Thursday through Sunday. I expect to be able to post 1/day, but probably not more than that.

Re: OOC VII

Posted: Thu Aug 21, 2014 2:17 pm
by Atlictoatl
I'm mostly positioning Tev in the central room, on watch, b/c I'm here but only sort of (at conference today through Sunday, traveling Monday).

Also, he's comfortable keeping guard.

Re: OOC VII

Posted: Sun Aug 24, 2014 9:42 am
by MonsterMash
Wyzard wrote:I apparently cannot read. The diamonds are worth 4k apiece, not 4k total. That won't level anyone but the MU, but it's not a bad haul at all.
Well I missed it too. Updated Thurgan's character sheet accordingly.

Going to be pretty busy too this week so I might need to try and catch up wednesday/thursday this week.

Re: OOC VII

Posted: Tue Aug 26, 2014 10:36 pm
by thirdkingdom
Just FYI, I've been treating the building y'all are getting to read as a "safe" zone (well, the first floor, at least). The cleaning construct kept the building free of other monsters, so I haven't been making wandering monster checks. This is certainly going to change exploring the caves underneath, and as time wears on it is likely that the first floor will become less safe.

Re: OOC VII

Posted: Tue Aug 26, 2014 11:03 pm
by Atlictoatl
Thanks for the clarity. It's why I'd wanted to somehow obstruct access to the upper floors. We don't want someone else going to the castle, etc. before us.

Re: OOC VII

Posted: Tue Aug 26, 2014 11:19 pm
by thirdkingdom
Well, the local monsters and at least one NPC party believes the first floor is off limits, for the moment, at least.

Re: OOC VII

Posted: Fri Aug 29, 2014 10:27 pm
by Koren n'Rhys
I'll be travelling this holiday weekend with nothing but my phone. Likely won't check back in until Monday night or Tuesday morning. After that though, school starts again for my kids and life should settle back into a dull, post summer routine for teh most part.

Have a great Labor Day weekend folks!

Re: OOC VII

Posted: Sun Aug 31, 2014 3:30 pm
by Atlictoatl
As part of familiarizing myself with the game, can you provide some guidance, thirdkingdom, on how much player consensus you need to advance the action? In scenes with fairly straightforward pathing choices, it feels redundant to make "Tev agrees" posts, but if you need a certain weight of consensus to move things forward I'll make sure to chime in with more alacrity.

Re: OOC VII

Posted: Sun Aug 31, 2014 4:17 pm
by thirdkingdom
Atlictoatl wrote:As part of familiarizing myself with the game, can you provide some guidance, thirdkingdom, on how much player consensus you need to advance the action? In scenes with fairly straightforward pathing choices, it feels redundant to make "Tev agrees" posts, but if you need a certain weight of consensus to move things forward I'll make sure to chime in with more alacrity.
Simple majority. So, if there are five PCs, I just need to hear from three of you. If there are, for instance, only two votes in favor of an action and I don't hear from anyone else within 24 hours or so I'll typically try and move things along. From my perspective, however, I see absolutely nothing wrong with a post to the effect of "Jibjam supports the decision to move forward along the current path." It might not add much "role-play", but it is clear, concise and to the point. I much prefer the latter over extensive role-playing, especially when there are walls of verbiage that literally don't do anything to move the game forward.

Re: OOC VII

Posted: Mon Sep 01, 2014 2:03 pm
by thirdkingdom
There's been some discussion about how the standard Sleep/burning oil routine is getting a bit boring. Here's one thing I'm going to do: Sleep will no longer affect bad guys only. Choose a location for the spell to center on, and everyone within the given radius has the potential to be affected, as per the book (in terms of HD affected).

Re: OOC VII

Posted: Tue Sep 02, 2014 12:40 pm
by thirdkingdom
I've got a big install today. I'll update tonight.

Re: OOC VII

Posted: Wed Sep 03, 2014 7:45 pm
by Atlictoatl
FWIW, Tev wasn't responding to Quint checking out the room, but rather laying some groundrules for being in the compound of the enemy.

Re: OOC VII

Posted: Wed Sep 03, 2014 8:31 pm
by Wyzard
I don't think Severi is actually good front-row material. I figure he goes in the rearguard, maybe put our spellcaster behind the dwarf.

I can't think straight today, though. You might get a sensible reply from me about something tomorrow.