He also stops by the Green Man mound to fill his waterskin with the fountain water there.
That would require extra Barrow Mounds exploration and role play in case there are encounters to be had nearby or within ...
So maybe next time.
Preliminary Expedition Summary:
Experience Points Awards:
Discovery and exploration of 'Collapsed Mound.'
+100xp
Killing Luca & Dardo, resurrected ghouls.
+180xp
Killing Amber Jelly and cleansing passage of Amber Mould, digging entrance through sealed portal.
+150xp
Killing 'Silky' the Mage and his bandit group.
+500xp
Killing 16 x Giant Vultures in lure ambush, shaft and random encounters.
+800xp
Killing 3 x Harpy Chicks.
+150xp
Killing 8 x Barrow Harpies.
+1520xp
Killing Vultrix, Harpy Matriarch.
+300xp
Successful rescue of Bennerjake Twins and successful salvage of the dwarven Construct.
+300xp
Successful assault on Harpy Lair, surviving several critical rounds, charm saves, catching Dougal and emerging without any fatal casualties.
+500xp
Total XP: 4500xp: divided by six character full shares and three npc half-shares. 4500/7.5= +600xp per full share. This may be modified by any Prime Requisite Bonus a character may have.
Each player also receives
+100xp participation bonus.
Each player should also have noted my recent Chemo Reward of +100xp. Issued in Town Crier thread.
I have added the final tally to my record of your current experience points to reconcile you as follows:
Cadeweed Dale:
+760xp = Thief L2: 3940/4001 (+10%prb)
Dougal:
+700 = Ranger L2: 3320/4001 (no prb).
Durgo Brightboon: +760xp = Fighter L1: 1574/2001 (+10%prb).
Fydmar:
+760xp = Thief
L2: 2415/4001 (+10%prb).
advances to 2nd level or may adopt Fighter as a 2nd class.
Jorly:
+700xp = Monk L1: 1000/2001 (no prb).
Moriartus:
+760xp = Mage L3: 4961/8001 (+10%prb).
Congratulations to
Fydmar who may advance a level and to
Cadeweed who can advance also by earning those extra xp during his downtime in Helix via tributes & memorials, social world building, giving to charity and character class investment. Extra XP can be earned by any character investing time and finances in various projects.
let me know if I have missed any award or that you have not yet added a bonus to your total. I know sometimes I give extra ooc for problem solving and research stuff.
Treasure Trove:
Silky's Quarterstaff. It has an eagle claw carving which clutches a stone that sheds light as per spell upon utterance of the command word. 'Let there be Light'.
Silky's Scarab Brooch: a large beetle designed brooch with inset decorative features that enables wearer to absorb magical damage sustained by a Magic Missile spell or from other magical devices. It is unknown how many points of damage absorption remains in the brooch.
Silky's Vambraces. Gives an overall armour protection equal to studded leather and specific forearm protection equal to splint mail. AC7/AC4
Silky's Spellbook.
Silky's loan shark ledger.
A Runic Rubbing of an unidentified transcript.
.
A dwarven Construct in need of further repair and refurbishment. Salvaged with several geodes. (Hollow rocks whose inner portions contain crystal formations. It is thought these crystals were some form of power base to energise the Construct into action).
A green and white quartered 'Heater' type shield with a red lion rampart design. (Shield +1?)
A crafted light crossbow with enhanced gyroscopic sights and balances. (Crossbow +1) and a pouch of a dozen silver tipped bolts.
Two 'Potions of Healing: and one unidentified 'Potion Unknown'. (
in possession of Cadeweed, Fydmar & Durgo respectively).
Coins, Trinkets and Gems:
1450 silver pieces, ten gold nuggets, a blue crystal decanter, a sack of bazaar standard 'Harpy Jewellery', 14 x large uncut Agate gemstones, three jars of assorted copper, silver and gold coins. The jars contain 3853cp, 5367sp, 3922gp.
if you wanted to 'cash in' the combined haul at the Rosy Quartz, the total amount would be worth 5089gp.
With Moriartus creaming back forty gold to cover the Mercenerary hire as an off-the-top refundable expedition cost, the remaining 5049gp is split into full and half shares, giving each player character +673gp. The loose 4sp change buying a round of drinks in the tavern.
Actions! decide here on how to split the trove. The NPC's take their half share of gold (and half share of xp) and any allocation of goods as you see fit. Obviously some items have a better intrinsic value so characters may want to forego some or all coinage to compensate other party members, NPC's included.
I will get Moriartus to roleplay at guild post with Osen concerning the twins.
comments & questions.