Chapter 3: Taverns and New Adventures
Re: Chapter 3: Taverns and New Adventures
Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 8 / 8
Seeing the Phase Stinger, come right at him Therick tries to dodge the sting, but he wasn't quick enough to dodge the angle of attack!
Saving Throw Vs Paralysis (14): [1d20] = 9
Therick, yelps at the pain of the sting and shouts, "Crap!" and goes numb!
Seeing the Phase Stinger, come right at him Therick tries to dodge the sting, but he wasn't quick enough to dodge the angle of attack!
Saving Throw Vs Paralysis (14): [1d20] = 9
Therick, yelps at the pain of the sting and shouts, "Crap!" and goes numb!
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Re: Chapter 3: Taverns and New Adventures
Therick joined the living statue club as muscles grow heavy and stiffen and he finds he is unable to move. Paralysis Lasts [2d4] = 5 turns
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 3: Taverns and New Adventures
Del will hold her action until the last of us act, then either shoot arrows if Waspinator is alive or see if anyone is in need of healing. She can not do anything for Paralysis until she is Level 5.
"I drained the soul of a monk once....... It tasted like Chocolate."
- GreyWolfVT
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Re: Chapter 3: Taverns and New Adventures
As it is right now only Urtesi, Weston, Del & Elanriel can make any attacks Egon, Xlore & Therick are paralyzed currently.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 3: Taverns and New Adventures
Delsenora
1st arrow [1d20] = 17
1st Arrow dmg [1d8] = 4
If need a second arrow
2nd Arrow [1d20] = 7
Miss!
1st arrow [1d20] = 17
1st Arrow dmg [1d8] = 4
If need a second arrow
2nd Arrow [1d20] = 7
Miss!
"I drained the soul of a monk once....... It tasted like Chocolate."
Re: Chapter 3: Taverns and New Adventures
Urtesi
long sword: to hit [1d20+1] = 8+1 = 9, damage [1d8] = 2
He lets out an un-elflike growl of frustration and tries to bash the pest with his shield.
shield punch (off hand): to hit [1d20-2] = 5-2 = 3, damage [1d3] = 3
long sword: to hit [1d20+1] = 8+1 = 9, damage [1d8] = 2
He lets out an un-elflike growl of frustration and tries to bash the pest with his shield.
shield punch (off hand): to hit [1d20-2] = 5-2 = 3, damage [1d3] = 3
- GreyWolfVT
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Re: Chapter 3: Taverns and New Adventures
Ok here is the quick summary for this round.
Stinger Battle Ends!
Initiative NPCs [1d10] = 8 PCs [1d10] = 5
Those that are not paralyzed act faster than the remaining stinger. Delsenora strikes it with an arrow for 4 dmg! Weston and Urtesi try to hit it buy miss. The heat metal spell already causing the stinger to glow a cherry red damages it further causing the thing to melt into a brass puddle near Xlore, Weston, Therick & Urtesi. Heat Metal [2d4] = 7 dmg spell kicked into searing level. Combat has ended and after a matter of less than a minute the paralyzed forms of Egon, Xlore and Therick are able to move again.
Actions?
Stinger Battle Ends!
Initiative NPCs [1d10] = 8 PCs [1d10] = 5
Those that are not paralyzed act faster than the remaining stinger. Delsenora strikes it with an arrow for 4 dmg! Weston and Urtesi try to hit it buy miss. The heat metal spell already causing the stinger to glow a cherry red damages it further causing the thing to melt into a brass puddle near Xlore, Weston, Therick & Urtesi. Heat Metal [2d4] = 7 dmg spell kicked into searing level. Combat has ended and after a matter of less than a minute the paralyzed forms of Egon, Xlore and Therick are able to move again.
Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 3: Taverns and New Adventures
Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8
Therick twitches and jerks as his fighting of the paralysis when the injected venom wears off shows.
Saying, "Whew, that was crazy numbness.", as he rubs the spot of the sting.
Therick twitches and jerks as his fighting of the paralysis when the injected venom wears off shows.
Saying, "Whew, that was crazy numbness.", as he rubs the spot of the sting.
Last edited by PyroArrow on Sat May 09, 2020 2:31 am, edited 1 time in total.
Re: Chapter 3: Taverns and New Adventures
Urtesi picks up his piece of cloth and shoves it back into his backpack.
"A word of warning. I do not know if anything here is trapped. The revelations from my prayer did not extend this far."
"A word of warning. I do not know if anything here is trapped. The revelations from my prayer did not extend this far."
Re: Chapter 3: Taverns and New Adventures
Weston
"What interesting constructions. I wonder if there creation is documented in one of the books in here. But you are right, Urtesi, we should be cautious in our searches"
"What interesting constructions. I wonder if there creation is documented in one of the books in here. But you are right, Urtesi, we should be cautious in our searches"
Re: Chapter 3: Taverns and New Adventures
Delsenora
"Is anyone in need of healing? she asks as she retrieves her arrows.
"Is anyone in need of healing? she asks as she retrieves her arrows.
"I drained the soul of a monk once....... It tasted like Chocolate."
Re: Chapter 3: Taverns and New Adventures
Therick Ulrazor: Sylvan Elf - Magic-User - Evoker - AC 10 - Hit Points: 7 / 8
Therick says, "I'm good, just a stinger wound here."
Therick says, "I'm good, just a stinger wound here."
Re: Chapter 3: Taverns and New Adventures
Xlore-Thief-lvl5-AC5-9/13HP Wipes the drool from chin. I'm fine just a little wounded. Continues searching the room very carefully.
Current Characters/Games
Re: Chapter 3: Taverns and New Adventures
Egon
"I am good, thanks though." He continues to search the room.
"I am good, thanks though." He continues to search the room.
Re: Chapter 3: Taverns and New Adventures
Delsenora
The Dark Elf will help the others search the room.
The Dark Elf will help the others search the room.
"I drained the soul of a monk once....... It tasted like Chocolate."
- GreyWolfVT
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Re: Chapter 3: Taverns and New Adventures
Small Study
Searching the room reveals the same things that were in the room when you first entered though in more detail you find the following of the small study.
The study has a couple of reading tables, a desk, several chairs, a ratty old wolfskin rug, and shelves of books. The books cover various subjects herb lore, astrology, dwarven kinship rituals, children's games. There are 100 books in all they are thick and rather heavy volumes. On top of the desk are sheafs of vellum and inks and some quill pens. The desk has two drawers, both of which are locked.
Actions?
Searching the room reveals the same things that were in the room when you first entered though in more detail you find the following of the small study.
The study has a couple of reading tables, a desk, several chairs, a ratty old wolfskin rug, and shelves of books. The books cover various subjects herb lore, astrology, dwarven kinship rituals, children's games. There are 100 books in all they are thick and rather heavy volumes. On top of the desk are sheafs of vellum and inks and some quill pens. The desk has two drawers, both of which are locked.
Actions?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 3: Taverns and New Adventures
Xlore-Thief-lvl5-AC5-9/13HP You spell casters may want to check out these books after I open these drawers. I am going to check for traps and pick the locks.
Current Characters/Games
Re: Chapter 3: Taverns and New Adventures
Egon
Egon will also check the locked drawers
Open Locks 30%
Find/Remove Traps 30%
Egon will also check the locked drawers
Open Locks 30%
Find/Remove Traps 30%
- GreyWolfVT
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Re: Chapter 3: Taverns and New Adventures
Xlore believes there are no traps on the top drawer and is able to unlock it. Then tries the bottom drawer and believes there are not traps but is not able to unlock it.
Egon believes there are no traps on the top drawer and is not able to unlock it.
So summary: Top drawer no traps and unlocked. Bottom drawer no traps still locked.
Opening the top drawer you find this drawer contains a bag with 60pp and 50gp.
Egon believes there are no traps on the top drawer and is not able to unlock it.
So summary: Top drawer no traps and unlocked. Bottom drawer no traps still locked.
Opening the top drawer you find this drawer contains a bag with 60pp and 50gp.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 3: Taverns and New Adventures
Egon
"Xlore, you will need to get the bottom drawer."
"Xlore, you will need to get the bottom drawer."