UE Issue #5: The Melting DAGGER

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gurusql
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Re: UE Issue #5: The Melting DAGGER

#341 Post by gurusql »

Three possible entrances (two doors and roof top entrance) were mentioned. I think we can assume that he has given this information to the group.
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Re: UE Issue #5: The Melting DAGGER

#342 Post by gurusql »

Resetting

The heroes had an encounter with a burning building that was a secret US lab for ship design. The burning building was believed started by a group of Binary Brotherhood "agents". This lead to a clue that there was a secret Binary Brotherhood base on a Pacific island near the equator. The group with the help of multiple jumps from Sidestep teleported down to the island (this includes Azir, Grimm, Eclipse, Umbra, Wind Dragon and Sidestep). The group has evaded a patrol and walked around on the path shown.

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Sidestep has examined the nearest structure using his X-ray vision. In the building he found about a dozen 1m tall bald men with red eyes looking at some kind of see through screen and waving their hands to control the display. Standing on a raised dais behind the others is a 2m tall individual dressed in some kind of head to toe armor. When he looked for entrances to that building (from the inside) he finds eight potential exits from the central room, each presenting its own set of possibilities. Towards the back of the room, he spotted two doors leading to smaller chambers, likely designated as a break area and bathroom.

At opposite ends of the rear section of the space, Sidestep observed two sturdy ladders embedded into the ground, their rungs disappearing into darkness below. Curious as to their purpose, he deduced that they likely provided access to both the building's subterranean levels and its rooftop, offering potential escape routes or vantage points for surveillance.

Additionally, his keen eyes caught sight of two sleek sliding doors, reminiscent of those found on spacecraft in popular science fiction. Positioned on opposite sides of the room, one facing north and the other south, these metallic barriers hinted at passages leading to the outside world.

Meaning that there are three likely entrances (a north and south door and an entrance from the roof)

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Re: UE Issue #5: The Melting DAGGER

#343 Post by shaidar »

Eclipse

"So what do you think? Spend some time watching the north and south entrances to see which is less busy?"
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Re: UE Issue #5: The Melting DAGGER

#344 Post by Rex »

Azir

"That sounds like a good idea. Then we can try to sneak in the least busy one."
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Re: UE Issue #5: The Melting DAGGER

#345 Post by gurusql »

After watching from your observation area for about an hour you are forced two hide twice more from patrols which seem to come by every 30 minutes or so. While they are passing about 50 m from your position and you have not bee noticed after three such patrols so are not collectively sure when your luck would run out.

In terms of the building, in that hour there are no entrances or exits. In terms of the other three buildings only the southern most building experiences entrances and exits and that that is of the patrol craft entering and exiting from the southern side of the building.
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Re: UE Issue #5: The Melting DAGGER

#346 Post by Rex »

Azir

Whispering, "Do we try and ambush a patrol just as it is coming out? It may mean we will have to take on 2 at once."
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Re: UE Issue #5: The Melting DAGGER

#347 Post by shaidar »

Eclipse

"If we take on the patrol craft we will be quickly noticed. I think we should try and sneak into the building we know something about, or move to a different spot where Sidestep can find more out about the other buildings."

Were the patrol craft following an identical route each time? Do we think we might be able to find a spot with a lesser chance of being spotted which would let us learn more about the other buildings.
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Re: UE Issue #5: The Melting DAGGER

#348 Post by gurusql »

The multiple patrols that you have witnessed have taken the same path doing a wide circle around the 98m hill. This had not included the northern finger or the 68m or 142m parts of the island. You have to tell me the better location that you would like to travel too.

Remember the black line is the path you have already travelled.

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Re: UE Issue #5: The Melting DAGGER

#349 Post by gurusql »

Any further discussion on what to do next? Sidestep can teleport you all to a closer location, but only one at a time. It could take a minute plus or minus to get you all to a new location (assuming that the location is not visible from where you are now).
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Re: UE Issue #5: The Melting DAGGER

#350 Post by Rex »

Maybe we should teleport to the door the patrol leaves from right after they are gone. That would give us the most time to figure out how to open it.
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Re: UE Issue #5: The Melting DAGGER

#351 Post by shaidar »

good idea
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Re: UE Issue #5: The Melting DAGGER

#352 Post by Rex »

Azir

To Sidestep, "Lets teleport to just outside the door the patrol comes out, once they are out of sight of the door. I will go first, then the others."
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Re: UE Issue #5: The Melting DAGGER

#353 Post by gurusql »

Just a reminder, the one the patrol comes out is described as "The southern most one is a larger entrance into some kind of underground structure"

When you spend a little more observation, the "larger entrance" allows the patrol craft to enter and exit. The "door" disappears into the ground when it is open.
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Re: UE Issue #5: The Melting DAGGER

#354 Post by gurusql »

Just confirming that is where you want to teleport to and I will move this along
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Re: UE Issue #5: The Melting DAGGER

#355 Post by Rex »

I am confused by your last info post. Is it implying we can't get through as the door is to big.
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Re: UE Issue #5: The Melting DAGGER

#356 Post by gurusql »

I have tried to find an image, but failed. Think of this entrance being the width of a 2-3 car garage that 1.5 as tall as normal. When the door opens it disappears into the ground. I am just trying to make sure you know it is not a normal door. The patrol in the hovercar exit through this door, not just people.
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Re: UE Issue #5: The Melting DAGGER

#357 Post by Rex »

Azir

Is there a "person sized door we have identified? If so that is the better option probably.
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Re: UE Issue #5: The Melting DAGGER

#358 Post by shaidar »

Eclipse

"We could wait until a patrol finishes then teleport onto the roof?"
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Re: UE Issue #5: The Melting DAGGER

#359 Post by Rex »

Azir

"That works for me."
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Re: UE Issue #5: The Melting DAGGER

#360 Post by gurusql »

Since Sidestep needs to teleport one at time. Could I please have an order that he will be teleporting you over since there are close to 10-12 seconds between teleports.

While you are at it I am assuming that you are teleporting onto the roof of the southern most building that the patrol is entering and that has the garage like doors and not the building that Sidestep previously scouted.

If that is case, Sidestop will recommend that he scout but teleporting is eyes.
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