OOC Discussion

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GreyWolfVT
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Re: OOC Discussion

#281 Post by GreyWolfVT »

well no see I didn't plan on the 12 INT that is what the die roll gave me. besides he is primarily a Fighter.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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DM - GreyWolf's Mystara Adventures - AD&D 2e
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Zhym
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Re: OOC Discussion

#282 Post by Zhym »

Sorry, MonkeyWrench, but I took those spell abilities off the Drow abilities when the original player rolled up Iluq.
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Cwreando
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Re: OOC Discussion

#283 Post by Cwreando »

Roberts Spells after resting
6/5/3/1

Level 1:
Animal Friendship
Detect Magicx2
Farie Firex2
Purify water

Level 2:
Barkskin
Cure Light Woundsx3
Produce Flame

Level 3:
Cure Disease
Neutralize Poison
Summon Insects

Level 4:
Cure Serious Wounds
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze
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OGRE MAGE
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Re: OOC Discussion

#284 Post by OGRE MAGE »

Tibbius (4/3/2/1)

(1)
Protection from Evil
Enlarge
Shocking Grasp
Unseen Servant

(2)
Audible Glamour
Knock
Web

(3)
Fly
Haste

(4)
Ice Storm
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Cwreando
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Re: OOC Discussion

#285 Post by Cwreando »

Welcome new players.
Trist Flameheart Multi-Class in progress Gray Elf Fighter/Mage 3/3 - Grey Wolf's Mystara Adventures (Ad&d 2e) Active
Durgo Brigthboon Fighter Human Level 3 - Spearment's Barromaze
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GreyWolfVT
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Re: OOC Discussion

#286 Post by GreyWolfVT »

yes welcome all you new players :)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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greyarea
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Re: OOC Discussion

#287 Post by greyarea »

Thanks
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Storm11
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Re: OOC Discussion

#288 Post by Storm11 »

Thank you muchly :)
Greys Campaign.
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Dram
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Re: OOC Discussion

#289 Post by Dram »

Thank You. Glad to be here
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Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e
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Zhym
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Re: OOC Discussion

#290 Post by Zhym »

Welcome new players. Please have your characters' wills preapred. :)

I'll have an update tomorrow, hopefully.
Last edited by Zhym on Tue Nov 25, 2014 2:53 am, edited 1 time in total.
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OGRE MAGE
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Re: OOC Discussion

#291 Post by OGRE MAGE »

Welcome to the funhouse guys!

Don't mind Tibs melancholy.....his cat just died.
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MonkeyWrench
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Re: OOC Discussion

#292 Post by MonkeyWrench »

Welcome to the group!

Another cleric will do well since we always seem to be on the edge of death.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
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Zhym
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Re: OOC Discussion

#293 Post by Zhym »

Three clerics (well, once Iluq revives)! Surely nothing bad can happen to you now, right? :twisted:

Or maybe this just means you're finally strong enough for me to unleash the real nasties. :D
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Zhym
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Re: OOC Discussion

#294 Post by Zhym »

I'm going to change the critical hit and miss rules. From now on, a critical hit does maximum damage. If you happen to roll a critical hit and max damage, the hit does double damage (before adding bonuses). Critical misses will do something bad, usually involving loss of the next round's attack (e.g., dropped weapons).

The "free second attack" rule was frequently anti-climactic, and often slowed things down because I'd ask people to roll again. This should be more consistently beneficial and quicker.
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Storm11
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Re: OOC Discussion

#295 Post by Storm11 »

Do we see how many zombies are attacking us now?
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Zhym
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Re: OOC Discussion

#296 Post by Zhym »

Yes. You count seven zombies.

Seven! Seven crumbling zombies! Ha ha ha ha ha ha!

*thunder*
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MonkeyWrench
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Re: OOC Discussion

#297 Post by MonkeyWrench »

Zhym wrote:Yes. You count seven zombies.

Seven! Seven crumbling zombies! Ha ha ha ha ha ha!

*thunder*
I laughed.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.
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Zhym
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Re: OOC Discussion

#298 Post by Zhym »

MonkeyWrench wrote:Iluq remains against the wall, paralyzed, simply waiting for the zombies to make it towards him and begin the om nomming
Om nom nom. Yum, cleric treats!
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Dram
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Re: OOC Discussion

#299 Post by Dram »

I have not played very many clerics. Am I able to continue the chant while attacking? And do we need to roll a new initiative?
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e
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Zhym
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Re: OOC Discussion

#300 Post by Zhym »

I roll initiative. It makes it easier for me to prep the combat while I wait for player posts.

A chanting cleric can't attack (or do anything else, other then move around) while chanting.
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