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The_Wanderer
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Re: OOC

#261 Post by The_Wanderer »

Before I do the math to figure out shares, do we want to give a share to a party fund?

...or let me put it this way:

If we have a party fund: 8 shares = 7gp, 4sp, 5cp each
If not: 7 shares = 8gp, 7sp, 2cp each

I'd say let's just put all the extra gear in some kind of party fund.

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GreyWolfVT
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Re: OOC

#262 Post by GreyWolfVT »

party fund is fine by me granted if one of us dies the gear and money gets split anyway. I wouldn't expect you guys to bury my character with all his gear and money. Doesn't do him a lot of good anymore.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Rex
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Re: OOC

#263 Post by Rex »

A party fund sounds good to me.

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Zhym
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Re: OOC

#264 Post by Zhym »

Zhym wrote:As of my next update (which I hope will come sooner than three weeks from now) . . .
Sigh.

Sorry about that. Update is up.

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Re: OOC

#265 Post by Zhym »

The_Wanderer wrote:Sorry, did we go up either of those stairwells previously?
Yes. The last time into the mountain, the group went up one of the staircases to the upper level. I think it was the south staircase, but it doesn't really matter because both staircases go to the same room.

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Re: OOC

#266 Post by Zhym »

Has it really been since August that I last updated? :oops: :oops:

Sorry, everyone.

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Re: OOC

#267 Post by Zhym »

Guileful Gilly will arrive in the middle of combat. Sirravd, feel free to post as if you've always been there, or just arrived late or something. :)

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Re: OOC

#268 Post by Zhym »

Hey, everyone. I hope your holidays were fun and relaxing.

FYI, I'm going to be starting a new job in about a week. I'm pretty sure I won't be able to access the forums from work, and I probably won't have time even if I could. I would say that posting may slow down, but the posts have already been painfully infrequent. The next setting of slowness is probably indistinguishable from "off," so I'm going to try to keep the game updated but we'll see how it goes.

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Rex
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Re: OOC

#269 Post by Rex »

Good luck with your new job Zhym.

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GreyWolfVT
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Re: OOC

#270 Post by GreyWolfVT »

Good luck with the new job Jim.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: OOC

#271 Post by The_Wanderer »

Good luck with the job!

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Zhym
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Re: OOC

#272 Post by Zhym »

We're back! Sorry again about the long delay. I ran Molly and Grond as NPCs for now. I've asked their players whether they want to continue in the game. If not, they'll wander off with Twiddle (alas, Rusty hasn't been on in months).

Please welcome Darklin2, who is playing Abraham.

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Rex
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Re: OOC

#273 Post by Rex »

What happened with Tanta? Or did I miss something?

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Zhym
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Re: OOC

#274 Post by Zhym »

Whoops! Her attack missed. I forgot to mention that in the update. I've edited my post to reflect that.

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Rex
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Re: OOC

#275 Post by Rex »

Thanks

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Zhym
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Re: OOC

#276 Post by Zhym »

sirravd wrote:Are there penalties/risk of friendly fire for firing into melee? If so, Gilly will stand back this round.
Here are the rules for firing into melee in this game:
Zhym wrote: A missile fired into melee is at -2 to hit (the other melee combatants act as cover for the target). If the attack misses its intended target, it has a 50% chance (1-3 on a 1d6) of hitting a random melee combatant (including enemies in the same melee).
So, yes, there's always a chance of hitting someone with friendly fire, although the risk isn't as high as, say, AD&D1e BtB.

sirravd

Re: OOC

#277 Post by sirravd »

Ok - Gilly will stand back

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Re: OOC

#278 Post by Zhym »

Captain Kinkajou is out, alas, so Molly will be wandering off. I haven't heard back from Modric yet about Grond.

I'm going to allow a little more time for actions for Cy and Abraham, but I hope to update this weekend. I hope the new, rapid once-a-week update pace isn't too dizzying for anyone. ;)

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Rex
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Re: OOC

#279 Post by Rex »

All good, I think I will be able to keep up.

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Zhym
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Re: OOC

#280 Post by Zhym »

Hey all. The latest update is up.

A couple of notes on how I'm managing combat now:
  • If you include initiative in your roll (or your post), I will use that for individual initiative. If you don't, I will use group initiative for your PC. In the latest round, for example, I had individual initiative rolls for Cy and Iliro, so I used those. I rolled separate initiative for PCs and Monsters and used that result for everyone else. Players that I NPC go last in the round.
  • I've been assigning targets randomly, just because it's the easiest way for me to run the combat. Where players call out specific targets, I try to respect that (so Abraham, for example, attacked the biggest kobold—i.e., the one with the most HP). I also assume that everyone is reachable by enemy monsters unless y'all say something different (e.g., I'll let players say that their PCs take position in front of other PCs to protect them).

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