Yea, I got that it was fixed. I will come to within 20' of the tree for casting, looking for a suitable spot on the ground to inscribe the ward.Starbeard wrote:Evil Ward is a fire spell, so you roll Fire Ring (3) + School Rank (1), keeping dice equal to your Fire Ring. The base TN is 10.
However, keep in mind that it is an immobile spell, so you won't be able to carry the ward around with you once you create it:If you still want to cast it, it takes 5 actions (you typically get one action per round, which are 5-10 seconds long), and the ward lasts for 1 day. You can make raises, by adding +5 to the TN per raise, to increase the range (10' radius per raise), duration (+12 hours per raise), damage (+1 DR per raise), or decrease the casting time (-1 action per raise)."The shugenja inscribes upon the ground (or on any immobile surface) a symbol to ward off evil. Once completed, any creature with the Shadowlands trait within a thirty-foot radius of the symbol erupts into flame (DR 2) for every minute they remain within the area of effect."
You can also gain a Free Raise to add somewhere if you double the casting time of the spell. So, by taking 10 actions to cast it, you can add a raise to the range/duration/damage for free.
So 4d10k3? I'll take the time for the free raise, and take one more raise, both raises to damage.
And he just misses: [4d10k3] = 14 vs TN 15 (10 + 1 raise, +1 free raise)