XV. Kobold Lair - Underground II
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Re: XV. Kobold Lair - Underground II
Leliana bolts towards the echo, leaving those who don't follow in her wake.
Today you are you! That is truer than true! There is no one alive who is you-er than you!
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Re: XV. Kobold Lair - Underground II
Sparrow curses himself for not speaking up sooner. He rushes towards Ciar's call for help with his torch held out in front of him.
Lets get to our scout! And fast!
Lets get to our scout! And fast!
Re: XV. Kobold Lair - Underground II
Fulp likewise moves with the crowd, still holding an arrow in place.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
- tooleychris
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Re: XV. Kobold Lair - Underground II
Sorsha will grab Nighttail and follow.
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Re: XV. Kobold Lair - Underground II
Sylvan mutters a curse under his breath and follows the others, wand ready at his belt. He will have shield and scimitar in hand.
Re: XV. Kobold Lair - Underground II
After hearing cries for assistance from Ciar, Leliana, nearest the corridor, instinctively bolts down the hallway first, past Sylvan, who mutters a curse under his breath and brings his shield and scimitar to hand. The elven maiden needs to duck slightly as the corridon returns to the normal, cramped kobold dimmensions. "Lets get to our scout! And fast!" shouts Sparrow who quickly falls in rank behind Leliana with his everlit torch lighting the way. Fulp follows on Sparrow's heels, still armed with his bow. Sylvan enters next, just ahead of Grim, the heavily armored dwarf. Nighttail resists any effort to be grappled or contained, and ducks into the northwest corridor just ahead Sorsha.
After clearing roughly 50-feet of passage, Leliana emerges from the cramped corridors into another open cave, with elevated ceilings reminicent of those in the room with the ledges overlooking the pit-lined walkway. In the center of this new cave with vaulted ceilings stands a tall, crude, stone idol in the shape of an enlarged kobold wearing robes. On the far wall is another opening leading further north into the unknown.
The instant Leliana arrives, with Sparrow's torch spilling light into the room from behind her, she witnesses a large, human-sized skeleton towering over Ciar... which gets stuck with an arrow in its back and crubles to the ground, motionless. A second skeleton, weilding a massive halberd, whips it around, narrowly missing Ciar before the blade crashes into stone of the western cave wall. At the same time, Ciar brings about his short sword and dagger in his traditional, two-weapon fighting style, and lands successful blows against this second skeleton, causing it to crumble into a motionless pile of bones.
A third skeleton, bow clutched in its boney fingers, brings its free hand up and over its clavicle, reaching for another arrow.
"You shall all perish!" calls out a voice in squeaky common from elsewhere in the cave. The call echoes throughout the chamber a time or two before dying down.
Actions?
Rolls:
r01, Initiative: Ciar [1d10] = 10, Monsters [1d10] = 1, Group [1d10+5] = 9+5 = 14
---
Date: 7 Neth, Year 4707
Time: 21:22 (Sunrise: 06:41, Sunset: 16:52)
Temp: 57F outside (55F in lair)
Conditions: Winds, E 11mph
Light Sources: Everlit torch (Sparrow), Everlit torch (Sorsha, Fulp Ciar)
Known Spells in Effect: None.
Spells Remaining: Sylvan (priest-1st: 4, 3, 2)
* Note: Spell-casting character will be listed above only after they reveal themselves to be casters.
Health
Good: Grim, Leliana, Sorsha, Sylvan
Fair: Ciar, Fulp, Sparrow
Serious: None
Critical: None
After clearing roughly 50-feet of passage, Leliana emerges from the cramped corridors into another open cave, with elevated ceilings reminicent of those in the room with the ledges overlooking the pit-lined walkway. In the center of this new cave with vaulted ceilings stands a tall, crude, stone idol in the shape of an enlarged kobold wearing robes. On the far wall is another opening leading further north into the unknown.
The instant Leliana arrives, with Sparrow's torch spilling light into the room from behind her, she witnesses a large, human-sized skeleton towering over Ciar... which gets stuck with an arrow in its back and crubles to the ground, motionless. A second skeleton, weilding a massive halberd, whips it around, narrowly missing Ciar before the blade crashes into stone of the western cave wall. At the same time, Ciar brings about his short sword and dagger in his traditional, two-weapon fighting style, and lands successful blows against this second skeleton, causing it to crumble into a motionless pile of bones.
A third skeleton, bow clutched in its boney fingers, brings its free hand up and over its clavicle, reaching for another arrow.
"You shall all perish!" calls out a voice in squeaky common from elsewhere in the cave. The call echoes throughout the chamber a time or two before dying down.
Actions?
Rolls:
r01, Initiative: Ciar [1d10] = 10, Monsters [1d10] = 1, Group [1d10+5] = 9+5 = 14
---
Date: 7 Neth, Year 4707
Time: 21:22 (Sunrise: 06:41, Sunset: 16:52)
Temp: 57F outside (55F in lair)
Conditions: Winds, E 11mph
Light Sources: Everlit torch (Sparrow), Everlit torch (Sorsha, Fulp Ciar)
Known Spells in Effect: None.
Spells Remaining: Sylvan (priest-1st: 4, 3, 2)
* Note: Spell-casting character will be listed above only after they reveal themselves to be casters.
Health
Good: Grim, Leliana, Sorsha, Sylvan
Fair: Ciar, Fulp, Sparrow
Serious: None
Critical: None
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Re: XV. Kobold Lair - Underground II
Sparrow drops his torch on the way to attack the archer skeleton. He also reverts back to his two fisted attack mode.
We shall all parish?
So will you!
We shall all parish?
So will you!
Re: XV. Kobold Lair - Underground II
Ciar likewise attacks the third skeletal creature...
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
- AleBelly
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Re: XV. Kobold Lair - Underground II
Do we know who/what fired the arrow that killed the first skeleton?
Seeing that Ciar and Sparrow likely have the last skeleton covered, Sylvan will slink along the south wall of the large room, standing just west of the passage that enters the room to the east. "I'll watch this other hall" he says to the others, scimitar and shield at the ready.
Seeing that Ciar and Sparrow likely have the last skeleton covered, Sylvan will slink along the south wall of the large room, standing just west of the passage that enters the room to the east. "I'll watch this other hall" he says to the others, scimitar and shield at the ready.
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Re: XV. Kobold Lair - Underground II
Sorsha picks up Sparrows dropped torch and starts shedding light into darker corners looking for the source of the voice or anything else hidden.
(heading toward tile 28 if she can get by)
(heading toward tile 28 if she can get by)
Re: XV. Kobold Lair - Underground II
Ciar is the only one in the room at the time, but it is safe to assume the the skeleton with the bow is responsible for the end result you witnessed.AleBelly wrote:Do we know who/what fired the arrow that killed the first skeleton?
Re: XV. Kobold Lair - Underground II
Fulp stows his bow as the others rush the final skeleton.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
- FantasyChic
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Re: XV. Kobold Lair - Underground II
Leliana waits for the others to finish off the last skeleton before she puts her weaponry away.
Today you are you! That is truer than true! There is no one alive who is you-er than you!
-Dr. Seuss
-Dr. Seuss
Re: XV. Kobold Lair - Underground II
Round 2
The undead adversary lets loose another arrow at Ciar, grazing the halfling, before Ciar and Sparrow meet the skeletal archer and obliterate it. Leliana holds her position near the entrance, but takes a step forward to allow those behind her to enter. Sylvan passes first, creeping along the south wall and towards the second entrance leading into the area from the southeast corner.
Sorsha shimmies her way past those in front of her, allowing Grim to keep an eye on Nighttail, and picks up the torch dropped by Sparrow near the entrance. Now carrying both everlit torches, the knife thrower enters the room and begins making her way north, deeper into it, when a fourth kobold, donning purple robes and carrying a quarter staff quietly steps away from its hiding spot behind the much taller idol and backs into the far corner of the chamber. It mumbles some strange, unrecognizable words and points its staff in the direction of Sorsha while electricity begins to crackle in its other hand.
I am going to need saving throws (with a +2 modifier) from Sorsha, Ciar, and Sparrow, please.
Actions?
Rolls:
Initiative: Monsters [1d10] = 6, PCs [1d10] = 10
s3 target (Sp: 1-4)(C: 5-6): [1d6] = 5
---
Date: 7 Neth, Year 4707
Time: 21:23 (Sunrise: 06:41, Sunset: 16:52)
Temp: 57F outside (55F in lair)
Conditions: Winds, E 11mph
Light Sources: Everlit torch (Sorsha, Sparrow), Everlit torch (Sorsha, Fulp Ciar)
Known Spells in Effect: None.
Spells Remaining: Sylvan (priest-1st: 4, 3, 2)
* Note: Spell-casting character will be listed above only after they reveal themselves to be casters.
Health
Good: Grim, Leliana, Sorsha, Sylvan
Fair: Ciar, Fulp, Sparrow
Serious: None
Critical: None
The undead adversary lets loose another arrow at Ciar, grazing the halfling, before Ciar and Sparrow meet the skeletal archer and obliterate it. Leliana holds her position near the entrance, but takes a step forward to allow those behind her to enter. Sylvan passes first, creeping along the south wall and towards the second entrance leading into the area from the southeast corner.
Sorsha shimmies her way past those in front of her, allowing Grim to keep an eye on Nighttail, and picks up the torch dropped by Sparrow near the entrance. Now carrying both everlit torches, the knife thrower enters the room and begins making her way north, deeper into it, when a fourth kobold, donning purple robes and carrying a quarter staff quietly steps away from its hiding spot behind the much taller idol and backs into the far corner of the chamber. It mumbles some strange, unrecognizable words and points its staff in the direction of Sorsha while electricity begins to crackle in its other hand.
I am going to need saving throws (with a +2 modifier) from Sorsha, Ciar, and Sparrow, please.
Actions?
Rolls:
Initiative: Monsters [1d10] = 6, PCs [1d10] = 10
s3 target (Sp: 1-4)(C: 5-6): [1d6] = 5
---
Date: 7 Neth, Year 4707
Time: 21:23 (Sunrise: 06:41, Sunset: 16:52)
Temp: 57F outside (55F in lair)
Conditions: Winds, E 11mph
Light Sources: Everlit torch (Sorsha, Sparrow), Everlit torch (Sorsha, Fulp Ciar)
Known Spells in Effect: None.
Spells Remaining: Sylvan (priest-1st: 4, 3, 2)
* Note: Spell-casting character will be listed above only after they reveal themselves to be casters.
Health
Good: Grim, Leliana, Sorsha, Sylvan
Fair: Ciar, Fulp, Sparrow
Serious: None
Critical: None
- AleBelly
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Re: XV. Kobold Lair - Underground II
Sylvan charges the kobold with his scimitar, hoping to disrupt its casting. However, he will charge along the east wall, trying to avoid any harmful effects that might be aimed at Sorsha.
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Re: XV. Kobold Lair - Underground II
Sparrow also charges at the spell casting kobold as fast as he can. He tries to disrupt the thing with his club and dagger.
Save vs. Spells (17) [1d20] = 17
Save vs. Spells (17) [1d20] = 17
- tooleychris
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Re: XV. Kobold Lair - Underground II
I think Sorsha only has 1 torch because she handed sparrows back earlier...?
viewtopic.php?f=152&t=5222&start=120#p234658
Sorsha throws a knife at the kobold sorcerer with her free hand.
Sorsha will drop her torches and pull blades.
Save vs Spells (17) [1d20] = 14
viewtopic.php?f=152&t=5222&start=120#p234658
Sorsha throws a knife at the kobold sorcerer with her free hand.
Save vs Spells (17) [1d20] = 14
Last edited by tooleychris on Thu Feb 18, 2016 1:24 pm, edited 2 times in total.
Re: XV. Kobold Lair - Underground II
Fulp will attempt to move north and attack it from spot 33 with his sword, allowing the others the room to directly move against him.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: XV. Kobold Lair - Underground II
Ciar closes the space between him and the kobold in the purple robes and attacks...
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
Re: XV. Kobold Lair - Underground II
Round 3
Ciar and Sparrow, each wielding dual weapons, begin to rush at the robe-wearing, kobold caster, apparently able to successfully ward off any affects from the spell cast at them. Sorsha, planning on dropping a torch and pulling out her blades, is momentarily confused by her inability to complete her intended action, and remains frozen in position, still emerging from just beyond the idol in the center of the room and clutching the pair of everlit torches.
Upon seeing the onslaught of attackers, Churgri utters the word 'halt' at Ciar, the nearest opponent, and, despite his clear intentions, the halfling's progress is ground to a stop. Sylvan, Sparrow, and Fulp all do manage to surround the kobold, but only Fulp manages to successfully jab at the kobold with his short sword, drawing blood, but leaving the kobold seemingly still quite healthy.
Grim, seeing the kobold all but surrounded, moves into the room and watches the southeast entrance, while Leliana stands watch over the southwest entrance.
Surrounded, Churgri begins to twirl its quarterstaff as it eyes it trio of potential targets. "You are all still doomed!" it chirps confidently. Actions?
Rolls:
Initiative: Monsters [1d10] = 3, PCs [1d10] = 8
---
Date: 7 Neth, Year 4707
Time: 21:25 (Sunrise: 06:41, Sunset: 16:52)
Temp: 57F outside (55F in lair)
Conditions: Winds, E 11mph
Light Sources: Everlit torch (Sorsha, Sparrow), Everlit torch (Sorsha, Fulp Ciar)
Known Spells in Effect: None.
Spells Remaining: Sylvan (priest-1st: 4, 3, 2)
* Note: Spell-casting character will be listed above only after they reveal themselves to be casters.
Health
Good: Grim, Leliana, Sorsha, Sylvan
Fair: Ciar, Fulp, Sparrow
Serious: None
Critical: None
Ciar and Sparrow, each wielding dual weapons, begin to rush at the robe-wearing, kobold caster, apparently able to successfully ward off any affects from the spell cast at them. Sorsha, planning on dropping a torch and pulling out her blades, is momentarily confused by her inability to complete her intended action, and remains frozen in position, still emerging from just beyond the idol in the center of the room and clutching the pair of everlit torches.
Upon seeing the onslaught of attackers, Churgri utters the word 'halt' at Ciar, the nearest opponent, and, despite his clear intentions, the halfling's progress is ground to a stop. Sylvan, Sparrow, and Fulp all do manage to surround the kobold, but only Fulp manages to successfully jab at the kobold with his short sword, drawing blood, but leaving the kobold seemingly still quite healthy.
Grim, seeing the kobold all but surrounded, moves into the room and watches the southeast entrance, while Leliana stands watch over the southwest entrance.
Surrounded, Churgri begins to twirl its quarterstaff as it eyes it trio of potential targets. "You are all still doomed!" it chirps confidently. Actions?
Rolls:
Initiative: Monsters [1d10] = 3, PCs [1d10] = 8
---
Date: 7 Neth, Year 4707
Time: 21:25 (Sunrise: 06:41, Sunset: 16:52)
Temp: 57F outside (55F in lair)
Conditions: Winds, E 11mph
Light Sources: Everlit torch (Sorsha, Sparrow), Everlit torch (Sorsha, Fulp Ciar)
Known Spells in Effect: None.
Spells Remaining: Sylvan (priest-1st: 4, 3, 2)
* Note: Spell-casting character will be listed above only after they reveal themselves to be casters.
Health
Good: Grim, Leliana, Sorsha, Sylvan
Fair: Ciar, Fulp, Sparrow
Serious: None
Critical: None