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Re: Session 10: Temple of the Utterkell Cult

Posted: Fri Sep 05, 2014 8:08 pm
by Tungsten
Would it make more sense to just add the Gem Table under Community Chest? I am going to cut and paste Tuxamet's treasure there for now.
And we can figure out the rest later.

Re: Session 10: Temple of the Utterkell Cult

Posted: Mon Sep 08, 2014 2:27 am
by Rhourk
Can we identify the girdle to find out the strength level that it bestows?

DM: Girdle of Giant Strength, Strength=21

Re: Session 10: Temple of the Utterkell Cult

Posted: Mon Sep 08, 2014 2:54 am
by Tungsten
Yeah, that's an important piece of information!

Re: Session 10: Temple of the Utterkell Cult

Posted: Mon Sep 08, 2014 4:17 pm
by Rhourk
Tungsten wrote:Obviously Tungsten takes a major shine to this Great Sword, but he knows there is another great weapon fighter in our party as well. He also ponders about how much good this sword did its wielder who is probably a pile of scorched bones in this lair. He would put it to better use.
The sword would certainly turn Kaleb into a Dragon Slaying nightmare, but he already has a magic two-handed weapon. So it's better for Dragon Bane (yeah we're renaming it) to be in someone else's hands especially considering the damage resistance problem we had last fight.

The girdle gives 21 strength so no bonus for Tungsten or Kaleb, and minimal for Rikul as he is a shooter, and that range damage is really working out for us.

It would really help Lumiere though. She is -2 strength now, and obviously vulnerable to strength based effects/traps like the wind of the witches or grappling. In times of trouble she could also swing the mace effectively, and though should would not become a want to be fighter, she does have the HP and AC to stand there and swing if she has to. When you consider the power of her mace that's a big combat multiplier for us.

Re: Session 10: Temple of the Utterkell Cult

Posted: Mon Sep 08, 2014 4:44 pm
by Agnati
Rhourk wrote:It would really help Lumiere though. She is -2 strength now, and obviously vulnerable to strength based effects/traps like the wind of the witches or grappling. In times of trouble she could also swing the mace effectively, and though should would not become a want to be fighter, she does have the HP and AC to stand there and swing if she has to. When you consider the power of her mace that's a big combat multiplier for us.
That was my thought, as well

Re: Session 10: Temple of the Utterkell Cult

Posted: Mon Sep 08, 2014 5:35 pm
by Tungsten
Sounds good -- Keep the cleric alive so she can keep us alive.