Rolls

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thirdkingdom
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Re: Rolls

#21 Post by thirdkingdom »

Round One
Attack Thordin with 2 tendrils:1d20+7=8, 1d6=6, 1d20+7=16, 1d6=5
Giant Stinging Nettle hp: (8d8=46)-6=40
40-5-7
Initiative, PCs first in alphabetical order: (1d6=3, 1d6=1, 1d6=1, 1d6=3, 1d6=5, 1d6=1, 1d6=4)
Bregalad (0 Dex) 3 1d20+5=8, 1d6+3=9Bregalad save v. Poison: (1d20=11)
Drudsa (-1 Dex) Surprised
Innana (-1 Dex) 0 1d20+1=4, 1d8=2
Lanny (+1 Dex) 2 Messed up transfer of rolls, Lanny hits for 5 hp.
Marodin (+1 Dex) 4 1d20+4=21, 1d6+2=5
Saul (+1 Dex) Surprised
Semele (+1 Dex)6 1d20+2=7, 1d4=3
Thordin (0 Dex) 1 1d20+7=12, 1d12+3=7
Tratiln (-1 Dex)Surprised
Nettle (4): 1d20+7=10, 1d6=5, 1d3=3, 1d20+7=21, 1d6=5, 1d3=1, 1d20+7=13, 1d6=4, 1d3=3, 1d20+7=11, 1d6=2, 1d3=3
Misses Thordin, Hits Bregalad again, misses Thordin twice more.
Round Two
Stinging Nettle hp: 15-6-
Initiative, PCs first, then nettle: (1d6=2, 1d6=3, 1d6=3, 1d6=2, 1d6=3, 1d6=2, 1d6=6, 1d6=5, 1d6=3)
Bregalad (0 Dex)
Drudsa (-1 Dex)1
Innana (-1 Dex)2
Lanny (+1 Dex)4Attack roll, re-rolling damage from previous round, current damage: (1d20+5=19, 1d8+2=7, 1d8+2=7). Nettle is dead.
Marodin (+1 Dex)3
Saul (+1 Dex)4
Semele (+1 Dex)3
Thordin (0 Dex)6 1d20+7=12, 1d12+3=15
Tratiln (-1 Dex)4
Nettle (3)
Fire damage, followed by 1-50% chance of starting fire: (1d6=6, 1d100=10)



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thirdkingdom
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Re: Rolls

#24 Post by thirdkingdom »

Castle Mistamere

The Road To
Round One
Five grunt gnolls: (2d8=10, 2d8=8, 2d8=4, 2d8=4, 2d8=10)
Gnoll lieutenant hp: (3d8=10)
PCs first, in alphabetical order, then gnoll grunts, then lieutenant: (1d6=1, 1d6=2, 1d6=2, 1d6=1, 1d6=4, 1d6=6, 1d6=1, 1d6=5, 1d6=1, 1d6=4, 1d6=3, 1d6=6)
Bregalad (0 Dex) 2
Drudsa (-1 Dex) 2 HD affected by Sleep spell: (2d8=8)
Innana (-1 Dex) 2
Lanny (+1 Dex) 2 1d20+2=3, 1d8+2=5. Oops, there goes a "1". Lanny, I wasn't sure if your stat block included range modifier. I didn't think so, so I subtracted 1 for long range.
Marodin (+1 Dex) 6
Rhys (+2 Dex) 9
Saul (+1 Dex) 3
Semele (+1 Dex) 7
Thordin (0 Dex) 2
Tratiln (-1 Dex) 4
Gnoll grunts: 3
Gnoll lieutenant: 6
Round Two
Five grunt gnolls: (2d8=10, 2d8=8, 2d8=4, 2d8=4, 2d8=10)
Gnoll lieutenant hp: (3d8=10)
Lieutenant=10.
Flunkies=10-3, 8, 4, 4, 10
Which flunky is hit?: (1d6=1)
Initiative, PCS first, then gnolls, then gnoll lieutenant: (1d6=5, 1d6=6, 1d6=3, 1d6=3, 1d6=1, 1d6=4, 1d6=3, 1d6=2, 1d6=5, 1d6=6, 1d6=1, 1d6=5)
Bregalad (0 Dex)6
Drudsa (-1 Dex)6
Innana (-1 Dex)3
Lanny (+1 Dex)5 1d20+2=6, 1d8+1=2, 1d6=2
Marodin (+1 Dex)3
Rhys (+2 Dex):7
Saul (+1 Dex)5
Semele (+1 Dex)4
Thordin (0 Dex)6
Tratiln (-1 Dex)6
Gnolls:1
Gnoll lieutenant:5
Round Three
Lieutenant=10-10.
Flunkies=7, 8-2-1, 4, 4, 10
Initiative, PCs first, the flunkies, then gnoll lieutenant: (1d6=6, 1d6=3, 1d6=5, 1d6=5, 1d6=1, 1d6=2, 1d6=5, 1d6=5, 1d6=4, 1d6=3, 1d6=3, 1d6=4)
Bregalad (0 Dex) 7
Drudsa (-1 Dex) 3
Innana (-1 Dex) 5
Lanny (+1 Dex) 7 Attack, damage, gnoll's save if needed: (1d20+3=22, 1d8+2=10, 1d20=13)
Marodin (+1 Dex) 3 1d20+5=12, 1d6+2=6, 1d5=3
Rhys (+2 Dex): 5
Saul (+1 Dex) 7 To-hit, damage, which gnoll: (1d20+3=6, 1d6=4, 1d6=3)
Semele (+1 Dex) 7 1d20+3=20, 1d4=2, 1d6=2
Thordin (0 Dex) 5
Tratiln (-1 Dex) 4
Flunkies: 3
Gnoll lieutenant: 4
Gnoll morale: (2d6=7)

Warhorse:1d20+3=13, 1d6=4, 1d5=3, 1d20+3=21, 1d6=1, 1d5=2

Round Four, abbreviated
2 gnoll attacks:1d20+3=21, 1d6=6, 1d3=2. Hits Innana for 6 hp.
1d20+3=16, 1d6=6, 1d3=1
Round Five
Flunkies hp: 5-1-7 dead, 10
Initiative, PCs first in order than gnolls" (1d6=1, 1d6=3, 1d6=5, 1d6=3, 1d6=1, 1d6=4, 1d6=4, 1d6=4, 1d6=4, 1d6=1, 1d6=4)
Bregalad (0 Dex)2
Drudsa (-1 Dex)3
Innana (-1 Dex)5Entangle with net. First is to-hit, second save v. Death to avoid entanglement: (1d20+1=20, 1d20=12)
Lanny (+1 Dex)5
Marodin (+1 Dex)3
Rhys (+2 Dex):7 1d20+1=19, 1d8=1, 1d2=1
Saul (+1 Dex)6
Semele (+1 Dex)6 Casts CLW 1d6+1=2
Thordin (0 Dex)5 1d20+7=21, 1d12+3=7, 1d20-1=1, 1d8=2, 1d2=1
Tratiln (-1 Dex)1
Gnolls:4
Gnoll Treasure

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thirdkingdom
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Re: Rolls

#25 Post by thirdkingdom »

Outside the Castle Gates

The Bulk of the Party
I will be rolling for random encounters for every half-hour the party remains stationary. It takes Saul one half hour to reach the gates. Essentially, at this point I am treating it as if you guys are in a dungeon, due to the large concentration of monsters in the area.
Random encounter (1 on 1d6): (1d6=2)

Saul, Move Quietly check: (1d100=49)
Random encounter, 2nd half hour (1-2 on 1d6): (1d6=1). Yes, there is an encounter.

Encounter: (1d6=1)


Sneaky Saul

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thirdkingdom
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Re: Rolls

#26 Post by thirdkingdom »

Gnoll fight
Round Two
Round Three
Round Four
Gnolls: 12-4-7, 14, 6-5-2 Dead
Sorcerer: 16-3
Initiative, PCs first, then gnolls, then shaman: (1d6=1, 1d6=1, 1d6=4, 1d6=4, 1d6=6, 1d6=6, 1d6=3, 1d6=4, 1d6=1, 1d6=4, 1d6=5)

Bregalad (0 Dex) 2 1d20+5=20, 1d6+2=5
Drudsa (-1 Dex) 1
Innana (-1 Dex) 4 1d20+1=20, 1d8=7, 1d2=1
Lanny (+1 Dex) 6 1d20+3=11, 1d8+1=3
Marodin (+1 Dex) 8 1d20+5=7, 1d6+2=8, 1d3=2
Rhys (+2 Dex): 9 1d20+1=19, 1d8=3
Semele (+1 Dex) 5
Thordin (0 Dex) 5 1d20+7=17, 1d12+3=4, 1d20-1=6, 1d8=21d2=1Thordin's chance to deflect: (1d20=4)
Tratiln (-1 Dex) 1 1d20+4=16, 1d12=2
Gnolls: 4
Attacking Thordin: 1d20+3=19, 1d10+1=6, 1d20+3=14, 1d10+1=2
Attacking Bregalad/Tratiln: 1d20+3=14, 1d10+1=11, 1d2=2
Shaman: 5 1d20+4=15, 1d6+2=5, 1d2=2

Save v. Death for Rhys: 1d20=19
Round Five
Gnolls: 1-8 dead, 14-6-9 dead!
Shaman: 13-2
Surprise, PCs first in alphabetical order, then gnoll, then shaman: (1d6=5, 1d6=3, 1d6=5, 1d6=3, 1d6=2, 1d6=6, 1d6=2, 1d6=2, 1d6=3, 1d6=5, 1d6=5)
Bregalad (0 Dex): 6 1d6+1=2
Drudsa (-1 Dex): 3 First Aid: (1d20=1, 1d3=3)
Innana (-1 Dex): 5 1d20+1=21, 1d8=1, 1d2=1 Yay, critical hit for max damage on the injured one!
Lanny (+1 Dex): Lanny's save v. Death: (1d20=4)
Marodin (+1 Dex): 4 1d20+5=14, 1d6+2=6
Rhys (+2 Dex): 8 (unconscious)
Semele (+1 Dex): 4
Thordin (0 Dex): 3 1d20+7=8, 1d12+3=13, 1d20-1=5, 1d8=8
Tratiln (-1 Dex): 3 1d20+4=22, 1d12=9
Gnoll: 51d20+3=5, 1d10+1=9, 1d5=4, 1d20+3=7, 1d10+1=6, 1d5=3
Shaman: 5 1d20+4=24, 1d6+2=8. Second critical hit in a row!
Round Six
Shaman: 11-8 3
Initiative, PCs first then shaman: (1d6=6, 1d6=6, 1d6=3, 1d6=4, 1d6=4, 1d6=1, 1d6=1, 1d6=1, 1d6=3, 1d6=1)
Bregalad (0 Dex):7 1d20+7=27, 1d6+3=8 Another critical! With flanking bonus!.
Drudsa (-1 Dex):6
Innana (-1 Dex):3
Lanny (+1 Dex):6
Marodin (+1 Dex):6
Rhys (+2 Dex):4
Semele (+1 Dex):3 Semele's roll to stabilize Lanny: (1d20=7)
Thordin (0 Dex): 2
Tratiln (-1 Dex): 3
Shaman: 1 1d20+4=24, 1d6+2=3, 1d2=1 Holy cow, another critical hit on, this time on Bregalad!
Round Seven
Shaman 3
Initiative, PCs first, then shaman: (1d6=1, 1d6=3, 1d6=1, 1d6=2, 1d6=2, 1d6=5, 1d6=2, 1d6=4, 1d6=2, 1d6=2)
Bregalad (0 Dex): 2
Drudsa (-1 Dex): 3
Innana (-1 Dex): 1
Lanny (+1 Dex): 4
Marodin (+1 Dex): 4
Rhys (+2 Dex): 8
Semele (+1 Dex): 4 Semele's attempts at First Aid: (1d20=18, 1d3=2)
Thordin (0 Dex): 5 1d20+7=18, 1d12+3=10, 1d20-1=10, 1d8=4
Tratiln (-1 Dex): 2
Shaman: 2






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thirdkingdom
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Re: Rolls

#32 Post by thirdkingdom »

Random Encounter
Round One
Round Two
Initiative, PCs first in alphabetical order, followed by skeletons: (1d6=1, 1d6=5, 1d6=2, 1d6=3, 1d6=3, 1d6=6, 1d6=2, 1d6=6, 1d6=2, 1d6=4)
Skeletons 7-2, 9-6, 12
Bregalad (0 Dex): 2
Drudsa (-1 Dex): 5
Innana (-1 Dex): 2
Lanny (+1 Dex): 5 Magic Missile: (1d6+1=6)
Marodin (+1 Dex): 5 Withdraws.
Rhys (+2 Dex): 9 1d20+1=19, 1d8=2
Semele (+1 Dex): 4 CLW on Marodin: (1d6+1=6)
Thordin (0 Dex): 7 1d20+7=15, 1d12+3=12, 1d20-1=16, 1d8=5, 1d3=3
Tratiln (-1 Dex):2
Skeletons: 4




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thirdkingdom
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Re: Rolls

#36 Post by thirdkingdom »

Duergar
1d8+2=7, 1d8+2=3, 1d8+2=3, 1d8+2=7, 1d8+2=6, 1d8+2=7. Two are 2nd level fighters: 2d8=13, 2d8=5 The two second level fighters are in plate, the rest are in chain. All are armed with crossbows and short swords.
Round One
Round Two
Initiative, PCs first, then duergar, then leaders: (1d6=1, 1d6=5, 1d6=5, 1d6=4, 1d6=4, 1d6=6, 1d6=1, 1d6=1, 1d6=2, 1d6=3)
Duergar hp: 7, 3, 7-15=dead, 6, 7
2 leaders: 13-3, 5 (Held by spell)
Bregalad (0 Dex): 2 1d20+5=8, 1d6+3=6
Drudsa (-1 Dex): 5
Innana (-1 Dex): 5 1d20+1=8, 1d8=1
Lanny (+1 Dex): 6
Marodin (+1 Dex): 6 1d20+5=20, 1d6+2=3, 1d8=8
Rhys (+2 Dex): 9 1d20+1=2, 1d8=41d12=8 Rhys' blade gets stuck.
Semele (+1 Dex): 3
Thordin (0 Dex): 2 1d20+7=27, 1d12+3=4, 1d8=3 Another natural 20!
Tratiln (-1 Dex): 1 1d20+4=12, 1d12=10
Duergar: 2 #1 attacking Lanny: (1d20+1=17, 1d6=6) 1d20+1=16, 1d6=6, 1d6=6, 1d20+1=17, 1d6=2, 1d6=2, 1d20+1=10, 1d6=4, 1d6=1, 1d20+1=2, 1d6=6, 1d6=5
Innana hit for 2 hp.
Duergar leader: 3 1d20+3=9, 1d6+1=6
Round Three
Duergar hp: 7, 3, 6, 7-2
2 leaders: 10, 5 (Held by spell)
Initiative, PCs first, then duergar, then leader: (1d6=1, 1d6=3, 1d6=3, 1d6=5, 1d6=3, 1d6=5, 1d6=3, 1d6=4, 1d6=5, 1d6=6)
Bregalad (0 Dex): 2
Drudsa (-1 Dex): 3
Innana (-1 Dex): 3
Lanny (+1 Dex): 7
Marodin (+1 Dex): 5
Rhys (+2 Dex): 8 1d20+1=17, 1d4+1=2
Semele (+1 Dex): 5
Thordin (0 Dex): 4
Tratiln (-1 Dex): 4
Duergar: 5 Morale (8 or higher fails): (2d6=8)
Leader: 6 Morale (9 or higher fails): (2d6=11)




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Re: Rolls

#40 Post by thirdkingdom »

Brawling with the Crawler

Surprise Round
Hit points: 40-7-5
Initiative, PCs only: (1d6=1, 1d6=5, 1d6=2, 1d6=5, 1d6=2, 1d6=6, 1d6=2)
Bregalad (0 Dex): 2 Casts light Save v. Spells: (1d20=6)
Drudsa (-1 Dex): 5 No chance before Thordin engages.
Innana (-1 Dex): 2 Save v. Death Ray (creature gets a +2 to save as per table 6.72): (1d20=14)
Lanny (+1 Dex): 7 moves to the base of the slope.
Rhys (+2 Dex): 5 Exits the hole
Thordin (0 Dex): 7 1d20+7=24, 1d12+3=7
Tratiln (-1 Dex): 2 1d6+1=5
Round One
Round Two
Round Three
Hit points=2-1. Dead
Initiative, PCs first, then crawler: (1d6=5, 1d6=4, 1d6=3, 1d6=1, 1d6=5, 1d6=6)
Drudsa (-1 Dex): 5
Innana (-1 Dex): 4 Save v. Paralysis (12 or better needed): (1d20=15, 1d20=7, 1d20=12)
Lanny (+1 Dex): 5
Rhys (+2 Dex): 4 1d20+1=19, 1d8=5
Tratiln (-1 Dex):5Includes a +2 bonus for attacking from behind: (1d20+5=15, 1d12=1)
Crawler: 6 1d20+6=16, 1d20+6=12, 1d20+6=26, 1d20+6=22, 1d20+6=12, 1d20+6=25, 1d20+6=7, 1d20+6=11Hmm. For whatever reason it is not letting me copy the target of attack link. The roll indicated Innana.
Treasure

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