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Re: The Ruins of Zug

Posted: Wed Mar 06, 2013 5:43 pm
by Khaboom
What's this guy Bob is talking with like and who else is around?

Good luck with the interview to job part!

Re: The Ruins of Zug

Posted: Sun Mar 10, 2013 5:06 pm
by Khaboom
Sandy Bob turns conspiratorially towards his correspondent and says 'Keep it to yourself, lad, but me and me mates are the Special Force, the Death Squad. Now, tell me what I need to know - I missed the briefing because of all the secret training.'

Re: The Ruins of Zug

Posted: Tue Mar 12, 2013 2:14 am
by Distorted Humor
Khaboom wrote:What's this guy Bob is talking with like and who else is around?

Good luck with the interview to job part!

It is the troll leader.


Roll a level 2 Charisma save to pull off your bluff for now. Please role and post it on the fourms like some others have, if you don't know how, I can show you or roll for you.

Re: The Ruins of Zug

Posted: Tue Mar 12, 2013 4:46 pm
by Khaboom
Input: [1d6] [1d6]
Output: [1d6] = 2 [1d6] = 2
Input: [1d6] [1d6]
Output: [1d6] = 3 [1d6] = 6

CHR 8 and so a mighty effort to get to L1...

Sandy Bob, despite his unimpressive charisma, always reckons to rely on a good slice of luck in such matters...

GM thoughts?

Re: The Ruins of Zug

Posted: Fri Mar 22, 2013 7:51 pm
by Distorted Humor
Khaboom wrote:Input: [1d6] [1d6]
Output: [1d6] = 2 [1d6] = 2
Input: [1d6] [1d6]
Output: [1d6] = 3 [1d6] = 6

CHR 8 and so a mighty effort to get to L1...

Sandy Bob, despite his unimpressive charisma, always reckons to rely on a good slice of luck in such matters...

GM thoughts?

your supposed to roll it where we can see, do you know how do to that?