Feywild: Into the 'Wild Blue Yonder':

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Jernau35
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Re: Feywild: Into the 'Wild Blue Yonder':

#141 Post by Jernau35 »

Hake

Hake gets to work to stop the bleeding.

Not using a 1st Aid kit but here's a Wisdom check if needed

Wisdom check (Wis15) [3d6]=14
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Re: Feywild: Into the 'Wild Blue Yonder':

#142 Post by Ahlmzhad »

Raven

Raven assists in getting the unseen Moriartus on board and will help any working to heal him.
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Re: Feywild: Into the 'Wild Blue Yonder':

#143 Post by Spearmint »

The Submerged Columbarium, Moorwash River.

Not using a 1st Aid kit but here's a Wisdom check if needed
checks are vs 4d6
Dufr will then drop his head below the water and try and watch for the stingray.
You can go with Jorly, descending the few fathoms to reach the Columbarium. You are still both invisible and both attached to separate ropes.
the unseen servant to set the illuminated coin on a nearby rock
The Light enchanted coin is still on the rock near to where the Stingray lurked, submerged in the sediments of the river bed. There is no sign of the creature now however you can see a dark, humanoid shape flit between the columns of the Mausoleum towards the shining coin. The Kopacinth. It looks at the coin, poking it with a finger and when certain it has no hooks or tricks attached, snatches it up and swims back towards the structure. The Kopacinth looks above, checking out the rowboat with its ropes and net. Figuring there is no danger, it goes into the Columbarium and lifts a shell covered flagstone on the platform, descending inside and pulling the heavy slab over the entrance to seal itself inside.

Dufr & Jorly, actions with that information please.

In the rowboat, with Moriartus being invisible, making an accurate diagnosis is difficult. Hake assess his breathing, dresses the stab wound and sutures the wound as best he can. No painkillers, so hoping the sewing is not felt while he binds up the paralysed mage. Dougal forces him to chew upon a fungal anti-venom. It seems to do the trick, halting further regression though the blood loss and internal distress has taken quite a toll upon him physically. -5hp

After a swig of wine, he can at least sit up and with his disembodied voice, share what happened.

As far as clams and nets, a number of sizeable clams are entangled, though what quality or type of pearls they contain is unknown.

On the banks, the three npc's (and animals) wave to check in the rowboat. They patrol the shore and riverbank, wary of possible trolls and aquatic ogres rumoured to pass nearby.

Actions please.
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Re: Feywild: Into the 'Wild Blue Yonder':

#144 Post by Rex »

Dufr

Dufr traces Jorl's rope to Jorly and then tugs his rope and swims to the surface to talk.

"I saw where the stone creature took the light coin. It has a hidden entrance that goes somewhere. Not sure if we should follow it, I am not a strong warrior."
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Re: Feywild: Into the 'Wild Blue Yonder':

#145 Post by ravenn4544 »

Jorly follows and agrees, "No way are we ready to enter that catacomb. We would need a way to fight underwater, is my guess."
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Re: Feywild: Into the 'Wild Blue Yonder':

#146 Post by Quonundrum »

Moriartus
Image

He releases his shroud of invisibility to assess the wound on his chest. "Crikey, that hurt." He then nods his head at Dougal and Hake in appreciation. "Thank you, gentlemen. That thing was hidden in the mud." Gesturing now to the invisible floating disc by his side laden with ancient vases, "I gathered a few choice pieces of funerary urns. There are literally hundreds scattered about the mausoleum. Must have been a monument dedicated to a large battle?"

Procuring two small vials from his coat, he hands one vial each to Dougal and Hake. "Topical anti-venom herbs. I still have one more in my pocket, too."

In response to Dufre, "The gargoyle, eh? I agree, we can investigate later after we return from the grove."
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Re: Feywild: Into the 'Wild Blue Yonder':

#147 Post by Jernau35 »

Hake

Hake thanks Moriartus for the vial and tucks it away. He notes the wizard's clammy skin and listlessness. "You don't look very well. Let me help you".

Cure Light Wounds [1d8]=8
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Re: Feywild: Into the 'Wild Blue Yonder':

#148 Post by Spearmint »

Gesturing now to the invisible floating disc by his side laden with ancient vases,
Unfortunately, in the mayhem, they were all spilled off the disc and drifted back down to the riverbed.
"You don't look very well. Let me help you".
That heals Moriartus up fully.

The water breathing enchantments are still active but I am fine with you guys rowing back with the meagre haul of clams.
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Re: Feywild: Into the 'Wild Blue Yonder':

#149 Post by GreyWolfVT »

GreyWolfVT wrote: Fri Dec 29, 2023 10:11 pm Dalin remains alert and vigilant ready to give slack or pull folks back as needed.
no change here since I didn't see anything mentioned going on from topside. Unless I missed it.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
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"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
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Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Svendt Gnome Bard - Wrath of the Righteous
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Re: Feywild: Into the 'Wild Blue Yonder':

#150 Post by Karaunios »

Dougal

"Thank ye, Mr. Moriartus, but, please, keep it. Ah still hae three anti-venom fungi.

Regardin' the underwater explorin'. Ah dinnae feel like doin' it now. Ah feel better wi' ma feet on the earth and ma lungs breathin' fresh air, thank ye. Ah also dinnae ken how Ah could contribute tae anythin' doon there. We might need harpoons or spears."


Moriartus can keep the anti venom, since Dougal has three mushrooms already. Plus some other funghi with different interessting uses.
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Re: Feywild: Into the 'Wild Blue Yonder':

#151 Post by Quonundrum »

Moriartus
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"I think we are in agreement, then. We can return better prepared, but for now, let us complete our mission and deliver these clams to Bjornak."
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Re: Feywild: Into the 'Wild Blue Yonder':

#152 Post by Spearmint »

Bjornark's Moathouse

With no encounters bar the discovery of the submerged mausoleum, the group can row the boat back to the riverbank cove and drag it overland back to the Moathouse.

I actual 'day of clam-fishing' was a full day of frustrating hours, searching for the left behind camouflaged floats and then hauling in the nets. This last one has a meagre amount of clams entangled in the nets. No one ever said the trawling of the river would be easy or lucrative, the seasonal shoals of clams having no defined territory save 'south of the bridge'.

Still, hopeful that the haul will suffice for the druid's concoctions, you return and after getting warm, dry and a meal, can spend the evening in the less than luxurious surrounds, ready to action the next phase of the quest sooner rather than later.

Actions mine! I will randomise the net haul and Bjornark's skill to provide the potions.

Actions
yours! Any actions, reports, questions you want to deal with before the next day.
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Re: Feywild: Into the 'Wild Blue Yonder':

#153 Post by Karaunios »

Dougal will spend some time trying to push Comnhaol's training, getting him used to new tricks and such. But of course one day won't be enough for him to learn something new.

Other than that he will try to rest before they set off.
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Re: Feywild: Into the 'Wild Blue Yonder':

#154 Post by Quonundrum »

Moriartus
Image

"That mausoleum was dedicated to a battle with an ancient black dragon? It must have been Ossithrax ... interesting. We should definitely return better equipped. It may contain what those trolls were searching for in this moathouse."

"Speaking of which, Mr. Dalin, you have been here before? Any idea what those trolls could be looking for? Obviously no upper level, but perhaps a cellar level or dungeon?"

He takes a lit torch and closely examines the walls, also looking for signs of a draft by the motion of the smoke.
Last edited by Quonundrum on Thu Jan 04, 2024 5:42 am, edited 1 time in total.
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Re: Feywild: Into the 'Wild Blue Yonder':

#155 Post by Jernau35 »

Hake

Hake elects to rest and pray.
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Re: Feywild: Into the 'Wild Blue Yonder':

#156 Post by GreyWolfVT »

Dalin nods his head "Yeah my first time here we were in a room below if I recall correctly and we searched a bit but I don't remember finding a lot. We did find something though I can't rightly remember what it was."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Svendt Gnome Bard - Wrath of the Righteous
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Feywild: Into the 'Wild Blue Yonder':

#157 Post by Rex »

Dufr

"We had better look into more supplies for exploring under water before coming back. But, it seems to me it is likely that it hasn't been looted yet."
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Re: Feywild: Into the 'Wild Blue Yonder':

#158 Post by Ahlmzhad »

Raven

Yes we definitely need to have the tools to explore underwater, but I would think when we return starting on land and seeing if we can return to the lower level on land and see if there is some link between the land and the catacombs under the water. Going in from the land side instead of boats should be a better option for us.
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Re: Feywild: Into the 'Wild Blue Yonder':

#159 Post by Spearmint »

I am updating a draft here next. I am just updating current health status: After the Ankheg attacks, Cure spells and 1st Aid were used, Moriartus healed up after the Stingray attack. So everyone, npc's included are on full health:

Moriartus, 13/13hp
Dougal (Conmhaol), 23/23hp (8/8hp)
Raven (Lenore), 8/8hp (12/12hp with Familiar) (4/4hp)
Jorly, 13/13hp
Dalin, 23/23hp
Dufr, 6/6hp
Hake, 10/10hp

Two-Birds, 9/9hp
Ben 12/12hp
Jake, 12/12hp
Froed, 6/6hp
Ash Gnolem 6/6hp
Mule.12/12hp

"I can concoct a potion that with the right compounds that may allow the drinker to be absorbed into the tree and step across the unseen nature into another Oak copse."


Bjornark takes the harvested clams, thanking you for the service. He grinds the pearls, finding only two are really of 'compound quality', and spends the evening in his quarters concocting an elixir that might suffice to help the imbibers 'step' like Dryads from a tree to another location, not another nearby Oak but into the Fey realm. He leaves you to your own devices while he retreats to his solace and his steward takes to 'nightwatch' from the exterior tower.
"Yeah my first time here we were in a room below if I recall correctly and we searched a bit but I don't remember finding a lot.
The exterior walls in this moathouse are several feet thick and in the bay of one window, a slim false panel opens to descend narrow steps into a lower crypt or cellar level. (For the observant, a cellar door exists off the kitchen area too if you just wanted to go exploring).
We did find something though I can't rightly remember what it was."
you are wearing it! The +1 chainmail shirt.

So, you know of a nearby underwater mausoleum, (I am presuming here that you have not informed Bjornark of the building? If you do, just script that)

You also know of a secret cellar below the current room but I need a definite 'I will go explore' action to go explore though a few have penned decisions to rest and pray.

If I may offer that you might think 'exploring beyond certain bounds' at this point may be deemed impertinent or rude if discovered at the very least, I am fine handwaving the night passes without issue and you can try to discover any 'Bjornark's secrets' (he is the 'mad' druid after all), to another time.
Actions, an issue comes up which has group ramifications. As Bjornark can only concoct 9 single use doses of Fey-step elixir.

So, discuss that and decide on actions going forward.

Actions & in-character discussions please.
Last edited by Spearmint on Thu Jan 11, 2024 12:19 am, edited 1 time in total.
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Re: Feywild: Into the 'Wild Blue Yonder':

#160 Post by Rex »

Dufr

Dufr will just rest up for now.
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