Characters (Generation)

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Pulpatoon
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Re: Characters (Generation)

#141 Post by Pulpatoon »

KingOfCowards wrote:
When you came of age, you began to hear the gods. What first caused them to
speak to you?

3: When a mysterious disease struck down many in the village, a god came to you in a dream and
showed you how to heal the sick.
+2 Con, +1 Int,
Skill: Healing
Looks good.

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mb.
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Re: Characters

#142 Post by mb. »

Pulpatoon wrote:Like all respectable dwarves, you bear the weapon of your fathers. What is it?

A battle axe bearing golden runes.
Your Weapon Specialization class ability is with the Battle Axe.
+3 Str
Pulp, mind if I switch that? Somehow I love the idea of a dwarf with an axe as big as he is, and shields are for pansies. So if you're cool with it I'll take:
A huge axe, tall as you are.
Your Weapon Specialisation class ability is with the great axe.
STR +3 so same same. Okay?

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KingOfCowards
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Re: Characters (Generation)

#143 Post by KingOfCowards »

Looks like I just need to do some last minute shopping to complete my character.

I have just a few gaps in Simon's history to fill in, as well.
When Simon was 12, the village of Herebury was struck hard by a deadly pandemic. It spread similarly to the flu, and at first the only cases that became fatal were with the very young or very old. But as time passed on and more people became afflicted, even healthy adults were unable to recover. Tom Baker and his son, Jak, Goody Willow, Old Farmer Hobb, and the blacksmith's wife, Angelica were all early victims of the disease. The local barber-surgeon and apothecary were unable to help, and although Hag Sal had never gotten sick herself, she avoided contact with most villagers. When nearly half the village was sick and fearing for their lives, the old gods spoke to Simon, the blacksmith's son, in a dream. The next day he recruited the local drugdealer woodsman, Smokey, to help him gather the herbs he would need to make a healing draught. From the clues in his dream, he only knew the appearance of the plants he needed, but Smokey knew the names as soon as they were picked out; Wild hyssop, Bearberry leaves, star grass, and Green dragon root from near the holy spring. The concoction they made seemed to work, and soon the rest of the village would take part in collecting the herbs. Simon never took credit for his part, instead giving all honor to the old gods who had showed him the way.

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Re: Characters (Generation)

#144 Post by mb. »

By the way, if anyone needs a nice character picture, I've been collecting over on Deviantart:
http://mattbalara.deviantart.com/favourites/60346158

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Re: Characters (Generation)

#145 Post by mb. »

Bürd's a bit different, since he mostly didn't grow up in Herebury, so here's his back back story…

Bürd is the son of the great Dwarven Ironlord Dürgo Goblinhew of Anvil Peak Holdfast. Despite being raised on a steady diet of axes and armour, to follow in his imposing father's footsteps, Bürd's temperament was more thoughtful and curious than most Dwarflings. His grandmother Ilswitha encouraged this, and gave Bürd his first runestone. He spent increasingly more time at her side as he grew, memorising the ancient stories of his people and the wider world, and learning the fundamentals of rune carving.

None were surprised when, the day after his Stonemade, the dwarven coming of age of ceremony, he decided to go out and see the wide world for himself. His father blessed him with the name "Makelucky", his uncle Fuldäg gave him a well wrought greataxe, his grandmother pressed a silver key in his hand with the words, "you'll know when you'll need this m'boy," and off he went. The elder dwarves retired to share ale and stories of their own "wild tenyear", a common dalliance among young dwarves, before returning home as all respectable dwarves do.

Knowing many tales, but having few friends below the mountains, Bürd sought out Barton, a human who had fought beside Ironlord Dürgo in the Goblin Wars. Barton was a well respected Dwarf-friend, and had spent a year after the war in Anvil Peak, and had often sparred with young Bürd and told him of his home. Upon finding Herebury, Bürd was saddened to hear of Barton's death, but grew fond of his son Jonas and the boy's friends. He decided to make Herebury his home for a while, and see what fortune would bring...

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MonkeyWrench
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Re: Characters (Generation)

#146 Post by MonkeyWrench »

I can never get to a computer during the weekend so I get to come back to like 4 pages lol. Just read through them all and I think I am down what three rolls? two 6's and a 7?

[1d6] = 6
[1d6] = 2
[1d7] = 4
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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Re: Characters (Generation)

#147 Post by mb. »

MW, the last 3 rolls are all d6, so maybe reroll the last one?

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Re: Characters (Generation)

#148 Post by MonkeyWrench »

whoops lol, thought it was a d7

[1d6] = 2
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Re: Characters (Generation)

#149 Post by Pulpatoon »

MonkeyWrench wrote:I can never get to a computer during the weekend so I get to come back to like 4 pages lol. Just read through them all and I think I am down what three rolls? two 6's and a 7?

[1d6] = 6
[1d6] = 2
[1d7] = 4
MonkeyWrench wrote:whoops lol, thought it was a d7

[1d6] = 2
Where did you gain your skill at arms?
Bad luck taught you everything you know.
Your Weapon Specialization class ability is with the Staff.
+2 Int

Please make up a locations for the Village!

Every hero has a secret, so what’s yours?
Jonas, Heir to Legend shares your secret.

Despite the awe in which your fellow villagers hold you, you lost your nerve and ran one time.
+2 Dex, Knack: Fleet

Jonas fled danger with you and tells no one, and gains +1 Dex.

What rewards have you received from your village for your heroic acts?

You were given an ancestral trophy.
+2 Int,
Possession: a “dragon’s scale”

Let me know if you want to ditch any of the results above.
1. Record your name, class, and level.

2. Record your ability scores. In the space beside each, record your ability score bonus (listed in the Rules thread).

3. Jot down your skills, class abilities, and starting equipment, as well as any other pieces of gear you may want to buy. The Village Hero begins with the following equipment: knife, peasants’ clothing, your favored weapon, the sturdiest shield in the village (+2 AC), meals and lodging forever in your home town, and 4d6 silvers.

4. Pick an alignment. Your character may be Lawful, Chaotic, or Neutral. If you can’t decide, simply choose to be Neutral; most people are.

5. Your Base Attack Bonus comes from your class. As a level 1 warrior, you have a BAB of +1.

6. Your Initiative is equal to your level, plus your Dexterity bonus, plus 1 for being a warrior.

7. Your Armor Class is 10, plus your Dexterity bonus, plus the bonus of any armor you have.

8. Your Fortune Points are 3.

9. Your hit points are 10 plus your Constitution bonus.

10. Fill in your saving throws, below.

11. Record the ‘to hit’ and ‘damage’ statistics for any weapons you think you might use. Your to hit bonus for a melee weapon is your BAB plus your Strength bonus, while you use your Dexterity bonus instead for any missile weapons. Your Strength bonus also adds to the damage of any melee weapon. Don’t forget your weapon specialization!

Class Abilities
Hit Dice: d10
Initiative Bonus: +1
Armor: Warriors may wear any armor.

Weapon Specialization: All warriors have a favored weapon with which they are particularly skilled. Your character receives a +1 to hit and +2 to damage while wielding that weapon.

Knacks: Over the course of their careers, warriors pick up several tricks which make them even more formidable opponents. See the Rules thread for more on Knacks.

Level: 1
XP: 0
BAB: +1
Saves:
Poison: 14
Breath Weapon: 17
Polymorph: 15
Spell: 17
Magic Item: 16

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Re: Characters (Generation)

#150 Post by MonkeyWrench »

Let me try again on that weapon specialization roll.
[1d6] = 3

Does the Knack count as my first level one or as an extra?

So I am making a secret for myself that Jonas knows as well another location?
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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Re: Characters (Generation)

#151 Post by Pulpatoon »

MonkeyWrench wrote:Let me try again on that weapon specialization roll.
[1d6] = 3

Does the Knack count as my first level one or as an extra?

So I am making a secret for myself that Jonas knows as well another location?
The generated Knack is your first level knack.

You may post the secret publicly, or pm it to zebediah and myself.

And, yeah, Staff is maybe not the most satisfying Weapon Spesh to have. Choose among the following: Spear, Longsword, Axe, or Bow.

Spear shows up twice, so if you choose that, say "heads or tails," to see which spear option you get.

Also, let me know what you do with that dragon scale you received.

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Re: Characters (Generation)

#152 Post by MonkeyWrench »

being from a poor town swords are not going to be high in stock so lets go for Spear.

and Heads.

How large is the dragon scale?
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Re: Characters (Generation)

#153 Post by Pulpatoon »

MonkeyWrench wrote:being from a poor town swords are not going to be high in stock so lets go for Spear.

and Heads.

How large is the dragon scale?
Where did you gain your skill at arms?

You always led the boar hunts.
Your Weapon Specialization class ability is with the Spear.
+2 Con

Let's say the scale is about the size of the span of your widespread hand, and quite sturdy. You could use it to hammer a nail into a board, if you wanted to. It's probably a relic from that kobold attack a couple generations ago, kept in the Castle, and awarded to you on some glorious occasion.

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Re: Characters (Generation)

#154 Post by MonkeyWrench »

hmm... I can't really decide on what to do with it. So I suppose Marcus wears it under his clothes so that it can protect his heart.
Life is a roller coaster, if you don't stop to enjoy it then you may as well not even ride.

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Re: Characters (Generation)

#155 Post by Pulpatoon »

Alright, if everyone is good with where their characters ended, I'll lock up this thread.

Tomorrow, I'll lock the Village thread. Then, I'll make my final edit on the results and present the "official" village in a new thread. I expect to make a few changes, but nothing to big, just making sure the pieces all fit together.

Then we'll get started on the actual adventure!

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