Greetings! Here's the idea:
What: A game for maybe 2-4 players, weekly turn rates subject to change, focusing on exploring the rules together through a (hopefully) shortish adventure. Possible extension into a larger game if there's enough enthusiasm and commitment all around.
Rules: We will try out the 1973 first draft of D&D, preserved in the 1979 lawsuit (what I think has been referred to as "Guidon D&D"). This means that combats will mostly use Chainmail rules, with the "d20 alternative" table used for certain types of combat.
Setting: The 1973-74 synopses and draft scripts for The Star Wars. You can read them all at the Starkiller section of StarWarz.com.
Caveats: You must understand that we will sometimes have to puzzle over what the rules are trying to indicate, and adjust accordingly (or, you have to at least be willing to let the ref do the puzzling, and to make experiments and mistakes here or there).
Some basic ideas that will be in use:
I've already got first dibs with Rex and Dicey for players (I'm quoting them so they'll get pinged about this thread).