Sully's Character

thirdkingdom
Post Reply
Message
Author
User avatar
sulldawga
Rider of Rohan
Rider of Rohan
Posts: 3809
Joined: Tue Jan 22, 2013 5:26 pm
Location: south of Boston, MA

Sully's Character

#1 Post by sulldawga »

Themon the Red
Race/Class/Level Warlock 1
XP 1,250/2,500
Alignment Neutral
XP Modifier 0
Max Level 14

== Attributes ==
STR 11
INT 12
WIS 12
DEX 16 (+2)
CON 10
CHA 13 (+1)

==Class abilities/ Background/Languages/Knacks/Skills ==

===Class Abilities===

Eldritch Blast. Warlocks can focus and fire the energy they siphon as a magical ray, but require time to recharge the needed power. Every time an eldritch blast is used, roll 1d6 in the subsequent round; the blast recharges and can be used again if the indicated range is rolled. Ex. A 1st-level warlock uses an eldritch blast. They may use it again once they roll a 1 on 1d6. Upon reaching 2nd level the blast recharges on a roll of 1-2. Eldritch blasts function as follows:
➢ Range of 60’.
➢ Requires a ranged attack roll to hit and can be used in lieu of a physical attack or spell.
➢ Inflicts 1d6 points of damage on the target with no saving throw. This damage increases as indicated on the table.
➢ Considered to be a magical weapon when determining what targets are affected.
➢ Cannot Cleave.

A warlock can increase the chance of recharge by spending hp. Each hp spent improves the chance by 1.The hp must be spent before rolling the recharge die, but the increased chance persists until it is recharged. Ex. A 1st-level warlock uses eldritch blast. Normally it would recharge on a roll of 1 in 6, but they want to improve those chances, and spend 2 hp to improve the odds to 1-3 in 6.The first roll is a 4, so it does not recharge. The following round the roll is a 3, so it does. At this point the recharge chance resets itself back to 1 in 6.

*Spellcasting. Can cast one 1st level spell per day. Does not need to prepare, but can cast from the following list:
First Level. detect magic, light (darkness), phantasmal force*, protection from evil, shield, sleep, wall of fog*.

*Invocation. Can use one invocation per day. Knows how to use:
Stoneskin. The warlock suffers half damage from all physical attacks for a number of rounds equal to their level. During this time their movement is reduced by half as their skin hardens and becomes
inflexible.
Slowing Blast. The target of the warlock’s eldritch blast must make a Save v. Spells or be slowed for 1d4 rounds. During this time their movement is halved and they act last in the initiative order.
Invocation.png
===Background===

Themon was a nondescript lad with few skills but he possessed an immense desire for power. Questions remain as to whether he's sold his soul for the power he's gained but no one doubts his desire for more!

===Languages===

Common

===Knacks===

Added Invocation. The warlock knows an additional invocation. This Knack can be selected multiple times, and each selection grants an additional invocation.

===Skills===

Magical Engineering

== Combat ==
AC 14
HP 5/5
HD 1d6
Movement Rate 120' (40')
Initiative Modifier
Attacks
*Primary Melee Attack: Sword (1d8) +0 to hit
*Secondary Melee Attack:
*Primary Ranged Attack: Crossbow (1d6), +2 to hit

Saves:
*Poison 13
*Wands 14
*Paralysis 13
*Breath 16
*Spells 13

== Equipment ==
*Money: 60 gp
*Encumbrance: 800 cn
*Readied:
**Sword (60 cn)
**Dagger (10 cn)
**Leather armor (200 cn)
**Crossbow (50 cn)
**Crossbow bolts

*Packed
**Backpack (0 of 400 cn available)
**Waterskin
**Lantern
**Rations, standard (7/7)
**Tinderbox
**4 sheets of paper plus quill and ink
**405 sp
Last edited by sulldawga on Mon May 13, 2024 1:47 am, edited 9 times in total.

User avatar
sulldawga
Rider of Rohan
Rider of Rohan
Posts: 3809
Joined: Tue Jan 22, 2013 5:26 pm
Location: south of Boston, MA

Re: Sully's Character

#2 Post by sulldawga »

Megshag
Race/Class/Level Goblin Mage 1
XP 0/2,180
Alignment Neutral
XP Modifier None
Max Level 9

== Attributes ==
STR 9
INT 10
WIS 10
DEX 9
CON 13 (+1)
CHA 16 (+1)

==Class abilities/ Background/Languages/Knacks/Skills ==

===Class Abilities===

*Goblins have infra-vision to 90’ and suffer a –1 penalty to attack rolls when above ground or exposed to bright lights (as a light spell or brighter) At 2nd level this vulnerability goes away, although they still dislike bright light.
*They are decent miners and can spot new or unusual stone construction – including traps or secret doors made of stone – on a roll of 1-3 in 8.
*1st-level goblins are small of stature, and unable to wield large weapons (effectively, they are limited to weapons dealing 1d6 points of damage or less).
*Cast spells as a sorcerer, without needing to memorize spells.
**At 1st level, can cast 2 first level spells per day, from the following list:
First level spells: charm person, floating disc, ventriloquism

===Background===

Megshag is a magus, young and unpracticed, but studying the arcane arts. He was apprenticed to Themon after the Warlock and his companions saved him from a zombie attack.

===Languages===

Common

===Knacks===
Cantrip. The character can expend small amounts of magical energy to accomplish basic tasks. The character may do so as often as desired and can produce the following general effects: shed light as a candle in a 5’ radius or extinguish a fire no larger than a torch or lantern; clean or dry a 25 sq. ft area; produce small gusts of wind or indistinct sounds; open or close unlocked and unbarred doors and windows; create a minor illusion no larger than man-size; change one’s basic appearance; etc. Generally, cantrips have a maximum range of 45’, and last for no more than one hour. It takes one round to cast a cantrip.

The caster can cast offensive cantrips as well. These minor spells can take any form, but all inflict untyped magical damage; a caster who tosses small balls of fire isn’t actually doing fire damage. Such spells have
a range of 25 feet and do 1d4 points of damage, or 60 feet and 1d2 points of damage. Both require a successful attack roll and the target does not get to make a saving throw.



===Skills===

== Combat ==
AC 10
HP 2/2
HD 1d6
Movement Rate 120' (40')
Initiative Modifier
Attacks
*Primary Melee Attack: Dagger (1d4)
*Secondary Melee Attack:
*Primary Ranged Attack: Dagger (1d4)

Saves:
*Poison 13
*Wands 14
*Paralysis 13
*Breath 16
*Spells 15

== Equipment ==
*Money: 5 gp
*Encumbrance: 394 of 400
*Readied:
*Dagger (10 cn)

*Packed
**Backpack (315 of 400 cn available)
**Waterskin
**1 wk iron rations
**50' rope
**6 torches
**Tinderbox
**2 vials holy water
**Wine (2 pints)
**1 bunch wolfsbane
**304 sp

Post Reply

Return to “The Redoubt of the Crocodile Kings (BX/OSE)”