Race/Class/Level Godborn:Tiefling 1
XP 1312/2500
Alignment Chaotic
Max Level 12
XP Bonus +5%
== Attributes ==
Attibute modifiers are as follows: 3 -3, 4-5 -2, 6-8 -1, 9-12 0, 13-15 +1, 16-17 +2, 18 +3
STR 12
INT 9
WIS 13 (+1)
DEX 13 (+1)
CON 13 (+1)
CHA 10
== Class Abilities/Background/Languages/Knacks/Skills ==
===Class Abilities===
* +1 reaction when treating with Chaotic creatures, -1 with Neutral, and -2 with Lawful.
* Cleave as a cleric.
* 30' infravision
* Divine intervention: Once per day, as an instant action during a round, a godborn can change any one 1d20 roll made within 5’ of them to either a “1” or a “20”. This range is increased by 5’ per Hit Die. Once it is used the godborn does not regain the use of this ability until they roll their level or higher on 1d20; this roll is made at the beginning of each subsequent day.
* Upon reaching 2nd level the aasimar may choose one of the following options:
► Hellish rebuke. Once per day, when injured with a melee attack or natural weaponry, the enemy who injured them suffers 1d4 points of damage as fiendish energy surges from the wound. This increases to 2d4 points of damage at 6th and 3d4 at 12th level. No to-hit roll is needed and no saving throw is allowed.
► Once per day the tiefling can cast darkness.
► Cast spook once per day.
► Once per day the tiefling can attempt to control undead, as a cleric of one half their level.
===Background===
Atticus is 5' 6", gaunt and completely bald (no body hair at all). His eyes are yellow with scaly patches around them. He was born in a small village near Deepwater. His mother was shunned for having dealings with dark forces (untrue). She died six months ago from a fever, so he left for Darkwater hoping for a better life.
Here is a picture:
===Languages===
Common,
===Knacks===
Apprentice Thief. Select four thief skills. The character can perform these as a 1st-level thief. They gain 1 point at each odd level and 2 points at each even level that can be spent to improve their chances of success.
*Disable 14+
*Sleight of Hand 13+
*Sneak 14+
*Spot 14+
===Skills===
Healing (15+)
== Combat ==
AC 15 (+1 from dex, +5 from armour).
HP 9/9
HD 1d8
Movement Rate 90' (30')
Initiative Modifier +1
Attacks
*Primary Melee Attack: Spear, 1d6 (+1 to-hit, 5’–20’ / 21’–40’ / 41’–60’ if thrown)
*Secondary Melee Attack: Dagger, 1d4 (+1 to-hit, range 5’–10’ / 11’– 20’ / 21’–30’if thrown)
*Primary Ranged Attack: Sling, +1 to-hit, d4, 5’–40’ / 41’–80’ / 81’–160’
Saves:
*Poison: 9
*Wands: 10
*Paralysis: 12
*Breath: 14
*Spells: 13
== Equipment ==
*Money: 12gp, 3sp
500gp to group funds
50gp left with factor
*Encumbrence (current/next tier):
*Readied:
** elven Chain armour (300 cn)
** elven Spear (30 cn)
**Dagger (10 cn)
**Short Bow (30 cn)
** Quiver & 20 arrows
**Long Sword (60 cn)
*Packed
**Backpack (140/400 cn filled)
**5 torches
**waterskin
**1 wk iron rations
**50' rope
== XP Awards==
13/02/24 1,250xp + 5% = 1,312xp