Shaidar's Character

thirdkingdom
Post Reply
Message
Author
User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 12409
Joined: Fri Apr 04, 2014 4:27 pm

Shaidar's Character

#1 Post by shaidar »

== Atticus ==

Race/Class/Level Godborn:Tiefling 1
XP 1312/2500
Alignment Chaotic
Max Level 12
XP Bonus +5%


== Attributes ==
Attibute modifiers are as follows: 3 -3, 4-5 -2, 6-8 -1, 9-12 0, 13-15 +1, 16-17 +2, 18 +3
STR 12
INT 9
WIS 13 (+1)
DEX 13 (+1)
CON 13 (+1)
CHA 10

== Class Abilities/Background/Languages/Knacks/Skills ==

===Class Abilities===

* +1 reaction when treating with Chaotic creatures, -1 with Neutral, and -2 with Lawful.
* Cleave as a cleric.
* 30' infravision
* Divine intervention: Once per day, as an instant action during a round, a godborn can change any one 1d20 roll made within 5’ of them to either a “1” or a “20”. This range is increased by 5’ per Hit Die. Once it is used the godborn does not regain the use of this ability until they roll their level or higher on 1d20; this roll is made at the beginning of each subsequent day.
* Upon reaching 2nd level the aasimar may choose one of the following options:
► Hellish rebuke. Once per day, when injured with a melee attack or natural weaponry, the enemy who injured them suffers 1d4 points of damage as fiendish energy surges from the wound. This increases to 2d4 points of damage at 6th and 3d4 at 12th level. No to-hit roll is needed and no saving throw is allowed.
► Once per day the tiefling can cast darkness.
► Cast spook once per day.
► Once per day the tiefling can attempt to control undead, as a cleric of one half their level.

===Background===

Atticus is 5' 6", gaunt and completely bald (no body hair at all). His eyes are yellow with scaly patches around them. He was born in a small village near Deepwater. His mother was shunned for having dealings with dark forces (untrue). She died six months ago from a fever, so he left for Darkwater hoping for a better life.

Here is a picture:
orm_medium_768.jpg
orm_medium_768.jpg (417.55 KiB) Viewed 4380 times

===Languages===

Common,

===Knacks===

Apprentice Thief. Select four thief skills. The character can perform these as a 1st-level thief. They gain 1 point at each odd level and 2 points at each even level that can be spent to improve their chances of success.

*Disable 14+
*Sleight of Hand 13+
*Sneak 14+
*Spot 14+

===Skills===

Healing (15+)

== Combat ==
AC 15 (+1 from dex, +5 from armour).
HP 9/9
HD 1d8
Movement Rate 90' (30')
Initiative Modifier +1
Attacks
*Primary Melee Attack: Spear, 1d6 (+1 to-hit, 5’–20’ / 21’–40’ / 41’–60’ if thrown)
*Secondary Melee Attack: Dagger, 1d4 (+1 to-hit, range 5’–10’ / 11’– 20’ / 21’–30’if thrown)
*Primary Ranged Attack: Sling, +1 to-hit, d4, 5’–40’ / 41’–80’ / 81’–160’

Saves:
*Poison: 9
*Wands: 10
*Paralysis: 12
*Breath: 14
*Spells: 13

== Equipment ==
*Money: 12gp, 3sp
500gp to group funds
50gp left with factor
*Encumbrence (current/next tier):
*Readied:
** elven Chain armour (300 cn)
** elven Spear (30 cn)
**Dagger (10 cn)
**Short Bow (30 cn)
** Quiver & 20 arrows
**Long Sword (60 cn)

*Packed
**Backpack (140/400 cn filled)
**5 torches
**waterskin
**1 wk iron rations
**50' rope


== XP Awards==
13/02/24 1,250xp + 5% = 1,312xp
Last edited by shaidar on Sun Feb 25, 2024 12:34 pm, edited 12 times in total.

User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 12409
Joined: Fri Apr 04, 2014 4:27 pm

Re: Shaidar's Character

#2 Post by shaidar »

Goblin Shaman

== Zugor ==
Race/Class/Level
XP 0/0
Alignment Neutral
XP Modifier +5%
Max Level 9

== Attributes == Attibute modifiers are as follows: 3 -3, 4-5 -2, 6-8 -1, 9-12 0, 13-15 +1, 16-17 +2, 18 +3
STR 12
INT 12
WIS 15 (+1)
DEX 14 (+1)
CON 13 (+1)
CHA 9

==Class abilities/ Background/Languages/Knacks/Skills ==

===Class Abilities===

*Goblins have infra-vision to 90’ and suffer a –1 penalty to attack rolls when above ground or exposed to bright lights (as a light spell or brighter) At 2nd level this vulnerability goes away, although they still dislike bright light.
*They are decent miners and can spot new or unusual stone construction – including traps or secret doors made of stone – on a roll of 1-3 in 8.
*1st-level goblins are small of stature, and unable to wield large weapons (effectively, they are limited to weapons dealing 1d6 points of damage or less).
*Can channel divinity as per a cleric. Three times per day at 1st level. They may do the following.
**Command/compel wolves, direwolves, hellhounds, and similar (use turn undead table, and HD of target).
**Track. Requires spilled blood or a personal possession, and each successful use allows the shaman to accurately track and follow their quarry for eight hours. For each eight hour period that has elapsed since the spoor has been left increase the HD target by 1 (if 24 hours have passed the channel roll is made against a 3 HD creature).
*As a follower of Luggrat the cleric can:
**Once per day, when goblins within 30' of the shaman have to make a morale check they gain a +1 bonus to the roll. If successful, they gain a +1 to hit and damage on their next attack.
**Once per day, if reduced to 0 hp, the shaman gains a number of hp equal to their level.
*Can begin to cast clerical spells, as a cleric, at 2nd level. Can cast one 1st level spell per day, drawn from the clerical spell list, plus speak w/animals.
*As a follower of Luggrat, the following spells are added to their repertoire:
1st sanctuary*
2nd entangle
3rd spiritual weapn
4th web
5th blink*

===Background===

*Follower of the She-wolf, Logua.

===Languages===

Common, Goblin

===Knacks===

God’s Chosen. The shaman’s deity has taken special interest in the shaman. They can cast one 1st-level spell at level 1. This is in effect a “bonus” spell; a 3rd-level shaman may cast three 1st-level spells per day. At level 5 they may cast an additional 2nd-level spell per day, and at level 9 they can cast an additional 3rd-level spell per day.

===Skills===

== Combat ==
AC AC is ascending, added to 10.
HP 4/4
HD 1d6
Movement Rate 90' (30')
Initiative Modifier 0
Attacks
*Primary Melee Attack: Warhammer (1d6)
*Secondary Melee Attack:
*Primary Ranged Attack:

Saves:
*Poison 11
*Wands 12
*Paralysis 14
*Breath 16
*Spells 15

== Equipment ==
*Money: 8 gp
*Encumbrance: 518 of 600
*Readied:
**Chain armor (400 cn)
**War hammer (30 cn)

*Packed
**Backpack (322 of 400 cn available)
**6 torches
**Tinderbox
**1 wk iron rations
**2 small sacks (capacity 200 cn each)
**Holy fang of Logua

Post Reply

Return to “The Redoubt of the Crocodile Kings (BX/OSE)”