UE Issue #4 Prelude: Montage

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Leitz
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Re: UE Issue #4 Prelude: Montage

#41 Post by Leitz »

Rex wrote: Mon May 15, 2023 4:53 pm Thanks, so he managed to escape the grapple?
Yup, but that was his action. We can keep going, or??? If you want to keep going, KL's Dex is 20, and his init roll is:
Initiative [_3d6]=(6+5+4)=15

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Re: UE Issue #4 Prelude: Montage

#42 Post by Rex »

I am at work so can't use the roller until after work.

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Re: UE Issue #4 Prelude: Montage

#43 Post by Leitz »

Rex wrote: Mon May 15, 2023 6:39 pm I am at work so can't use the roller until after work.
If you want, KL can repeat the exercise in a limited test environment. The exercise would focus on KL grabbing, moving, and holding (no squeeze). Grimm would work on defending; not being grabbed, training his reflexes to immediatly push out (in case he's grabbed by a weaker opponent), and then a full Martial Escape. The focus would be building each character's subconscious skills; KL on offense and Grimm on defense.

If that sounds interesting to you, I'll do up several rolls for Grimm to respond to. You can roll when you can, and we can talk about the results. Sound good?

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Re: UE Issue #4 Prelude: Montage

#44 Post by Rex »

Sure

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Re: UE Issue #4 Prelude: Montage

#45 Post by Leitz »

Let's see if this helps. KL has a standard OCV of 6, with -1 for Grab and +2 for CSLs; ending in a 7. With a Casual Str (1/2 Str) of 3d6, you'd have to roll an 18 just to tie Grab #3 or to beat Grab #6. Since you have to beat the Grab body, you'll need to use your full Str and Martial Escape on most of these.

Grab #2, 8 Body
Initiative [_3d6]=(2+2+5)=9
Grab Attack 7 OCV [_3d6]=(2+6+1)=9
Grab STR [_6d6]=(6+4+6+3+5+4)=28


Grab #3, 6 Body
Initiative [_3d6]=(6+3+5)=14
Grab Attack 7 OCV [_3d6]=(6+2+6)=14
Grab STR [_6d6]=(1+6+5+6+1+4)=23


Grab #4, 7 Body
Initiative [_3d6]=(3+1+1)=5
Grab Attack 7 OCV [_3d6]=(2+5+2)=9
Grab STR [_6d6]=(2+3+2+2+4+6)=19


Grab #5, 7 Body
Initiative [_3d6]=(1+4+2)=7
Grab Attack 7 OCV [_3d6]=(2+6+6)=14
Grab STR [_6d6]=(4+3+3+6+1+6)=23


Grab #6, 5 Body
Initiative [_3d6]=(4+2+6)=12
Grab Attack 7 OCV [_3d6]=(1+4+5)=10
Grab STR [_6d6]=(1+5+2+4+4+2)=18


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Re: UE Issue #4 Prelude: Montage

#47 Post by Leitz »

Results from Grim's rolls.
RoundGrab BodyEscape BodyResult
289Escape
369Escape
478Escape
575Held
656Escape

Using the rolls above, what if KL grabbed with his regular STR of 15? Using just the first three dice of the previous rolls for KL and Grimm.
RoundGrab BodyEscape BodyResult
254Held
332Held
432Held
531Held
623Escape as 0 Phase

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Re: UE Issue #4 Prelude: Montage

#48 Post by Rex »

Would he have escaped more often on the second chart if I rolled better (none of my 9d6 rolls were even average)?

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Re: UE Issue #4 Prelude: Montage

#49 Post by Leitz »

Rex wrote: Tue May 16, 2023 3:06 pm Would he have escaped more often on the second chart if I rolled better (none of my 9d6 rolls were even average)?
Your rolls stink, what did you do to anger the dice roller? Okay, here are the notes, paraphrased from page 387.
1. The Grabee must BEAT the Body roll of the Grabber. Thus with 1/2 of your 30 Str, vs KL's 15 Str, either you have to roll a little better than average, or KL has to roll a little worse.
2. However, you get 1/2 your Str bonus for Martial Escape, so all you have to do is start rolling average, and you'll escape a 15 Str grab most of the time.

gurusql needs to chime in on how you get an extra 1.5d6; I can't remember how it's done here. I thought it was 1d6 + 1d3, but that's just a guess.

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Re: UE Issue #4 Prelude: Montage

#50 Post by Rex »

I am almost always a crappy roller on here. I figured it was my rolling anyways.

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Re: UE Issue #4 Prelude: Montage

#51 Post by gurusql »

Leitz wrote: Tue May 16, 2023 3:21 pm
Rex wrote: Tue May 16, 2023 3:06 pm Would he have escaped more often on the second chart if I rolled better (none of my 9d6 rolls were even average)?
Your rolls stink, what did you do to anger the dice roller? Okay, here are the notes, paraphrased from page 387.
1. The Grabee must BEAT the Body roll of the Grabber. Thus with 1/2 of your 30 Str, vs KL's 15 Str, either you have to roll a little better than average, or KL has to roll a little worse.
2. However, you get 1/2 your Str bonus for Martial Escape, so all you have to do is start rolling average, and you'll escape a 15 Str grab most of the time.

gurusql needs to chime in on how you get an extra 1.5d6; I can't remember how it's done here. I thought it was 1d6 + 1d3, but that's just a guess.
The Martial Escape cannot be used on the Casual STR escape since Casual STR is a 0 phase action and Martial Escape is 1/2 action. However if you ever need BODY on a half die, it is 0 BODY unless you roll a "6" then it is 1 BODY. Not important to this discussion, but STUN/BODY on a half die is 1-2 = 1 STUN / 0 BODY, 3-4 = 2 STUN / 0 BODY, 5 = 3 STUN / 0 BODY and 6 = 3 STUN / 1 BODY.

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