Chapter 15: The Slime God
Re: Chapter 15: The Slime God
Maskelyn
Maskelyn watches from the lip of the crevasse, pacing and fidgeting. If he sees any sign of Slimy, he'll call a warning.
Maskelyn watches from the lip of the crevasse, pacing and fidgeting. If he sees any sign of Slimy, he'll call a warning.
FA FO
Re: Chapter 15: The Slime God
Realm of the Slime God, Forbidden Island of Xygax the Wizard, Land of One Thousand Towers
Nightfall. Sunday, April 15th, 912 CY
In the blighted domain of the Slime God, under cover of night, the adventurers creep toward the towering precipice of the vast, slime-coated impact crater of the fallen star!
Draupadi and Mungo dare descend into it on ropes. Both are nearly blind from darkness by the time they reach its deep-shadowed bottom.
Suddenly, before Mungo can begin his holy ritual of warding, from out of the riven crevasse below comes the wet gurgling of the hideous Slime God! (at "!") In the direction of the spine-tingling sound, Mungo's mole-vision detects no warmth!
Actions?!
Map:
Behind the DM Screen:
PC Status:
PC Magic:
Player Resources:
Nightfall. Sunday, April 15th, 912 CY
In the blighted domain of the Slime God, under cover of night, the adventurers creep toward the towering precipice of the vast, slime-coated impact crater of the fallen star!
Draupadi and Mungo dare descend into it on ropes. Both are nearly blind from darkness by the time they reach its deep-shadowed bottom.
Suddenly, before Mungo can begin his holy ritual of warding, from out of the riven crevasse below comes the wet gurgling of the hideous Slime God! (at "!") In the direction of the spine-tingling sound, Mungo's mole-vision detects no warmth!
Actions?!
Map:
Behind the DM Screen:
PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 24/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 30/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 3/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 3/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 30/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 3/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 3/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
PC Magic:
None currently.
Player Resources:
Re: Chapter 15: The Slime God
Draupadi
Draupadi will lite her torch. "We need light down here."
Draupadi will lite her torch. "We need light down here."
- ChubbyPixie
- Rider of Rohan
- Posts: 6112
- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 15: The Slime God
"Wait... if it's down in that hole, and we seal up the hole... why would we need to seal the other doors? What if there are other exits from down there? Don't we want to call it up here, then seal it in this cave? In which case, we'd call it out, run to an exit and seal it, then run around to the other exit, sneak back in, seal this hole, then run for the exit again and seal it? It seems complicated..." says Fiefo, a puzzled look on his rat-face. "I'm not good at planning."
Re: Chapter 15: The Slime God
Maskelyn
Maskelyn zips down the rope and hurries to edge of the hole. He doesn't hesitate, but casts Darkness over the opening Sphaera tenebrarum! Afterward, he scrambles back up the rope.
Inferno: I know this may take multiple rounds. Maskelyn is working as quickly as he can.
Maskelyn zips down the rope and hurries to edge of the hole. He doesn't hesitate, but casts Darkness over the opening Sphaera tenebrarum! Afterward, he scrambles back up the rope.
Inferno: I know this may take multiple rounds. Maskelyn is working as quickly as he can.
FA FO
Re: Chapter 15: The Slime God
Mungo
By Wells and Verne, something ugly this way comes! And I'm pretty sure we all have a pretty good guess what it is! The septuagenarian moleman works on creating and completing the magical glyph as quickly as possible. It's a symbol of a holy earthworm forming a sacred spiral. He'd like to add more details, such as the band thing earthworks have and the rings around the body-- but there's no time! He chants,
In brightest day,
In blackest night,
No evil shall escape thy sight.
Let those who worship evil's might
Beware thy power…
Glyph of Warding's light!
For some reason the cleric gets a brief mental image of a lantern. A green one.
By Wells and Verne, something ugly this way comes! And I'm pretty sure we all have a pretty good guess what it is! The septuagenarian moleman works on creating and completing the magical glyph as quickly as possible. It's a symbol of a holy earthworm forming a sacred spiral. He'd like to add more details, such as the band thing earthworks have and the rings around the body-- but there's no time! He chants,
In brightest day,
In blackest night,
No evil shall escape thy sight.
Let those who worship evil's might
Beware thy power…
Glyph of Warding's light!
For some reason the cleric gets a brief mental image of a lantern. A green one.
PCs
Re: Chapter 15: The Slime God
Realm of the Slime God, Forbidden Island of Xygax the Wizard, Land of One Thousand Towers
Nightfall. Sunday, April 15th, 912 CY
In the darkness, Mungo chants the sacred prayer of Hell Jhor D’Ann, inscribed for all time upon the holy illuminated manuscripts of an esoteric and nigh-heretical sect of Vernes and Wells.
Meanwhile, Maskelyn rides the rope down as Draupadi strikes a torch.
Its blazing light suddenly reveals the gigantic bloated eye of the Slime God, peering through the crevasse!
Mungo completes the warding, magically sealing the crater-rift against all trespass!
The Slime God seemingly recognizes the glyph, perhaps recalling the one that had imprisoned it for its intergalactic descent.
Then the vast, bubbling immensity from another world gurgles, "I am the God of all slime, including you alien things of mucilaginous innards. You must obey me. Now erase that glyph."
(Mungo, please Save vs Spells to resist. Wisdom modifiers count. Good luck!)
Actions?!
Map:
Behind the DM Screen:
PC Status:
PC Magic:
Player Resources:
Nightfall. Sunday, April 15th, 912 CY
In the darkness, Mungo chants the sacred prayer of Hell Jhor D’Ann, inscribed for all time upon the holy illuminated manuscripts of an esoteric and nigh-heretical sect of Vernes and Wells.
Meanwhile, Maskelyn rides the rope down as Draupadi strikes a torch.
Its blazing light suddenly reveals the gigantic bloated eye of the Slime God, peering through the crevasse!
Mungo completes the warding, magically sealing the crater-rift against all trespass!
The Slime God seemingly recognizes the glyph, perhaps recalling the one that had imprisoned it for its intergalactic descent.
Then the vast, bubbling immensity from another world gurgles, "I am the God of all slime, including you alien things of mucilaginous innards. You must obey me. Now erase that glyph."
(Mungo, please Save vs Spells to resist. Wisdom modifiers count. Good luck!)
Actions?!
Map:
Behind the DM Screen:
PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 24/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 30/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 3/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 3/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 30/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 3/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 3/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
PC Magic:
None currently.
Player Resources:
Re: Chapter 15: The Slime God
Draupadi
"Help us get out of here."
She moves to climb a rope, "Mungo, you first I have the torch."
"Help us get out of here."
She moves to climb a rope, "Mungo, you first I have the torch."
Re: Chapter 15: The Slime God
From the distance, Finver's dwarven face is frozen in astonishment. He struggles at first with mumbling but eventually the dwarf is able to articulate the Moleman cleric's chant phrase by phrase responsively:
In brightest day...
In blackest night...
No evil shall escape yer sight.
Let those who worship evil's might...
Beware yer power…
Glyph of Warding's light!
He moves cautiously towards the edge (at half normal speed
In brightest day...
In blackest night...
No evil shall escape yer sight.
Let those who worship evil's might...
Beware yer power…
Glyph of Warding's light!
He moves cautiously towards the edge (at half normal speed
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
Re: Chapter 15: The Slime God
Maskelyn
Shaddup, Jelly Belly! Maskelyn's tone is as sassy as ever, but he's clearly terrified. He doesn't hesitate, but casts Darkness over the opening. Sphaera tenebrarum!
Shaddup, Jelly Belly! Maskelyn's tone is as sassy as ever, but he's clearly terrified. He doesn't hesitate, but casts Darkness over the opening. Sphaera tenebrarum!
FA FO
- redwarrior
- Ranger Lord
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- Joined: Wed Mar 13, 2019 1:07 am
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Re: Chapter 15: The Slime God
Connak continues to let the magic people do magic things. He scans, on the lookout for anything trying to sneak up on them.
Re: Chapter 15: The Slime God
By Wells and Verne, I think he Saved!
Antoine de Saint-Exupery: “If you want to build a ship, don’t drum up people together to collect wood and don’t assign them tasks and work, but rather teach them to long for the endless immensity of the sea.”
Re: Chapter 15: The Slime God
PCs
Re: Chapter 15: The Slime God
Draupadi
Draupadi follows Mungo up. "Whichever entrance is closer."
Draupadi follows Mungo up. "Whichever entrance is closer."
-
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Re: Chapter 15: The Slime God
Ko-Nan seethes at the trickery and sorcery. He waits hungrily at the edge of the darkness for a skull to cleave!
Re: Chapter 15: The Slime God
Realm of the Slime God, Forbidden Island of Xygax the Wizard, Land of One Thousand Towers
Nightfall. Sunday, April 15th, 912 CY
Mungo resists the insidious psionic call of the Slime God to share unholy communion!
Then Maskelyn summons a veil of darkness, mercifully hiding its great, bulbous eye!
Draupadi, Maskelyn and Mungo take hold of the rope and, at Fiefo's urging, their friends pull them out of the vast impact crater of the fallen star! The adventurers race around the blighted mound that houses the caverns of the Slime God, moving toward the nearest cave mouth, the northern one!
As it appears in Draupadi's torchlight, suddenly, the gigantic twin horrors from the slime pit (S1, S2) emerge from its black maw!
Actions?!
Map Detail:
Map:
1 square = 10 feet. Cavern interior is from memory
Behind the DM Screen:
PC Status:
PC Magic:
Player Resources:
Nightfall. Sunday, April 15th, 912 CY
Mungo resists the insidious psionic call of the Slime God to share unholy communion!
Then Maskelyn summons a veil of darkness, mercifully hiding its great, bulbous eye!
Draupadi, Maskelyn and Mungo take hold of the rope and, at Fiefo's urging, their friends pull them out of the vast impact crater of the fallen star! The adventurers race around the blighted mound that houses the caverns of the Slime God, moving toward the nearest cave mouth, the northern one!
As it appears in Draupadi's torchlight, suddenly, the gigantic twin horrors from the slime pit (S1, S2) emerge from its black maw!
Actions?!
Map Detail:
Map:
1 square = 10 feet. Cavern interior is from memory
Behind the DM Screen:
PC Status:
Connak: Cat-Man Fighter/Thief 3/4: Move: 9", AC: 5, HP: 24/24
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 30/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 3/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
Draupadi: Human Cleric 5: Move: 9", AC: 2, HP: 41/41, Spells: 5/5 1st lvl, 5/5 2nd lvl, 2/2 3rd lvl
Fiefo LeBratt: Rat-Man Fighter 4: Move: 9", AC: 1, HP: 29/29
Finver Karstlander: Dwarven Fighter 4: Move 6", AC: 2(1), HP: 30/35
Ko-Nan: Human Barbarian 4: Move: 12", AC: 4, HP: 51/51
Maskelyn: Gnome Illusionist 4: Move: 9", AC: 7, HP: 18/18, Spells: 2/3 1st lvl, 2/2 2nd lvl
Mungo: Mole-Man Cleric 5: Move: 9", AC: 7, HP: 39/39, Spells: 3/5 1st lvl, 5/5 2nd lvl, 1/2 3rd lvl
PC Magic:
None currently.
Player Resources:
Re: Chapter 15: The Slime God
Draupadi
"Try and keep them off me as I get the ward in place."
She will allow the others to engage the horrors and then cast the ward on the opening.
"Try and keep them off me as I get the ward in place."
She will allow the others to engage the horrors and then cast the ward on the opening.
- redwarrior
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Re: Chapter 15: The Slime God
Connak moves forward and engages one of the pods with his (magical) saber, striking true!
Saber THAC0 18 [1d20+3]=19+3=22 Damage [1d8+4]=2+4=6
Saber THAC0 18 [1d20+3]=19+3=22 Damage [1d8+4]=2+4=6
- ChubbyPixie
- Rider of Rohan
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- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 15: The Slime God
Caught up in Connak's martial enthusiam, Fiefo charges to the attack as well. Halfway there he wonders what the hell he thinks he's doing, but is too embarrassed to stop:
Attack with Scimitar (THAC0 17): To Hit: [1d20+1]=15+1=16 Damage, s/M/L: [1d8]=5
Attack with Scimitar (THAC0 17): To Hit: [1d20+1]=15+1=16 Damage, s/M/L: [1d8]=5