Barrow Mounds: A Clamour of Harpies.
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Re: Barrow Mounds: A Clamour of Harpies.
Jorly feints and dodges the ripping claws of the wounded Harpy. He first tries to use his great speed to flank the monster and attack from the rear - unsuccessfully. Not one to be easily discouraged he takes advantage of his position - which is just perfect for a Scorpions Sting maneuver. Quick as the wing of a hummingbird, he leaps up and strikes with a devastating kick to it's skull!
Open Hand Attack [1d20]=8; Damage S/M/L: [1d3]=1
Rear Attack Chance (15%) [1d100]=69
Open Hand Attack [1d20]=20; Damage S/M/L: [1d3]=2
Open Hand Attack [1d20]=8; Damage S/M/L: [1d3]=1
Rear Attack Chance (15%) [1d100]=69
Open Hand Attack [1d20]=20; Damage S/M/L: [1d3]=2
Re: Barrow Mounds: A Clamour of Harpies.
Assault on the Harpies Lair.
Another critical round. Fydmar knocked unconscious falls prone, adding to the pile of bodies that are mounding up on the rubble. Durgo shivers under the seductive touch but then the battle rage and downed comrades shake the young warrior to his senses. He is not persuaded by the Harpy crone and answers he call with a thrust of his sword. -4hp.
The Harpy Matriarch, Vultrix gets assailed by Moriartus' magic missiles and Cadeweed's poison darts. She visibly staggers, clutching her neck where a Mongrelman flechette sticks into her jugular. combined -10hp + save vs poison..
Her hardy constitution not enough to withstand the concoction coursing her veins, she crumples under a covering of black wings.
Jorly springs in to action, high kicking the Harpy he melees with a bone crunching kick. The critical toe-poke in a nerve sensitive spot causes a stunning blow, -5hp and another bird bites the dust. hit roll is +5 more than needed so stuns opponent.
Dougal alone embraces his fate. The Harpy enticing him lifts him off his feet, taking him under his arms and with the lair about to be overrun and the Matriarch falling, any harpy morale is just gone. She flies the nest, rising up with the ranger to the top of the shaft. Reaching there she takes an arrow through a wing which though is only a minor injury, threatens her ability to fly away encumbered by the sedated Dougal. -3hp. She flits to one side and the ranger dangles precariously in one claw. It is a long way down for him to drop.
The last standing harpy is about to fly too when suddenly her head is lopped off. A big meaty battleaxe cleaves her in half. "Bitch" Jake of the twins declares, coming to his senses in the midst of the mayhem.
next actions please.
Another critical round. Fydmar knocked unconscious falls prone, adding to the pile of bodies that are mounding up on the rubble. Durgo shivers under the seductive touch but then the battle rage and downed comrades shake the young warrior to his senses. He is not persuaded by the Harpy crone and answers he call with a thrust of his sword. -4hp.
The Harpy Matriarch, Vultrix gets assailed by Moriartus' magic missiles and Cadeweed's poison darts. She visibly staggers, clutching her neck where a Mongrelman flechette sticks into her jugular. combined -10hp + save vs poison..
Her hardy constitution not enough to withstand the concoction coursing her veins, she crumples under a covering of black wings.
Jorly springs in to action, high kicking the Harpy he melees with a bone crunching kick. The critical toe-poke in a nerve sensitive spot causes a stunning blow, -5hp and another bird bites the dust. hit roll is +5 more than needed so stuns opponent.
Dougal alone embraces his fate. The Harpy enticing him lifts him off his feet, taking him under his arms and with the lair about to be overrun and the Matriarch falling, any harpy morale is just gone. She flies the nest, rising up with the ranger to the top of the shaft. Reaching there she takes an arrow through a wing which though is only a minor injury, threatens her ability to fly away encumbered by the sedated Dougal. -3hp. She flits to one side and the ranger dangles precariously in one claw. It is a long way down for him to drop.
The last standing harpy is about to fly too when suddenly her head is lopped off. A big meaty battleaxe cleaves her in half. "Bitch" Jake of the twins declares, coming to his senses in the midst of the mayhem.
Re: Barrow Mounds: A Clamour of Harpies.
The monk crits and stuns, Durgo saves, Vultrix doesn't, another Harpy slain.
I think you have done this against the odds!
Moriartus. 5/10 Unseen Servant active.
Cadeweed 6/12
Fydmar 0/8,
Durgo 4/10
Dougal 7/15
Conmhaol the hound. 6/8
Jorly 6/9
Rickford 2/8
Duval. 1/6
Two-Birds. 11/11. Spells: Shillelagh.
actions from Jorly, Cadeweed, Durgo, Moriartus.
Edited to contain the battle so far:
I think you have done this against the odds!
Moriartus. 5/10 Unseen Servant active.
Cadeweed 6/12
Fydmar 0/8,
Durgo 4/10
Dougal 7/15
Conmhaol the hound. 6/8
Jorly 6/9
Rickford 2/8
Duval. 1/6
Two-Birds. 11/11. Spells: Shillelagh.
actions from Jorly, Cadeweed, Durgo, Moriartus.
Edited to contain the battle so far:
Last edited by Spearmint on Mon Oct 10, 2022 3:55 pm, edited 2 times in total.
- Quonundrum
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Re: Barrow Mounds: A Clamour of Harpies.
Moriartus
Nice clutches with the blowgun and stun!
His perception of time slows dramatically as the harpy matriarch collapses along with the morale of the nest. Hoping that the charm effect was also lifted from Jake, he utters the command word to cancel the Light spell blinding the fighter. His mind smoothly ticks like the cogs of a watch into the incantation of a Magic Missile against the fleeing harpy.
Magic Missile: [2d4+2]=8+2=10
1st level spell retention (17): [4d6+1]=12+1=13
Nice clutches with the blowgun and stun!
His perception of time slows dramatically as the harpy matriarch collapses along with the morale of the nest. Hoping that the charm effect was also lifted from Jake, he utters the command word to cancel the Light spell blinding the fighter. His mind smoothly ticks like the cogs of a watch into the incantation of a Magic Missile against the fleeing harpy.
Magic Missile: [2d4+2]=8+2=10
1st level spell retention (17): [4d6+1]=12+1=13
Last edited by Quonundrum on Mon Oct 10, 2022 2:05 am, edited 1 time in total.
Re: Barrow Mounds: A Clamour of Harpies.
Cadeweed
With Vultrix at least temporarily down for the count, Cadeweed will pull out his net. He originally thought about capturing one of the twins, but with them appearing to be free of the charm he will pivot and try to set up the net to catch or at least slow the fall of the ranger, Dougal.
With Vultrix at least temporarily down for the count, Cadeweed will pull out his net. He originally thought about capturing one of the twins, but with them appearing to be free of the charm he will pivot and try to set up the net to catch or at least slow the fall of the ranger, Dougal.
Re: Barrow Mounds: A Clamour of Harpies.
Sorry to say, unless I am wrong, but that is not a spell that you currently know. Not according to your character sheet.he is prepared to invoke a Feather Fall spell on the ranger,
- Quonundrum
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Re: Barrow Mounds: A Clamour of Harpies.
Ack. You're correct. I was conflating different spell lists. A previous update got that idea stuck in my head.
The bandaged harpy screams from the alcove opposite and launches herself in flight to try and snatch the mage, intent on grabbing him by the shoulders and lift him off the ground to test his feather fall ability. He manages to duck and leaves her to grouse, she flies away up the shaft.
Re: Barrow Mounds: A Clamour of Harpies.
Durgo
Durgo puts his blade through the matriarch for good measure unless he's called off. He kind of wonders if he pissed himself but shakes the thought away. He scans for threats if any.
[1d20+1]=16+1=17, S/M dmg [1d8+3]=6+3=9, L dmg [1d12+3]=4+3=7
If none spotted.
He grabs his lantern, wipes his sword and sheaths it. He grabs up Fydmar and pull him to safety to be bandaged up signaling for Two birds or any healer to assist.
Durgo puts his blade through the matriarch for good measure unless he's called off. He kind of wonders if he pissed himself but shakes the thought away. He scans for threats if any.
[1d20+1]=16+1=17, S/M dmg [1d8+3]=6+3=9, L dmg [1d12+3]=4+3=7
If none spotted.
He grabs his lantern, wipes his sword and sheaths it. He grabs up Fydmar and pull him to safety to be bandaged up signaling for Two birds or any healer to assist.
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Re: Barrow Mounds: A Clamour of Harpies.
Jorly scans the battlefield, and with no foe in sight, lends aid to any that have fallen near him.
- Karaunios
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Re: Barrow Mounds: A Clamour of Harpies.
Is Dougal still charmed? Since the Mother Harpy is now dead and it was her who charmed him IIRC...
Re: Barrow Mounds: A Clamour of Harpies.
Assault on the Harpies Lair.
Dougal failed vs the touch of the Harpy carrying him away.
Despite valiant attempts to bring her crashing to the ground, Duval's arrows go wide. The Harpy staggering in flight, encumbered by the heavy but docile ranger. Right at the limit of his range, Moriartus invokes a bullseye cast, his Magic Missile striking the Harpy between her shoulders. -10hp. Weakened she does plummet, but not before she releases Dougal, dropping him from the shaft height to fall below. The Harpy herself crash lands at the feet of Rickford and between him and the wolfhound, she is quickly despatched. -7hp.
Rickford's dual wield [1d20-1]=17-1=16[1d6+1]=3+1=4[1d20-3]=5-3=2[1d6+1]=3+1=4Conmhaol bites [1d20]=15[1d6]=3
Dougal
He screams, flaps hands wildly and somersaults, going head over kilt and spreadeagled ...
Below, Cadeweed has invoked his own casting. Unfurling his Mongrelmen Entangling Net . The ball of spider silk and creeper vine threads, thrown to quickly spread out and a shout given for comrades to grab and hold a corner each.
I will use Cadeweed's Find/Remove/Create Traps skill ability as he practised this during his downtime so as to specialise in Snares & Nets, using this to cast the net quickly so that folks can attempt to grab hold. F/R traps% is not on your sheet but should show 30%.
Cadeweed traps: [1d100]=17
Cadeweed successfully spreads the net out, for reaching comrades to try and take hold before Dougal hits the ground.
Two-Birds, Durgo, Jorly, Jake, Ben: Grab a corner of the net vs 12: [1d20]=18[1d20]=10[1d20]=11[1d20]=14[1d20-4]=3-4=-1 only two comrades can grab a portion of the net in time with Cadeweed.
resolution: disregard -1HD of damage per extra holder if successfully snaring him.
Dougal tumbles, once more embracing imminent doom. The net below only covers a quarter of the floor area, have they positioned themselves underneath him to brace his fall?
vs 25% [1d100]=7 Dougal falls into the net rather than splattering upon the ground. actually a 10x10'ft net covers 1/16th the area of a 40x40'ft area, rounded up equates to vs 7% ...!
However falling from such a height, a net held at waist high only cushions your fall to the minimal level. The ranger hits rock bottom, mentally and physically.
the shaft is 60'ft high, damage 6d6 reduced by net bonus to 4d6
Dougal: Entangling net [4d6]=15 no net [6d6]=24
Dougal wears Chainmail, bonus allocated to reduce damage vs Crushing Blow +4hp
Dougal, caught in the net, still splatters upon the ground, incurring a modified total of -11hp damage. It puts him on -4hp negative, bleeding out but still alive!
House-keeping: I trawled the archives and character sheets to make notes of healing spells and abilities, use of 1st Aid kits. I have amended Cadeweed +2hp as he received a 1st aid dressing from Two-Birds that was one point initially and extra two points over the following hours which I didn't add on the following day. Other 1st Aid kits carried by TB where used after the ghoul encounter and Dougal used his upon himself in the mound.
You still have 3 x healing potions on Cadeweed's, Durgo's and Fydmar's sheet and as far as I can tell, none have been used. Each person also has a 1st Aid kit and Moriartus has one listed too.
Current status:
Moriartus. 5/10 Unseen Servant active.
Cadeweed 8/12
Fydmar 0/8,
Durgo 4/10
Dougal -4/15
Conmhaol the hound. 6/8
Jorly 6/9
Rickford 2/8
Duval. 1/6
Two-Birds. 11/11. Spells: Shillelagh.
I would be fine actioning a party triage, using the potions (healing as rolled) and kits (+2hp), on the most injured and killing the stunned and sleeping harpies. Doing so can resolve the group as below. please deduct all healing potions and 1st Aid Kits from inventory.
Healing potions used Dougal, Fydmar, Durgo [2d4+2]=3+2=5 [2d4+2]=4+2=6 [2d4+2]=8+2=10
Moriartus. 7/10
Cadeweed 10/12
Fydmar 6/8,
Durgo 10/10
Dougal 3/15
Conmhaol the hound. 6/8
Jorly 6/9
Rickford 2/8
Duval. 3/6
Two-Birds. 11/11. Spells: Shillelagh.
If that is okay, we can progress with all the team, Ben & Jake included, either at the top or bottom of the shaft.
actions and comments please.
Dougal failed vs the touch of the Harpy carrying him away.
Despite valiant attempts to bring her crashing to the ground, Duval's arrows go wide. The Harpy staggering in flight, encumbered by the heavy but docile ranger. Right at the limit of his range, Moriartus invokes a bullseye cast, his Magic Missile striking the Harpy between her shoulders. -10hp. Weakened she does plummet, but not before she releases Dougal, dropping him from the shaft height to fall below. The Harpy herself crash lands at the feet of Rickford and between him and the wolfhound, she is quickly despatched. -7hp.
Rickford's dual wield [1d20-1]=17-1=16[1d6+1]=3+1=4[1d20-3]=5-3=2[1d6+1]=3+1=4Conmhaol bites [1d20]=15[1d6]=3
Dougal
He screams, flaps hands wildly and somersaults, going head over kilt and spreadeagled ...
Below, Cadeweed has invoked his own casting. Unfurling his Mongrelmen Entangling Net . The ball of spider silk and creeper vine threads, thrown to quickly spread out and a shout given for comrades to grab and hold a corner each.
I will use Cadeweed's Find/Remove/Create Traps skill ability as he practised this during his downtime so as to specialise in Snares & Nets, using this to cast the net quickly so that folks can attempt to grab hold. F/R traps% is not on your sheet but should show 30%.
Cadeweed traps: [1d100]=17
Cadeweed successfully spreads the net out, for reaching comrades to try and take hold before Dougal hits the ground.
Two-Birds, Durgo, Jorly, Jake, Ben: Grab a corner of the net vs 12: [1d20]=18[1d20]=10[1d20]=11[1d20]=14[1d20-4]=3-4=-1 only two comrades can grab a portion of the net in time with Cadeweed.
resolution: disregard -1HD of damage per extra holder if successfully snaring him.
Dougal tumbles, once more embracing imminent doom. The net below only covers a quarter of the floor area, have they positioned themselves underneath him to brace his fall?
vs 25% [1d100]=7 Dougal falls into the net rather than splattering upon the ground. actually a 10x10'ft net covers 1/16th the area of a 40x40'ft area, rounded up equates to vs 7% ...!
However falling from such a height, a net held at waist high only cushions your fall to the minimal level. The ranger hits rock bottom, mentally and physically.
the shaft is 60'ft high, damage 6d6 reduced by net bonus to 4d6
Dougal: Entangling net [4d6]=15 no net [6d6]=24
Dougal wears Chainmail, bonus allocated to reduce damage vs Crushing Blow +4hp
House-keeping: I trawled the archives and character sheets to make notes of healing spells and abilities, use of 1st Aid kits. I have amended Cadeweed +2hp as he received a 1st aid dressing from Two-Birds that was one point initially and extra two points over the following hours which I didn't add on the following day. Other 1st Aid kits carried by TB where used after the ghoul encounter and Dougal used his upon himself in the mound.
You still have 3 x healing potions on Cadeweed's, Durgo's and Fydmar's sheet and as far as I can tell, none have been used. Each person also has a 1st Aid kit and Moriartus has one listed too.
Current status:
Moriartus. 5/10 Unseen Servant active.
Cadeweed 8/12
Fydmar 0/8,
Durgo 4/10
Dougal -4/15
Conmhaol the hound. 6/8
Jorly 6/9
Rickford 2/8
Duval. 1/6
Two-Birds. 11/11. Spells: Shillelagh.
I would be fine actioning a party triage, using the potions (healing as rolled) and kits (+2hp), on the most injured and killing the stunned and sleeping harpies. Doing so can resolve the group as below. please deduct all healing potions and 1st Aid Kits from inventory.
Healing potions used Dougal, Fydmar, Durgo [2d4+2]=3+2=5 [2d4+2]=4+2=6 [2d4+2]=8+2=10
Moriartus. 7/10
Cadeweed 10/12
Fydmar 6/8,
Durgo 10/10
Dougal 3/15
Conmhaol the hound. 6/8
Jorly 6/9
Rickford 2/8
Duval. 3/6
Two-Birds. 11/11. Spells: Shillelagh.
If that is okay, we can progress with all the team, Ben & Jake included, either at the top or bottom of the shaft.
actions and comments please.
- Karaunios
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Re: Barrow Mounds: A Clamour of Harpies.
Wow. Way to move the action forward!
Thanks a lot. My heart was racing as I was reading that.
And thanks to everyone involved in saving Dougal, voluntraily or not
Dougal
"Oh, my. That was claus!
Tehking that revenge almost costs me may lafe. Incredible! But the damned harpies are well dead, haha!" An unusual burst of good humor surrounds the ranger. "Sae, shall we nae busy aurselves with looting their lehr and then ganging back haum? I think we desever it!"
Thanks a lot. My heart was racing as I was reading that.
And thanks to everyone involved in saving Dougal, voluntraily or not
Dougal
"Oh, my. That was claus!
Tehking that revenge almost costs me may lafe. Incredible! But the damned harpies are well dead, haha!" An unusual burst of good humor surrounds the ranger. "Sae, shall we nae busy aurselves with looting their lehr and then ganging back haum? I think we desever it!"
Re: Barrow Mounds: A Clamour of Harpies.
Durgo
"That was...That was.....That was....tooooooooo close folks. We are not home yet either so don't think we're safe just yet.....Man oh man we were all in the shit there for sure. Let's finish this up here and get back home my friends. Moriartus what's the plan?"
Gidlor stands guard as they all get situated.
healing potion and kit removed with HP updated.
"That was...That was.....That was....tooooooooo close folks. We are not home yet either so don't think we're safe just yet.....Man oh man we were all in the shit there for sure. Let's finish this up here and get back home my friends. Moriartus what's the plan?"
Gidlor stands guard as they all get situated.
healing potion and kit removed with HP updated.
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Re: Barrow Mounds: A Clamour of Harpies.
Moriartus
Wow ...
Moriartus stands with the assembled group at the bottom of the shaft amidst a veritable flock of dead harpies ... Gesturing for Ben and Jake, he procures two bottles of dwarven hooch potato vodka and offers them to the twins. He claps each on a shoulder, saying, "I thought you lads could use a stiff drink. It is good to see you both again."
Forgot to add these before to my sheet.
viewtopic.php?p=614291#p614291
He brushes away any immediate questions. "I'll explain later. For now, drink." His demeanour is mixture of relief, fatigue, and profound joy, the smile reaching almost ear to ear. He then glances around at the others, cheeks flushing deep crimson. "I ... <ahem> ... promised Mr. Osen that I would find them."
Moriartus shuffles from foot to foot, offering a pathetically transparent excuse that was obviously not the whole truth. He didn't particularly care though, a grin still teasing his expression. Producing a cigar from a coat pocket, he takes a long, relaxing drag after lighting it. "I can finally indulge myself in this vice again!"
Settling back into business, he indicates the harpy corpses with the lit cigar. "Behead them. I'd rather not meet them again. Let's also search the crypts in the shaft for anything of value." Turning to the Bennerjake twins, he continues in a lower voice, "I assume Friar John is dead? What is down these passages and beyond the door? Anything else we need to deal with?"
Wow ...
Moriartus stands with the assembled group at the bottom of the shaft amidst a veritable flock of dead harpies ... Gesturing for Ben and Jake, he procures two bottles of dwarven hooch potato vodka and offers them to the twins. He claps each on a shoulder, saying, "I thought you lads could use a stiff drink. It is good to see you both again."
Forgot to add these before to my sheet.
viewtopic.php?p=614291#p614291
He brushes away any immediate questions. "I'll explain later. For now, drink." His demeanour is mixture of relief, fatigue, and profound joy, the smile reaching almost ear to ear. He then glances around at the others, cheeks flushing deep crimson. "I ... <ahem> ... promised Mr. Osen that I would find them."
Moriartus shuffles from foot to foot, offering a pathetically transparent excuse that was obviously not the whole truth. He didn't particularly care though, a grin still teasing his expression. Producing a cigar from a coat pocket, he takes a long, relaxing drag after lighting it. "I can finally indulge myself in this vice again!"
Settling back into business, he indicates the harpy corpses with the lit cigar. "Behead them. I'd rather not meet them again. Let's also search the crypts in the shaft for anything of value." Turning to the Bennerjake twins, he continues in a lower voice, "I assume Friar John is dead? What is down these passages and beyond the door? Anything else we need to deal with?"
Re: Barrow Mounds: A Clamour of Harpies.
Fymar
Surprised at being alive, he looks at Durgo as he comes to. This isn't the afterlife. I owe you quite a few drinks, my friend!
Once everyone is up and about, He'll wait until the twins give the intel on what's behind the door. If no dangers are reported and they have seen it opened and closed: He will pick the lock if it is locked. If the twins report seeing a trap set up, he will see if he can find it. A dwarf's work is never done, thank Moradin!
if needed: skill check [1d100]=87
Surprised at being alive, he looks at Durgo as he comes to. This isn't the afterlife. I owe you quite a few drinks, my friend!
Once everyone is up and about, He'll wait until the twins give the intel on what's behind the door. If no dangers are reported and they have seen it opened and closed: He will pick the lock if it is locked. If the twins report seeing a trap set up, he will see if he can find it. A dwarf's work is never done, thank Moradin!
if needed: skill check [1d100]=87
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Re: Barrow Mounds: A Clamour of Harpies.
is Cadeweed happy to be made invisible again? Is there a reason or just a precaution if he scouts ahead?
I will update after Jorly and Cadeweed post.
I will update after Jorly and Cadeweed post.
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Re: Barrow Mounds: A Clamour of Harpies.
Just standard precaution, but if it's not desired, no problemo!
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Re: Barrow Mounds: A Clamour of Harpies.
Dougal stares at the Benneejake twins. "It's good tae seh ye in one piece, lads!" He looks at the vodka. "Not my drink af choice, that's faer suir, but couldda tehk a sip? I need tae wet my gullet after all I've been through... And also tae celebreht!"
After drinking more than just a sip, the ranger unsheathes his broad sword and looks at the harpies. "It'll be my plehsuir tae behehd these monsters." He gets to the task.
After drinking more than just a sip, the ranger unsheathes his broad sword and looks at the harpies. "It'll be my plehsuir tae behehd these monsters." He gets to the task.
Re: Barrow Mounds: A Clamour of Harpies.
Cadeweed
Cadeweed will gather his equipment and make sure that all the harpies are beheaded (if they are not he will direct someone else to do it to maintain his invisibility.) Once that is complete he will start a sweep around the bottom looking for hidden treasures that the harpies may have not wanted to share with each other. If there are any places to check for traps here is a roll
Find/Remove Traps (30%) - [1d100]=69
Cadeweed will gather his equipment and make sure that all the harpies are beheaded (if they are not he will direct someone else to do it to maintain his invisibility.) Once that is complete he will start a sweep around the bottom looking for hidden treasures that the harpies may have not wanted to share with each other. If there are any places to check for traps here is a roll
Find/Remove Traps (30%) - [1d100]=69