The gates of the Royal Palace of Ambaret have been breached. You are among the first to break ranks and seize the bounty that the ruling class seized for themselves. The realities of power are not what you expected. The palace is filled with treasure, but also with the sins and secrets of the monarchy. Monstrous relatives. Monarchists without a job protecting a pretender to the throne. Other revolutionaries competing for pillaging rights. What will you find when you finally have access to the inner lives of the nobility?
Toram, the rugged blacksmith. The only cultist of the Great Serpent to survive a recent purge of Naganeh. He seeks Power, that which he needs to win the heart of the heir of Naganeh and, through their union, make the cult of the Great Serpent the state religion. (Rituals: Enliven an effigy, sever and control a limb)
Endurance, Metal, Weapons, Deception. Ruin: 3 / 6
Desarim, an orphan of wood. Living wood come to life in Ambaret, the heart of the great city. He learned to mimic humanity, driven by his desire to restore the Caliginous Grove, bringing the Kalduhr Forest to the heart of the polis. (Rituals: transform into a tree, communicate with other trees, create a spring of water with a touch, alter or throw your voice.)
Alchemy, Rituals, Symbols, Mimicry. Ruin: 4 / 6
Nimah, a girl with whispers of the witch. An innocent lamb, this young noble girl of Levasti follows the steps of her Nonni, heeding the voice of the Witch in her dreams. (Rituals: draw a door and walk through it, conjure apples, force a spirit to be reborn in a new body.)
Innocence, Sacrifice, Rituals, Appraisal. Ruin: 4 / 6
Neven, a scout returned from war. Though war marks his soul, he wanders alone without a unit. Perhaps a survivor, or a deserter, this wandering refugee seeks the lost banner of The Nameless Legion to heal what was lost... or taken from him. (Rituals: None.)
Foraging, Hunting, Paths, Disguise. Ruin: 1 / 6