Jousting and Swords Competitions
Re: Jousting and Swords Competitions
Pebble's action is furious, but he fails to make a strike that counts. Hellin is superior with his weapon however, and is able to find an opening, striking at an opening Pebble has left. Before pebble realizes, Hellin has made another strike, but it goes awry, and his weapon splinters! Blood runs from Pebble's wound.
Pebble takes damage from the broken weapon, and the timekeeper strikes his gong and physickers rush to his aid to mend the wound.
After a few minutes, Hellin has a new weapon, and Pebble is readied for the next round.
He has taken 2 points of damage, Hellin doesn't seem to care about the wound, and the stadium takes little notice either. They are enjoying the several combats that are happening.
1/1 tied
I'll be up a while, so if you're up to it, keep going.
Pebble takes damage from the broken weapon, and the timekeeper strikes his gong and physickers rush to his aid to mend the wound.
After a few minutes, Hellin has a new weapon, and Pebble is readied for the next round.
He has taken 2 points of damage, Hellin doesn't seem to care about the wound, and the stadium takes little notice either. They are enjoying the several combats that are happening.
1/1 tied
I'll be up a while, so if you're up to it, keep going.
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- Rider of Rohan
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Re: Jousting and Swords Competitions
Pebble first flicks the blood from his wound before counter-attacking. The blood makes the sword slippery in his hands!
Init [1d10]=7
Attack [1d20]=8
Init [1d10]=7
Attack [1d20]=8
Re: Jousting and Swords Competitions
Te melee commences when everyone is ready, but this time Hellin has the advantage, possibly due to Pebble's pain, begins the the attack.
As they dance the combat, Pebble's guard breaks, and Hellin presses the attack for success.
The fight continues!
2/1 Hellin's advantage.
As they dance the combat, Pebble's guard breaks, and Hellin presses the attack for success.
The fight continues!
2/1 Hellin's advantage.
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- Rider of Rohan
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Re: Jousting and Swords Competitions
Pebble waits a few seconds before attacking this time. He tries to lure in the confident attacker before giving it his all.
Init [1d10]=6
Attack [1d20]=15
Init [1d10]=6
Attack [1d20]=15
Re: Jousting and Swords Competitions
Pebble's patience pays off as he is able to avoid Hellin's blows in spite of his superior training. Perhaps it's just luck. Pebble frustrates Hellin with a successful hit!
2-all tie!
2-all tie!
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- Rider of Rohan
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Re: Jousting and Swords Competitions
Pebble tries the move again. It doesn't occur to him that his opponent would catch on that fast. The experience of his adversary and the bleeding wound prevents him from making a solid strike.
Init [1d10]=7
Attack [1d20]=7
Init [1d10]=7
Attack [1d20]=7
Re: Jousting and Swords Competitions
The melee continues. Both opponents seem well matched, and neither can seem to break the guard of their adversary easily.
Somewhere you are vaguely aware that something happened in Harker's ring, as you hear what seems like a misplaced gong, and some confusion from the physickers you're too busy to worry about.
Hellin doesn't seem to care, but continues to look for your exposed skin.
No connection the tie stands 2/2
Somewhere you are vaguely aware that something happened in Harker's ring, as you hear what seems like a misplaced gong, and some confusion from the physickers you're too busy to worry about.
Hellin doesn't seem to care, but continues to look for your exposed skin.
No connection the tie stands 2/2
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- Rider of Rohan
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Re: Jousting and Swords Competitions
Pebble is running out of steam and ideas. He tosses his sword from one hand to the other like he saw some of those fighters do earlier in the day. A few tosses to distract his opponent then he lunges forward.
Init [1d10]=5
Attack [1d20]=13
Init [1d10]=5
Attack [1d20]=13
Re: Jousting and Swords Competitions
As the sword passes, Hellin recognizes a desperate tactic, and is unimpressed. He beats your reflex, and is able to land not one, but two quick blows before you can return the strike.
The gong sounds, and the judge indicates the win for Hellin. The match, however is the best 2 of 3, so after a few minutes to rest you will begin another round. some cold(ish) water is provided, your hands are cleansed of any sweat (and blood)
After a few minutes Hellin stands, ready for the next match. You rise and await the gong. When it finally sounds, seemingly a century later, you charge each other searching for victory.
previous round ends 3/4 hellin's favor.
New round starts with a 0-all score.
The gong sounds, and the judge indicates the win for Hellin. The match, however is the best 2 of 3, so after a few minutes to rest you will begin another round. some cold(ish) water is provided, your hands are cleansed of any sweat (and blood)
After a few minutes Hellin stands, ready for the next match. You rise and await the gong. When it finally sounds, seemingly a century later, you charge each other searching for victory.
previous round ends 3/4 hellin's favor.
New round starts with a 0-all score.
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- Rider of Rohan
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Re: Jousting and Swords Competitions
Pebble hesitates in starting off and his own confidence is shaken. His swing goes wide!
Init [1d10]=4
Attack [1d20]=3
Then… his next attempt also goes afoul! Mediocre reaction time and a continuing dismal follow up attack
Init [1d10]=5
Attack [1d20]=3
Init [1d10]=4
Attack [1d20]=3
Then… his next attempt also goes afoul! Mediocre reaction time and a continuing dismal follow up attack
Init [1d10]=5
Attack [1d20]=3
Re: Jousting and Swords Competitions
Both of you seem out of coordination from the break in the action, but soon fall to the dance. Pebble's attack fails, but Hellin is swift to take advantage of the overswing, landing a blow. Undeterred, you continue the bout, but still cannot break Hellin's guard. Somehow he again manages to find an opening, and you again feel the sting of the weapon he holds.
Two rounds at a post! Great!
At the end of the second round we are at 2/0 Hellin's favor.
Two rounds at a post! Great!
At the end of the second round we are at 2/0 Hellin's favor.
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- Rider of Rohan
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Re: Jousting and Swords Competitions
Pebble jumps at the gong and rushes forward with a yell but bungles the attack.
Init [1d10]=9
Attack [1d20]=4
Then… trying to catching his breath he slowly enters the arena. He raises his sword in a meager defense.
Init [1d10]=3
Attack [1d20]=10
Init [1d10]=9
Attack [1d20]=4
Then… trying to catching his breath he slowly enters the arena. He raises his sword in a meager defense.
Init [1d10]=3
Attack [1d20]=10
Re: Jousting and Swords Competitions
I'm sorry I confused you.
although Hellin hit you twice in the last round of the last melee, it only counts for that round. Kinda like when a boxer performs a combo punch, and the first blow of the set knocks out the opponent. The second punch may land, but it doesn't really count since the first blow knocks him out, the second is superfluous. I can show you the log of rolls if needed, btw.
Back to the action:
As the round progresses, Pebble makes his move to land a blow, but cannot overcome Hellins shield arm. Hellin, however is finally able to overcome Pebble, and lands another blow, eliminating Pebble from the competition in the second round.
As you leave the arena, you see Tambuc land a vicious combination of blows which slams Harker to the ground savagely, but there is not much you can do.
After a few more minutes loitering, Harker joins you and you exit the arena without any award as the competitions continue.
although Hellin hit you twice in the last round of the last melee, it only counts for that round. Kinda like when a boxer performs a combo punch, and the first blow of the set knocks out the opponent. The second punch may land, but it doesn't really count since the first blow knocks him out, the second is superfluous. I can show you the log of rolls if needed, btw.
Back to the action:
As the round progresses, Pebble makes his move to land a blow, but cannot overcome Hellins shield arm. Hellin, however is finally able to overcome Pebble, and lands another blow, eliminating Pebble from the competition in the second round.
As you leave the arena, you see Tambuc land a vicious combination of blows which slams Harker to the ground savagely, but there is not much you can do.
After a few more minutes loitering, Harker joins you and you exit the arena without any award as the competitions continue.