Background Information

Eris
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Eris
Ranger Lord
Ranger Lord
Posts: 2544
Joined: Sun Aug 28, 2016 1:24 am
Location: Pace, Fl

Background Information

#1 Post by Eris »

Quental Main Astro-Political Briefing

The current year is 997 CE (current era).

Political Geography -

The Confederated Systems of Argent (CSA) is located near the Rimward end of a ribbon of stars
(The Quental Main) that extends several hundred light years core and spinward. Outside the Main
the stars are very scattered in this sector.

QMLocalArea.png
QMLocalArea.png (80.68 KiB) Viewed 742 times

The CSA is bordered on it's spinward side by the Zeristu Empire. The Zeristu Empire's size is not
completely known, but appears to be about the same size and strength as the CSA. The CSA and Zeristu
came into contact, and conflict, a little over 60 years ago, and have fought 3 major wars and
several skirmishes over the years. Today there is an uneasy peace between these two, largest,
states, but CSA citizens are still restricted to visiting only the border areas of the Zeristu
Empire. Coreward from the CSA there is a region of explored systems along the Quental Main. This area
includes a few multi-system states, but most inhabited systems are unaffiliated with any other.
The CSA and Zeristu have been slowly moving coreward through this area for the last 40 years.

Beyond the explored region is the main body of the Quental Main. Little is known of this area or the
areas beyond. Explorers, merchants, and adventurers who venture into the "great beyond"
return with some reliable data, but with even more tales.

Cultural Geography -

There are a wide variety of Humanoid races and species occupying the known areas of the Quental
Sector. The main Human races in the sector are Solomani and Vilani, but each have several
distinct sub-races. Smaller numbers of Sylean, Zhodani and Geonee are scattered throughout the
sector. Northwest of the CSA (core-spinward), are a number of worlds occupied mainly by Vargr, and
information from explorers place a number of Aslan dominated worlds beyond known space to
core-trailing. Within the CSA, humans of all races form 90% of the population, Vargr at 8% make up
most of the rest. Small groups of various other species make up the remaining 2%. Although we have
no direct evidence, it appears the Zeristu Empire has approximately the same proportions.

Ancient History -

You've all heard the stories as children..."Once upon a time, there was a Empire of all Humaniti
called the Imperium that ruled most of the galaxy from it's capital, a planet called Core. Then a
terrible civil war ripped the mighty Imperium apart. The races of man warred with each other,
each claiming their right to rule all of space. Their great fleets sweep across the heavens
destroying everything in their paths. Weapons beyond our comprehension were invented, weapons
capable of exploding the very stars in the skies. The wizards of the warring navies brought their
machines to life, and even after the wizards were long dead their machines fought on. Eventually,
the universe itself shuddered and died, and after the darkness we were reborn." Although, these are
stories there appears ti be more than a smidgen of truth to them. About 5,000 years ago there was a
interstellar war in this area. It has come to be called the "Great War." Very few records from
before this war exist, but from what little archaeologists and historians have put together
there was an Imperium and a civil war. Current thought is that this Imperium probably covered
most of this sector, but a single government spanning the galaxy is quite unbelievable. From
the name given to the Imperium's capital, we conclude that the Imperium's center was located
coreward of us, perhaps somewhere in the unexplored part of the Quental Main.

A continuing mystery is what happened at the end of the Great War. The few intact and deciphered
records from this period indicate the war was winding down with much of their civilization still
intact, when a gap in the records appears. The gap in information is called the Darkness. The myths
and legends say this is "when the universe died", in truth we simply don't know what happened.

During this mysterious Darkness, almost all the remaining Imperial civilization was destroyed,
leaving scattered ruins, dead systems, and no record of what happened. It was several hundred
years before the survivors had rebuilt and relearned enough to begin keeping records again.
The early records seldom looked back beyond the last generation, and except for stories like the
one above have little to say about the Great War and the Darkness.

Recent History -

King Sui Wu undertook the final unification of Argent in -14 BC, and was proclaimed Planetary
Protector in the year 0. The Wu dynasty's promotion of peaceful development and trade
created a strong and wealthy merchant class that eventually became the driving force leading Argent
back into space. Argent achieved interstellar flight just less than 300 years ago, the first
planet in the local cluster to do so. Until recently travel was limited to slower than light
"sleeper ships." These early explorers and settlers discovered recovering civilizations and
ancient ruins all across the subsector.

The development of jump technology in 903 allowed Argent to complete the exploration of this
subsector, and found the Confederated Systems of Argent. The CSA's main purpose has always been to
promote and protect trade among the member states, and in this role did not historically maintain a
large military force. Contact with the Zeristu changed this.

The Zeristu are an aggressive and militaristic culture. They have repeatedly attacked the CSA
systems, clients and allies during the last 60 years. We have developed a strong Army and Navy to
oppose them, and during the recent war, 993-996, stopped their expansion with the defense of
Kasaan, Cathay and Vito. The limit of the Zeristu's trailing borders has been stopped at the
Harkin-Wozo-Bern line, and negotiations continue in attempts to liberate allied systems that have
fallen to the Zeristu.

The Worlds of the CSA -

Government -

The CSA's member worlds maintain their independence, and are different in many ways. As a
unified group, they give their support to the governing bodies of the CSA: the Confederation
Senate, the Ministries, and the Protector. The Senate meets continuously at Maston, Argent, and
acts as the legislative body for the CSA. Its powers are limited to interstellar affairs, trade
policies, and funding and support for defense forces. Each member world sends 3 Senators to
serve in the Confederation Senate.

The Ministries of the Protector administer the laws and regulations passed by the Senate. The
Chief Secretaries for each Ministry are nominated by the Protector and confirmed by the Senate.

The Protector is the Chief Executive Officer and ceremonial leader of the CSA. The Senate elects
the Protector for life from candidates nominated by each member system. Traditionally, the monarch
of Argent is elected as Protector. Protector Codelia Wu, Queen of Argent is the current
Confederation Protector, ascending to the chair in 988.

Argent (A7668C5-A) - Star: Nota Ter (G2V)
Argent is the 4th planet of the Nota Ter system. It is a temperate planet with large oceans. The
main population centers are on Hollis, a group of 3 large islands in the southern temperate zone,
and Jasta, a continent sweeping around Hollis from the southeast crossing the equator and spreading
out into the northern temperate zone. The Hollis area recovered from the Great Darkness more
rapidly than the Jasta area and has historically been the leader in all areas of Argent life. The
major city and capital of Argent is Maston. Maston is located on the inner sea separating Hollis from
Jasta. It is built on the 6 hills overlooking the large protected harbor that has made it the center
of trade on Argent.

Although the attention of Argent's population has turned to the stars much of the planet is still
undeveloped. Large sections of the Jasta continent is still undeveloped wilderness with most
development concentrated along the eastern seacoasts of the inner sea.

Life on Argent is still fairly rural. Most people live in small towns and villages scattered
throughout the islands and on Jasta's seacoast and temperate plains. Culturally, most Argentians are
conservative in thought, dress, and action. They are also industrious, inventive, and avid
explorers.

The two other inhabited planets of this system are Hothouse, F482264-8 (Nota Ter-3), and IceBox,
F553364-8 (Nota Ter-4). These are little more than outposts. A small population occupies an asteroid
belt in orbit 6.

Gorath (C569743-9) - Star: Gorath (G2II & M4VI, close orbital binary)
Gorath is the 3rd planet of the Gorath system. The population is widely scattered on hundreds of
small and medium sized islands. Before explorers from Argent arrived in 811 Gorath had no cities
and was mired at TL4. The Argent merchants set up shop on an unoccupied island, which they called
Port. Today Port is the capital of Gorath, and is the only real city on the planet. The people of
Gorath are typically more "laid back" than those of Argent. They are given to colorful dress,
elaborate and loud entertainment, and more liberal social practices. Goranthans have a reputation as
fierce warriors and excellent engineers, somewhat surprising given the rest of their culture's
reputation.

Bonzi (B88467?-8) Star: Erlish (K1V)
Bonzi is the second planet in the Erlish system. It is a large cool world with no oceans, although
there are several very salty seas and a number of large lakes. Bonzi has a number of independent
states that have joined together into a trading confederation to represent their interests in the
CSA. The independent states on Bonzi have fought several small wars since contact with Argent, but
regardless of their conflicts on the ground maintain a unified front in contact with the CSA.

Bonzi has several ancient Imperium sites that archeologists are investigating. From what little
that has been found, it appears that Bonzi was once a leading system in this area.

Culturally Bonzi is very diverse with each of the several nation states having its own unique
culture. Bonzanies make up a disproportionally large part of the CSA's enlisted army and navy,
often joking that they just joined to avoid all the fighting at home.

Bolongi, the capital of the state Inido, is an important center of culture in the CSA. The
University of Bolongi's Department of Archeology is renown through out the subsector and it's
entertainers are considered some of the best in Argent subsector.

Shaw (A767887-A) Star: Asa (F8V)
Shaw is the 6th planet of the Asa system, and was the first system visited by Argent explorers. The
explorers found a virtually empty world. The few Shaw natives were clustered in three river valleys
stuck at TL2. Settlers from Argent mixed with the natives, quickly eliminating them as a separate
people. Today most Shawers claim kinship with the original natives..whether true or not. Shaw is
temperate, with large oceans and a single large continent mostly in the northern temperate zone.
It's population lives mainly in the valleys of the three main rivers draining this continent. There
are several cities along the rivers that service the surrounding farms, ranches and mines.

Shawers are considered the most outgoing and social of the CSA members. It is often remarked
that their government, a faceless civil service, is so gray they have to make up for it in their
personal lives.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

Eris
Ranger Lord
Ranger Lord
Posts: 2544
Joined: Sun Aug 28, 2016 1:24 am
Location: Pace, Fl

Big Map

#2 Post by Eris »

This is a big map of the area....
QMBigMap.PNG
QMBigMap.PNG (162.35 KiB) Viewed 740 times
...I know it isn't easy to read. Sorry.
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

Eris
Ranger Lord
Ranger Lord
Posts: 2544
Joined: Sun Aug 28, 2016 1:24 am
Location: Pace, Fl

Kurzu (1922) Jump-6 Map

#3 Post by Eris »

Kurzu(1922)-J6.png
Kurzu(1922)-J6.png (80.93 KiB) Viewed 706 times
------------------System UPP & Data----------------------------
Mark & Sequi 1721 A8848G7-9 Y Ri 811 IN 754 m
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

Eris
Ranger Lord
Ranger Lord
Posts: 2544
Joined: Sun Aug 28, 2016 1:24 am
Location: Pace, Fl

Astography

#4 Post by Eris »

Visited Area------ System UPP's and Data ------

Osbeorht.....1620....B694747-9.....Lo.........825..UK..65M
Mark/Sequi..1721....A8848G7-9..Y..Ri..........811..IN..754
Kurzu.........1922....B966888-A.....Ri..........521..AR..000
Surt...........2022....D510319-9.....Lo Ni......201..AR..955
Beck..........2023....C354466-7.....Ni Mo......412..AR..420
Gorath.......2025....C569743-B..N..Ri..........721..AR..1AC
Argent........2127....A7668C5-B.....Cp.........611..AR..28Z













Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun

bruce.desertrat
Pathfinder
Pathfinder
Posts: 461
Joined: Thu Sep 22, 2016 11:31 pm

Bank Safety Deposit contents

#5 Post by bruce.desertrat »

From the Before Times (2014)

Your group is lead down to the vaults on a lower floor where you sign in and use your key to open a rather large metal box. You are left alone in a room with the box, a table and 3 metal chairs.

Inside the box you find several things:

1. a portfolio that contains a black loose leaf notebook with hand drawn engineering diagrams and hand written notes; and a metal box that when opened contains a very old book...or manual...written in a language none of you are familiar with. In the notebook each of the diagrams and notes has a page annotation that perhaps relates to the old book, but you can't be sure.
QA:

Hendrik looks closely. Is the foreign language similar to
anything he’s run across?

Yes, you have seen something similar in your historical research. The script reminds you of one used by the "ancients."
2. A copy of the title to the ship, Akus Moby.

3. A leather bag closed with a leather drawstring. Looking inside you find a collection of sparkling gem stones.

4. An ID and papers for someone named Marcus Allen Lennon. Looking at the papers it seems that Marcus is a native of Mark, was born 311/933 making him 63 years old, and is a member of the Merchant's Guild holding an Master Engineer's Certificate.
QA:

OOC> Do we have a picture of Akus anywhere?

His ID was in the folder you got from the lawyers. If you take a look at the picture on it, you'll find that it looks a great deal like the picture of Marcus Allen Lennon, perhaps a few years older, but much the same.
Pedro "Wong Way" Wong, 98BA77,
Navy, Starman, 3 Terms, 31,
Electronics-1, Engineering-1, Gravitics-1, Grav
Vehicle-1, Pilot-2, Steward-1, Vacc-1, ZeroG-2. Benefit:
Blade.

bruce.desertrat
Pathfinder
Pathfinder
Posts: 461
Joined: Thu Sep 22, 2016 11:31 pm

Port Locker Contents

#6 Post by bruce.desertrat »

Showing the key, Hendrick is allowed past the desk and using the code on the key as a guide he finds Akus' locker. It is a 3 x 3 x 3 meter cube, climate controlled, room with a sturdy metal door.

When you unlock the door you hear a slight hiss of air escaping from the room. Opening the door a light comes on automatically showing you the contents.

There are 4 vacc suits hanging from hooks along one side wall. A gun rack occupies a other wall: 2 shotguns, 1 6mm ACR, 1 9mm SMG, and 4 9mm auto pistols along with ammo (40 shotgun shells, 200 6mm cartridges, and 800 9mm cartridges). The far wall is occupied by a hand operated grav dolly, a small file cabinet, and a canvas draped over what looks like a small cargo crate.

He'll look in the filing cabinet first, then under the
canvas at the crate. The rest is just the ships armory and
suits.

The filing cabinet is a two drawer model with a really simple standard lock at the top right. The cabinet is not locked.

When Hendrick opens the top drawer he finds 8 data cartridges with pairs of system names and coordinates written on them. Hendrick has seen jump tapes in videos so he knows that this is what they are. Behind the carts are a rather large number of file folders with various system names/coordinates written on them. A quick scan shows that each folder contains notes that someone...probably...Akus wrote up on them. It will take some time to go through them all, but a quick glance shows that most are several years old, maybe containing outdated information.

OOC: If you have a Navigator (skill) you can plot a jump, but the tapes are mandatory if you don't have have one...and they are faster and much more safe. These are a mixture of familiar Argent systems (Kurzu, Beck, Argent), some you've heard of beyond Mark (Newton, Montrose, Serbia, Muan Gwi, Gaston) and some you haven't even heard of out there somewhere (Xtce, Bombay, Banners, Dyan).

The bottom drawer contains only a long metal toolbox looking thing. Hendrick takes it out, it is fairly light, and pops open the clasps. Inside he finds the box has been divided into 6 sections. Each section contains a circuit board in a anti-static sleeve with an ID number scrawled on the sleeve and a small folder containing ID's and official looking ship's papers.

Since I didn't find any sort of info I made up 6 ship names:
  • Busted Flush
  • Beverly Rising
  • The Whole Thing
  • Vockh Aftar II
  • Desmonds Win
  • Immenent Case

Next, Hendrick moves the canvas from the crate. The crate is wooden and has Agricultural Produce of Muan Gwi stenciled on the outside. It would take a pry bar to open this crate, and there isn't one in the locker.

Hendrik knows that there is big population of Bwaps on Muan Gwi, and he's seen pictures of Bwaps. That's all he knows about the place.

Yes, there is a folder on Muan Gwi! The information includesa UWP of A764846-A-310. Excellent starport capable of building and repairing starships at a J1 level. Standard atmosphere, plenty of water, large population. The write up says that the canton around the port is a fairly low law level with an easy going attitude toward trade. The Bwap homelands, though, are byzantine layers of bureaucracy atop ridge laws governing everything down to the nth degree. A contact on Muan Gwi is listed: Brack Roberts, Purveyor of Fine and Exotic Items. Scrawled in the margin is the notation, Osbeorht Aslan Spice.
Pedro "Wong Way" Wong, 98BA77,
Navy, Starman, 3 Terms, 31,
Electronics-1, Engineering-1, Gravitics-1, Grav
Vehicle-1, Pilot-2, Steward-1, Vacc-1, ZeroG-2. Benefit:
Blade.

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