Character Generation

lich_queen
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lich_queen
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Character Generation

#1 Post by lich_queen »

:mad: 🚧 Under Construction 🚧

You’re no hero.
You’re an adventurer: a reaver,
a cutpurse,
a heathen-slayer,
a tight-lipped warlock guarding long-dead secrets.
You seek gold and glory,
winning it with sword and spell,
caked in the blood and filth of the weak, the dark, the demons, and the vanquished.
There are treasures to be won deep underneath, and you shall have them...




All character rolls will be posted here using the Unseen Servant Dice Roller. The campaign number for this game is 940



Only those values rolled after the above date and time tied to the campaign number will be accepted.

ABILITY SCORES

A character is defined in broad terms by six ability scores. For character creation, roll 3d6 for each ability score listed below in the order of Strength, Agility, Stamina, Personal- ity, Intelligence, and Luck.

In DCC RPG character creation, you always roll 3d6, and you always roll and apply the scores in that same order. You do not roll more dice and drop the lowest die, you do not use a point-based buy system, and you do not assign ability scores in any order other than that defined above.

After rolling your character’s Ability Scores please pick a race. Then roll for your character’s status (1d100). I will tell you if there is anything special about your character. If nothing comes of this roll, then we need to find out your character’s former occupation; what your character did before he/she became an adventurer. See Table 1.3. Ignore the race part should your character be an elf, dwarf, or halfling. This may or may not work, but let’s see what happens.

Races

Human Ethnicities:

Thyatians are the majority in the Thyatian Empire, and have spread throughout the Known World. They are found in neighbouring countries and as far away as Ostland and Glantri. They are known for their treacherous politics. Thyatians have a light olive skin tone and light to dark brown hair. They are known for their large noses. Native language is Thyatian, which is considered to be the common language for most of the Known World.

Traladarans are native to what is now the Grand Duchy of Karameikos. They are a superstitious people, living in a land plagued by undead, invasions, and monsters. They tend to dress brightly when they can afford it. Their tastes run simple, valuing function over form. Their hair tends to be dark and skin pale. They are shorter than other nationalities. Their native tongue is Traladaran.

If you choose to play a human, pick one the two above.

Elven Ethnicities:

Sylvan Elves, located in Alfheim, Glantri and Karameikos mainly, Sylvan elves are by far the most numerous. The tribe in Karameikos are known as the Callarii. The Callarii are healthy and robust, with tan skin, white or blonde hair and deep blue eyes. Elf males tend to grow long white beards late in life.

Vyalia Elves, located in Thyatis and Karameikos, the reclusive Vyalia are expert foresters, known for their ability to disappear into the forest without a trace. While they keep to themselves mostly, the Empire of Thyatis has contracted them on multiple occasions to teach the way of the Eldritch Knight to human soldiers - blending human fighting techniques with elven magical knowledge. They are related to the wood elves of Minrothad and Wendar, and (more distantly) to the Belcadiz elves of Glantri. The Vyalia have pale skin, red hair and green eyes.

If you choose to play an elf, pick one of the two above.

Dwarves in the Known World are separated between the dwarves that live deep underground in Rockhome, their mountainous homeland, and those that live above ground in various human or demi-human cities. Some dwarves have settled in the mountains of northern Thyatis, the mountains of Karameikos/southern Darokin, or even as far as Alphatia. Dwarven craftsmen, traders, merchants and fighters can be found in many cities across the Known World. Mystara dwarves are highly resistant to magic, an ability given to them by the Immortal Kagyar. This gift however leaves them without the ability to use arcane magic.

Halflings. The hin of Mystara are a stout and proud race. They value freedom and family than anything else. Frequently attacked in the past, the hin have become known for their stealth. Located primarily in the Five Shires, with a large presence in Minrothad, the hin are on friendly terms with most nations and races save Glantri. They do possess on occasion the ability to counter magic, based entirely on their relationship with the land of the Shires.

** If you have an unique human ethnicity established within Mystara that you’d like to play, sell it to me. There are Arabic, Mongol, and Native American styled cultures, among many others. **
Last edited by lich_queen on Sun Nov 21, 2021 5:39 am, edited 3 times in total.

ravenn4544
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Re: Character Generation

#2 Post by ravenn4544 »

Strength Stats [3d6]=7
Agility Stats [3d6]=10
Stamina Stats [3d6]=12
Personality Stats [3d6]=7
Intelligence Stats [3d6]=10
Luck Stats [3d6]=8

Status Status [1d100]=24

Race: Dwarf

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Re: Character Generation

#3 Post by gurusql »

A to be named Human Warrior that was a former Smuggler



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Re: Character Generation

#5 Post by lich_queen »

ravenn4544 wrote: Sat Nov 20, 2021 1:10 pm Strength Stats [3d6]=7
Agility Stats [3d6]=10
Stamina Stats [3d6]=12
Personality Stats [3d6]=7
Intelligence Stats [3d6]=10
Luck Stats [3d6]=8

Status Status [1d100]=24

Race: Dwarf
I’ll allow a reroll of your stats if you wish, but you must keep the results. Status roll doesn’t give you anything.

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Re: Character Generation

#6 Post by torkill »

Thanks for the invite!



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Re: Character Generation

#7 Post by lich_queen »

Paladin wrote: Sat Nov 20, 2021 6:42 pm Here's my rolls. Got to glance at the races and I'll update my post.

Str [3d6]=13, Agi [3d6]=8, Sta [3d6]=11, Int [3d6]=10, Per [3d6]=9, Luck [3d6]=15

[1d100]=83
The result of your status role...

Wealthy/UntitIed:The family is wealthy. Its members do not suffer from want. It is likely to own the property on which it lives and other properties besides, and is likely to employ servants. It makes a good living, usually from trade or agriculture or from the earnings of one highly-paid professional in the family.
The character's "starting gold" represents the approximate amount the family gives to every youth leaving for the Shearing, and does not constitute much of a dent in the monthly earnings. The family is hoping that the character will prove to be a worthy defender of the family honor during the years he spends on his own. Most family members have substantial quantities of good-quality clothing and personal effects, and can afford weapons and armor of choice. (This doesn't mean the character can have extra starting gold.)

You’ve got some things to consider or your character’s background. Is he/she from a merchant family or do they own land? Do the they own a small fleet of merchant vessels? Thyatian or Traladaran? The latter would see their fortunes diminished under Thyatian rule. Is he a blacksheep? If you choose to play an elf; dwarf, or halfling then that’s a whole ‘nother ballgame. Yes, much to consider and talk about:
Last edited by lich_queen on Sun Nov 21, 2021 6:30 am, edited 1 time in total.

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Re: Character Generation

#8 Post by lich_queen »

gurusql wrote: Sat Nov 20, 2021 5:03 pm A to be named Human Warrior that was a former Smuggler

What your status roll reveals...

Very Wealthy/Titled: This is the same as Wealthy/Titled, except that the family is larger and more important. The head of the clan will be a Baron or a General in the Duke's service. The DM will need to decide which family the character is from, choosing from appropriate clans. He might, for instance, decide the character belongs to the Kelvin clan of Kelvin or the Vorloi clan of Specularum and Vorloi Village. If you want to stick to your former smuggler background, perhaps he is a Traladaran whose family lost their fortunes to their new Thyatian lords.

We’ll need to discuss this more in depth, m’lord.
Last edited by lich_queen on Sun Nov 21, 2021 6:31 am, edited 2 times in total.

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Re: Character Generation

#9 Post by lich_queen »

torkill wrote: Sun Nov 21, 2021 12:33 am Thanks for the invite!



Status roll reveals nothing.

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Re: Character Generation

#10 Post by Paladin »

I'd like to play a dwarf, if allowed. Perhaps from the mountains north of Thyatis. Hewers of timber who notch and fit great frames for houses and halls, always accustomed to an axe in hand. Maybe his great grandsire was the first of the family to learn the trade and they've carried it on, slowly building their fortunes through hard work and honest toil.

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Re: Character Generation

#11 Post by lich_queen »

Paladin wrote: Sun Nov 21, 2021 5:56 pm I'd like to play a dwarf, if allowed. Perhaps from the mountains north of Thyatis. Hewers of timber who notch and fit great frames for houses and halls, always accustomed to an axe in hand. Maybe his great grandsire was the first of the family to learn the trade and they've carried it on, slowly building their fortunes through hard work and honest toil.
Dwarves are great! I like your idea about dwarves harvesting timber. Here’s something you can use for ideas…

http://pandius.com/guide/rockhome.html

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Re: Character Generation

#12 Post by gurusql »

What your status roll reveals...

Very Wealthy/Titled: This is the same as Wealthy/Titled, except that the family is larger and more important. The head of the clan will be a Baron or a General in the Duke's service. The DM will need to decide which family the character is from, choosing from appropriate clans. He might, for instance, decide the character belongs to the Kelvin clan of Kelvin or the Vorloi clan of Specularum and Vorloi Village. If you want to stick to your former smuggler background, perhaps he is a Traladaran whose family lost their fortunes to their new Thyatian lords.

We’ll need to discuss this more in depth, m’lord.
[/quote]

I was trying to understand the status roll and used one of the tables to see smuggler, since that it obviously in error, please ignore.
I will be happy with whatever you decide.

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Re: Character Generation

#13 Post by lich_queen »

gurusql wrote: Sun Nov 21, 2021 10:26 pm What your status roll reveals...

Very Wealthy/Titled: This is the same as Wealthy/Titled, except that the family is larger and more important. The head of the clan will be a Baron or a General in the Duke's service. The DM will need to decide which family the character is from, choosing from appropriate clans. He might, for instance, decide the character belongs to the Kelvin clan of Kelvin or the Vorloi clan of Specularum and Vorloi Village. If you want to stick to your former smuggler background, perhaps he is a Traladaran whose family lost their fortunes to their new Thyatian lords.

We’ll need to discuss this more in depth, m’lord.


I was trying to understand the status roll and used one of the tables to see smuggler, since that it obviously in error, please ignore.
I will be happy with whatever you decide.
[/quote]

The status roll is a chart I’m using from the gazetteer on Karameikos. If you roll high enough then the DCC occupation becomes moot unless you want to incorporate both, if at all possible.

You can choose to ignore the smuggler occupation or use it with your status. It’s up to you. Your character could be the scion of a baronial family fallen on hard times as your father was on the wrong side of the Traladaran rising against the new Thyatian Duke and lived as a smuggler before becoming an adventurer. Just an idea.


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Re: Character Generation

#15 Post by gurusql »

We can just ignore the smuggler part, it was just me trying to look ahead.

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Re: Character Generation

#16 Post by ybn1197 »


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Re: Character Generation

#17 Post by torkill »

Is the status roll separate from occupation table 1-3 or do we use that same roll?

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Re: Character Generation

#18 Post by ybn1197 »

torkill wrote: Mon Nov 22, 2021 6:01 pm Is the status roll separate from occupation table 1-3 or do we use that same roll?
lich_queen wrote: Sun Nov 21, 2021 11:22 pm The status roll is a chart I’m using from the gazetteer on Karameikos. If you roll high enough then the DCC occupation becomes moot unless you want to incorporate both, if at all possible.

You can choose to ignore the smuggler occupation or use it with your status. It’s up to you. Your character could be the scion of a baronial family fallen on hard times as your father was on the wrong side of the Traladaran rising against the new Thyatian Duke and lived as a smuggler before becoming an adventurer. Just an idea.

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