Character Generation
Re: Character Generation
what would be the cost of an oiled great coat, the kind of thing sailor would wear to keep off the salty spray? Custom made of course from premium quality materials.
Re: Character Generation
$6 then, which is Cr 60 (Double the standard price).
This might be useful (or at least interesting):
Sears & Roebuck 1898 catalog: https://archive.org/details/consumersgu ... ear/page/1
Just remember $1 = Cr 10
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Re: Character Generation
cool, thanks.
I'll take a look and see if anything else catches my eye, like luggage and travels kits and things.
I'll take a look and see if anything else catches my eye, like luggage and travels kits and things.
Re: Character Generation
That's certainly a cool link, they liked their pointy shoes.
The only thing that jumps out is 500 Cr for superior luggage and 50 Cr for a travelling gentleman's 'shaving/toilet' kit. Both extrapolated from items in the catalogue.
Is there anything else I need to do? Should I post him in the characters thread?
The only thing that jumps out is 500 Cr for superior luggage and 50 Cr for a travelling gentleman's 'shaving/toilet' kit. Both extrapolated from items in the catalogue.
Is there anything else I need to do? Should I post him in the characters thread?
Re: Character Generation
Oh man. Now I wish I'd spent more time perusing that when I was creating my character. I could have had a tuba for 171 credits! Or, more practically, a bugle for 15CR.
Re: Character Generation
It's certainly cool.
Actually, I think I'll swap my current spyglass for a travel x33 version for 205 Cr
I managed to resist a piano.
Actually, I think I'll swap my current spyglass for a travel x33 version for 205 Cr
I managed to resist a piano.
Re: Character Generation
Careful to check your years ...
A local farmboy from a small Hamlet is limited to Civil War technology.
Stuff that was brand new technology in the 1890's is only found in Cities.Stuff:
Roll (1d6) for place of origin:
1 = Homestead (1849)
2 = Cluster of Homes (1859)
3 = Hamlet (1869)
4 = Village (1879)
5 = Town (1889)
6 = City (1899)
Go spend up to Soc x 500 credits on any equipment that you want as long as it existed before the year associated with your place of origin.
A local farmboy from a small Hamlet is limited to Civil War technology.
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Re: Character Generation
Posting him in the Character Thread is a good idea.shaidar wrote: ↑Mon Sep 06, 2021 5:38 pm That's certainly a cool link, they liked their pointy shoes.
The only thing that jumps out is 500 Cr for superior luggage and 50 Cr for a travelling gentleman's 'shaving/toilet' kit. Both extrapolated from items in the catalogue.
Is there anything else I need to do? Should I post him in the characters thread?
I need to work on the Diana & Arthur thread next.
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Re: Character Generation
Yes to the Spyglass ... but the higher the magnification, the more fragile the optics (alignment and moisture distortions).
So treat it with care like a fragile instrument rather than a piece of rugged military equipment.
High magnification also means a narrow field of view ... just a natural tradeoff with optics.
So good for reading the lips of the man in the rigging on the ship at 330 yards ... but rough for scanning the whole ocean for another ship.
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Re: Character Generation
Maybe I'll reduce the magnification to x16 and add a case. Would that be OK?
Origin [1d6]=2
Do I need to change his background/history to align with that roll? I'm not sure how it resolves against his SOC and career.
What does that preclude in his gear, the clockwork shaver perhaps?
Origin [1d6]=2
Do I need to change his background/history to align with that roll? I'm not sure how it resolves against his SOC and career.
What does that preclude in his gear, the clockwork shaver perhaps?
Re: Character Generation
In reverse order (but in Order of Importance) ...shaidar wrote: ↑Tue Sep 07, 2021 7:24 am Maybe I'll reduce the magnification to x16 and add a case. Would that be OK?
Origin [1d6]=2
Do I need to change his background/history to align with that roll? I'm not sure how it resolves against his SOC and career.
What does that preclude in his gear, the clockwork shaver perhaps?
The ROLLS are intended to HELP and INSPIRE, but never to get in the way of creating the Character that you WANT TO PLAY.
This is a game and the goal is to have Fun.
So either work it into your story that he came from a community of 20-100 people living in 1850's technology ... or change the roll to fit the background you imagined.
Now about Optics and Magnification ... From the 19th Century Royal Navy Spyglass, to WW1 Binoculars to WW2 Binoculars to a modern M22 Army/Marine issued Binoculars the magnification has remained either 6X or 7X to provide a wide field of view and allow you to see objects that are reasonably close (within a few hundred yards minimum distance).
Larger magnifications are harder to hold steady (you are looking through a Telescope), show a narrower area and have a longer "minimum distance".
It is a question of "Horses for Courses".
I suggest a standard 7X Navy Telescope in a wooden box like this:
And your 16x or 33x spyglass acquired on your travels as well.
(Personally, I like a Gentleman's 3X Spyglass Walking Stick ... ):
... but that's just me.
"welcoming humbly His light and proudly His darkness" - e.e. cummings
Re: Character Generation
Thanks for your patience with the newbie.
I changed the roll to a 4 (village) and had him live there until his father sent him to private school in the city at 12.
I've also added the navy telescope to his gear as suggested.
(the spyglass walking stick is rather cool)
I changed the roll to a 4 (village) and had him live there until his father sent him to private school in the city at 12.
I've also added the navy telescope to his gear as suggested.
(the spyglass walking stick is rather cool)