Treasure and Experience Point posts
Treasure and Experience Point posts
I wil post most of the treasure and loot that you guys get here, as well as your experience gained thus far. Though, I advice that you all keep track of it as well, I might make a few mistakes here and there, it's bound to happen.
Re: Treasure and Experience Point posts
Your first battle with the bandits yielded:
2x Leather Armors
1x Chainmail
1x Shortsword
1x Dagger
1x Longbow
1X Quiver of Arrows (12)
19 Gold Pieces
Everyone also got 210 xp as well as an addition 100 for taking no damage during the battle. Bonus experience for high ablity scores were factored in when the HP/XP list was updated.
2x Leather Armors
1x Chainmail
1x Shortsword
1x Dagger
1x Longbow
1X Quiver of Arrows (12)
19 Gold Pieces
Everyone also got 210 xp as well as an addition 100 for taking no damage during the battle. Bonus experience for high ablity scores were factored in when the HP/XP list was updated.
Re: Treasure and Experience Point posts
The second battle within the town/villiage/community, whatever you want to call it, yielded:
3x Leather Armors
3x Shortswords
Everyone got a base 60 xp, rounded up from 59, as well as a bonus of 100 xp for taking no damage.
For individual awards, Gustov gets 500 xp for his excellent performance, and Flynn gets 100 xp for his informative commentary on the battle. Deceidon was awarded the comforts of a soft bed, hope you slept well!
3x Leather Armors
3x Shortswords
Everyone got a base 60 xp, rounded up from 59, as well as a bonus of 100 xp for taking no damage.
For individual awards, Gustov gets 500 xp for his excellent performance, and Flynn gets 100 xp for his informative commentary on the battle. Deceidon was awarded the comforts of a soft bed, hope you slept well!
Re: Treasure and Experience Point posts
The battle in the tunnel and storage room yielded:
17x Leather Armors
17x Short Swords
4x Long Bows
4x Quivers of Arrows (11 each)
Further investigation of the rooms might just yield some extra stuff...
Everyone got a base experience gain of 818.
Gustov got 400 additional experience for his two natural 20's
Deceidon got 200 additional experience for his natural 20 and 300 for his various tactics used during the long fight. (oil, caltrops, table shield charge)
17x Leather Armors
17x Short Swords
4x Long Bows
4x Quivers of Arrows (11 each)
Further investigation of the rooms might just yield some extra stuff...
Everyone got a base experience gain of 818.
Gustov got 400 additional experience for his two natural 20's
Deceidon got 200 additional experience for his natural 20 and 300 for his various tactics used during the long fight. (oil, caltrops, table shield charge)
Re: Treasure and Experience Point posts
1000 GP each player (4000 GP as a group)
9 Gemstones each player (36 as a group) ratio: 5 ornamental (50gp), 4 semi-precious (250gp)
17 pieces of regular jewelry as a group, all plain silver, 11 rings, 6 necklaces (1700gp)
2 Mysterious red vialed liquids as a group (2,000 gp)
3 Mysterious clear liquid vials of presumably holy water as a group (75 gp)
5 Sets of Fine clothing (Silk Gowns 50 gp, Silk Robes 60 gp, Noble Shoes 30 gp, Silk Jackets 80 gp, Fine furs 50gp) overall value for clothing: 1350 gp
Exotic Ingredients and miscellany (2500 gp)
11925 xp
13118 xp for this with bonus modifiers
Deceidon is now a level 4 fighter, roll for hitpoints (2d10), result is divided by 2, round up.
Deceidon is now a level 4 thief, roll for hitpoints (2d6), result is divided by 2, round up.
Whitsell is now a level 4 fighter, roll for hitpoints (2d10), result is divided by 2, round up.
Whitsell is now a level 4 cleric, roll for hitpoints (2d8), result is divided by 2, round up. You may now memorize and use per day up to 3 level one spells and 2 level two spells. Spells will be learned during a time of full complete rest.
Gustov is now a level 4 fighter, roll for hitpoints (2d10), result is divided by 2, round up.
Gustov is now a level 4 thief, roll for hitpoints (1d6), result is divided by 2, round up.
Flynn is now a level 4 fighter, roll for hitpoints (2d10).
A reminder to everyone to update your inventories accordingly with your new treasures. Any undecided items will go to Lump's inventory temporarily. The notations in parentheses were just my notes in keeping track everything's value in gold, please disregard them. I used those said numbers to determine your guys' experience gain. The hit point gains are instantaneous, but any learned spells will need to be acquired through a period of full rest.
9 Gemstones each player (36 as a group) ratio: 5 ornamental (50gp), 4 semi-precious (250gp)
17 pieces of regular jewelry as a group, all plain silver, 11 rings, 6 necklaces (1700gp)
2 Mysterious red vialed liquids as a group (2,000 gp)
3 Mysterious clear liquid vials of presumably holy water as a group (75 gp)
5 Sets of Fine clothing (Silk Gowns 50 gp, Silk Robes 60 gp, Noble Shoes 30 gp, Silk Jackets 80 gp, Fine furs 50gp) overall value for clothing: 1350 gp
Exotic Ingredients and miscellany (2500 gp)
11925 xp
13118 xp for this with bonus modifiers
Deceidon is now a level 4 fighter, roll for hitpoints (2d10), result is divided by 2, round up.
Deceidon is now a level 4 thief, roll for hitpoints (2d6), result is divided by 2, round up.
Whitsell is now a level 4 fighter, roll for hitpoints (2d10), result is divided by 2, round up.
Whitsell is now a level 4 cleric, roll for hitpoints (2d8), result is divided by 2, round up. You may now memorize and use per day up to 3 level one spells and 2 level two spells. Spells will be learned during a time of full complete rest.
Gustov is now a level 4 fighter, roll for hitpoints (2d10), result is divided by 2, round up.
Gustov is now a level 4 thief, roll for hitpoints (1d6), result is divided by 2, round up.
Flynn is now a level 4 fighter, roll for hitpoints (2d10).
A reminder to everyone to update your inventories accordingly with your new treasures. Any undecided items will go to Lump's inventory temporarily. The notations in parentheses were just my notes in keeping track everything's value in gold, please disregard them. I used those said numbers to determine your guys' experience gain. The hit point gains are instantaneous, but any learned spells will need to be acquired through a period of full rest.
Re: Treasure and Experience Point posts
No one was interested in the equipment that the bandits had for up until the end of the bandit camp skirmish, so I will not factor it into the experience, but here is what you guys earned through everything else:
42 level 0 bandits slain --> 252 xp
6 level 2 bandits slain --> 252 xp
1 level 6 lieutenant slain --> 376 xp
1 level 8 bandit leader slain --> 830 xp
Deceidon gets a bonus 300 xp for all of the ambush tactics used during the earlier skirmishes, as well as taking command of the small adventurer army with great effectiveness.
Flynn gets a bonus 200 xp for his natural 20 rolled.
Here is the xp that each person earned, with bonus modifiers included:
Whitsell 1881, split into 941s
Gustov 1881, split into 941s
Flynn 1991
Deceidon 2010, split into 1005s
I will now update the HP/XP Thread with the current xp for each player, level for each player class and the current Hit point totals.
42 level 0 bandits slain --> 252 xp
6 level 2 bandits slain --> 252 xp
1 level 6 lieutenant slain --> 376 xp
1 level 8 bandit leader slain --> 830 xp
Deceidon gets a bonus 300 xp for all of the ambush tactics used during the earlier skirmishes, as well as taking command of the small adventurer army with great effectiveness.
Flynn gets a bonus 200 xp for his natural 20 rolled.
Here is the xp that each person earned, with bonus modifiers included:
Whitsell 1881, split into 941s
Gustov 1881, split into 941s
Flynn 1991
Deceidon 2010, split into 1005s
I will now update the HP/XP Thread with the current xp for each player, level for each player class and the current Hit point totals.
Re: Treasure and Experience Point posts
Here is the experience point accumulations for everything done in the mountain. Take note that the 'core group' is referring to the original team before the others joined:
16 level 2 zombies slain --> 672 xp (core group)
15 level 1 skeletons slain --> 315 xp (core group)
4 level 1 skeletons slain --> 84 xp (everyone)
7 level 2 large spiders slain --> 623 xp (everyone)
400 xp is awarded to everyone for the use of fire and oil tactics
250 xp for those who found and helped open the hidden door to the laboratory (Sunshine, Deceidon, Rand, Whitsell)
100 xp for successful character skill use (Whitsell, Elithil, Rand)
250 xp for those who successfully bent prison bars using strength and knowledge (Elithil and Whitsell)
The group officially obtained 3 scrolls from the lab and 4 jars of unknown magics.
One of the jars was used and yielded 500 points of xp for the user (Deceidon)
The effects of the used jar yielded 15 small gems of unknown value. They are all still intact and are collected into a sack.
Whitsell also obtained a keyring with five keys on it, which is now kept in his inventory.
----
Here are all of the current experience point levels for all characters:
Whitsell level 4 fighter and cleric ---> 12685/16000; 12334/13250
Flynn NOW A LEVEL 5 fighter ---> 16459/35000
Deceidon level 4 fighter and level 5 thief ---> 12238/16000; 11588/20000
Elithil level 5 fighter ---> 17603/35000
Sunshine level 4 fighter and thief ---> 8429/16000; 5747/10000
Rand level 5 thief ---> 11457/20000
Grognardsw, because Flynn leveled up, please roll for some new hitpoints for him when you get the chance. Thanks! I will update the hit point sheet accordingly after that is done.
16 level 2 zombies slain --> 672 xp (core group)
15 level 1 skeletons slain --> 315 xp (core group)
4 level 1 skeletons slain --> 84 xp (everyone)
7 level 2 large spiders slain --> 623 xp (everyone)
400 xp is awarded to everyone for the use of fire and oil tactics
250 xp for those who found and helped open the hidden door to the laboratory (Sunshine, Deceidon, Rand, Whitsell)
100 xp for successful character skill use (Whitsell, Elithil, Rand)
250 xp for those who successfully bent prison bars using strength and knowledge (Elithil and Whitsell)
The group officially obtained 3 scrolls from the lab and 4 jars of unknown magics.
One of the jars was used and yielded 500 points of xp for the user (Deceidon)
The effects of the used jar yielded 15 small gems of unknown value. They are all still intact and are collected into a sack.
Whitsell also obtained a keyring with five keys on it, which is now kept in his inventory.
----
Here are all of the current experience point levels for all characters:
Whitsell level 4 fighter and cleric ---> 12685/16000; 12334/13250
Flynn NOW A LEVEL 5 fighter ---> 16459/35000
Deceidon level 4 fighter and level 5 thief ---> 12238/16000; 11588/20000
Elithil level 5 fighter ---> 17603/35000
Sunshine level 4 fighter and thief ---> 8429/16000; 5747/10000
Rand level 5 thief ---> 11457/20000
Grognardsw, because Flynn leveled up, please roll for some new hitpoints for him when you get the chance. Thanks! I will update the hit point sheet accordingly after that is done.
Re: Treasure and Experience Point posts
6x Huge Spiders - 1224 xp
1x Giant Spider - 505 xp
5x Ritual Summoners - 80 xp
1x Ritual Master - 60 xp
1x Invisible Stalker - 1340 xp
16x Skeletons - 368 xp
1x Weakened Class F Demon - 3352 xp
500 xp awarded to everyone for excellent role playing of characters
500 xp awarded to Rand and Elithil for their actions and decisions made in the underground castle
200 xp awarded to Rand, Deceidon, Elithil and Whitsell for successfull skill usage throughout the last two chapters
200 xp awarded to Flynn for his natural 20's throughout the last two chapters
200 xp awarded to Whitsell for finishing blow on Demon
Experience totals (without Attribute bonus xp) is as follows for each character:
Rand and Elithil recieved 8135 xp
Deceidon, Whitsell and Flynn recieved 7635 xp
I will update the XP/HP thread tomorrow.
1x Giant Spider - 505 xp
5x Ritual Summoners - 80 xp
1x Ritual Master - 60 xp
1x Invisible Stalker - 1340 xp
16x Skeletons - 368 xp
1x Weakened Class F Demon - 3352 xp
500 xp awarded to everyone for excellent role playing of characters
500 xp awarded to Rand and Elithil for their actions and decisions made in the underground castle
200 xp awarded to Rand, Deceidon, Elithil and Whitsell for successfull skill usage throughout the last two chapters
200 xp awarded to Flynn for his natural 20's throughout the last two chapters
200 xp awarded to Whitsell for finishing blow on Demon
Experience totals (without Attribute bonus xp) is as follows for each character:
Rand and Elithil recieved 8135 xp
Deceidon, Whitsell and Flynn recieved 7635 xp
I will update the XP/HP thread tomorrow.
Re: Treasure and Experience Point posts
11x Hollowed Suit Enemies - 5523
1x Evil Mage - 532
1000 xp awarded to Elethil for taking out Sunshine
1500 xp awarded to Elethil and Rand for preventing the execution
1000 xp awarded to Elethil and Rand for defeating the Fenrin Phantasms
500 xp to Rand for overall roleplaying this chapter
1000 xp to Elethil for overall roleplaying this chapter
500 xp to Flynn, Whitsell, and Deceidon for actions made in the castle keep and dungeon
Total xp for each person without bonus xp modifiers and class splits added:
Whitsell 6555
Deceidon 6555
Flynn 6555
Elethil 4500
Rand 3000
The numbers may look a bit weak on one group's side, and that is mainly due to their content of the chapter 6 being more story-driven and moving certain things forward. The other group's was more combat-oriented.
1x Evil Mage - 532
1000 xp awarded to Elethil for taking out Sunshine
1500 xp awarded to Elethil and Rand for preventing the execution
1000 xp awarded to Elethil and Rand for defeating the Fenrin Phantasms
500 xp to Rand for overall roleplaying this chapter
1000 xp to Elethil for overall roleplaying this chapter
500 xp to Flynn, Whitsell, and Deceidon for actions made in the castle keep and dungeon
Total xp for each person without bonus xp modifiers and class splits added:
Whitsell 6555
Deceidon 6555
Flynn 6555
Elethil 4500
Rand 3000
The numbers may look a bit weak on one group's side, and that is mainly due to their content of the chapter 6 being more story-driven and moving certain things forward. The other group's was more combat-oriented.