Zellar's Retainers

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beniliusbob
Ranger
Ranger
Posts: 582
Joined: Tue Mar 25, 2014 5:04 pm

Re: Zellar's Retainers

#2 Post by beniliusbob »

== Sigmari An ==
1st level human assassin

XP 316 / 2,000
Alignment Neutral

== Attributes ==
STR 14 (+1)
INT 11 (0)
WIS 10 (0)
DEX 11 (0)
CON 8 (-1)
CHA 10 (0)

== Background/Languages/Knacks/Skills ==

===Background===
Sigmari An was trained by the Order of the Hungry Wolf, a monastery devoted to the Huntress, a goddess of assassins and death, and sent out into the world as an initiate to hone her skills. The monastery is in a secluded vale in the mountains immediately to the north of Rhea's Ford.

She does not share this information.

===Languages===
Common

===Knacks===
Alertness (+1 to initiative, surprised on 1 in 6 only)

===Skills===
Alchemy
Riding
Survival (Tracking)

===Class Abilities===
Backstab with surprise (+1d6 damage)
Cleave (max once per HD)
Climb, hear noise, sneak, sleight of hand, spot (14+)
One-weapon fighting style

== Combat ==
AC 12 (+2 leather armour)
HP 2 / 2
Movement Rate 90'
Initiative Modifier +1 (Alertness)
Attacks
*Primary Melee Attack: Short sword, +2 to hit ( +1 class, +1 fighting style), 1d6 damage
*Secondary Melee Attack: Dagger, +2 to hit (+1 class, +1 fighting style), 1d4 damage
*Primary Ranged Attack: Short bow, +1 to hit (+1 class), 1d6 damage

Saves:
*Petrification & Paralysis 13
*Poison & Death 13
*Breath 16
*Staves & Wands 14
*Spells 15

== Equipment ==
*Money: 0

===Readied===
Short sword
Daggers, x2 (belt, boot)
Leather armour
Backpack
Short bow
Quiver, x20 arrows
Coin purse (empty)

===Stowed===
Waterskin
Large sack
(In backpack:)
Whetstone
Dagger
Set of night-black clothes
12 candles
Flint and steel
50' of rope
Grappling hook
(In large sack:)
10 days iron rations

===Mount===
Riding horse, "Nightspirit"
Saddle
Last edited by beniliusbob on Sun Jun 07, 2020 11:07 am, edited 7 times in total.

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beniliusbob
Ranger
Ranger
Posts: 582
Joined: Tue Mar 25, 2014 5:04 pm

Re: Zellar's Retainers

#3 Post by beniliusbob »

== Alwen Nar ==
2nd level human fighter

XP 2,316 / 4,000
Alignment Lawful

== Attributes ==
STR 13 (+1)
INT 13 (+1)
WIS 13 (+1)
DEX 16 (+2)
CON 14 (+1)
CHA 6 (-1)

== Background/Languages/Knacks/Skills ==

===Background===
Commanded a squad of mounted troops to the east, for the Carmine Baroness, along the old border between Rhea's Ford and what's left of the Azure Principality. He's seen some things.

===Languages===
Common, bestial

===Knacks===
Improved Critical (critical hit on 19 or 20)

===Skills===
Riding
Animal Handling
Survival (Navigation)

===Class Abilities===
+1 physical damage
Cleave (max once per HD)
Negate being physically struck once per day
One-weapon fighting style
Bull Rush, Disarm, Grapple

== Combat ==
AC 16 (+2 Dexterity, +4 chainmail)
HP 9 / 9
Movement Rate 90'
Initiative Modifier +2 (Dexterity)
Attacks
*Primary Melee Attack: Longsword, +2 to hit (+1 class, +1 Strength), 1d8+2 damage (+1 class, +1 Strength)
*Secondary Melee Attack: Dagger, +2 to hit (+1 class, +1 Strength), 1d4+2 damage (+1 class, +1 Strength)
*Primary Ranged Attack: Crossbow, +3 to hit (+1 class, +2 Dexterity), 1d6+1 damage (+1 class)

Saves:
*Petrification & Paralysis 14
*Poison & Death 12
*Breath 15
*Staves & Wands 13
*Spells 16

== Equipment ==
Money: 100 gp

===Readied===
Chainmail
Backpack
Longsword
Dagger
Coin purse (empty)

===Stowed===
Crossbow
Large sack
Waterskin
(In backpack:)
Bolt case, 20 bolts
Whetstone
Lantern
Oil flask, x3
Crowbar
Flint and steel
(In large sack:)
10 days iron rations

===Mount===
Riding horse, "Proudmane"
Saddle

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