Newton's Henchmen

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shaidar
Rider of Rohan
Rider of Rohan
Posts: 12419
Joined: Fri Apr 04, 2014 4:27 pm

Re: Newton's Henchmen

#2 Post by shaidar »

== Ribar Oshary ==
Human Priest 4 [Manifest]
XP 9308/12000
Alignment:
Lawful

+5% XP bonus

15 5 14 13 12 17

== Attributes ==
15 STR (+1)
5 INT
14 WIS (+1)
13 DEX (+1)
12 CON
17 CHA (+2)

===Background===

===Languages===
Common

===Knacks===
Divine Grace (reroll once per day)

===Skills===
Healing (proficient)
Riding (proficient)
Read/Write Common

===Turn Undead===
1 HD = D
2 HD = T
3 HD = T
4 HD = 7
5 HD = 9
6 HD = 11

===Spells===

Per Day: 2/1
CLW
Read Languages
Hold Person


1st level: Cure Light Wounds*, Detect Evil, Detect Magic, Light*, Protection from Evil, Purify Food and Water, Read Languages (MU1), Remove Fear*, Resist Cold

2nd level: Bless, Find Traps, Hold Person, Hold Portal (MU1), Holy Chant (LL AEC, p. 36), Know Alignment, Resist Fire, Silence 15' Radius, Spiritual Weapon (p.39 LL AEC)

===Weapons===
Long Sword: +1 att, d8+2 dmg (masterwork weapon, +1 dmg - included)
Dagger: +1 att, d4+1 dmg
Short Bow: +1 att, d6 dmg

== Combat ==
Base Attack Bonus +1
AC 8 (Banded Mail and Shield +1, dex)
HP 14
Movement Rate 60'
Initiative Modifier +1
Attacks
*Primary Melee Attack: Long Sword +2 att, d8+2 dmg
*Secondary Melee Attack: dagger +2 att, d4+1 dmg
*Primary Ranged Attack: Short Bow +2 att, d6 dmg

When a cleric kills an enemy with a physical attack, they may attack another enemy within striking distance. Provided that each blow kills an enemy, they may attack a number of targets equal to half their hit dice.

Saves:
+1 vs magic
*13 Petrification & Paralysis
*10 Poison & Death
*15 Breath
*11 Staves & Wands
*13 Spells

== Notes ==
+1 bonus to morale checks for the next month (ending 7.14).

== Equipment ==

Money:

2049 gp
250 sp
125 ep

*Readied:
Banded Mail
Shield +1
Long Sword (masterwork weapon, +1 dmg)
Backpack
Poison Antidote x2
Potion of Vigour

*Stowed (backpack)
Bedroll
Flint & Steel
Lantern
6 vials of oil
Waterskin
Short Bow
Quiver and arrows
dagger
trail rations (1 wk)
long sword

*Riding Horse
Saddle
2 Saddlebags
thirdkingdom wrote:Spell list of the priests of Manifest, god of civilization and expansion.

1st level
*All from Core
*Add Read Languages (1st level MU)

2nd level
*All from Core
*Replace Snake Charm with Hold Portal (1st level MU)
*Replace Speak with Animals with Spiritual Weapon (p.39 LL AEC)
*Add Holy Chant (LL AEC, p. 36)

3rd level
*All from Core
*Replace Growth of Animal with Knock (2nd level MU)
*Add Glyph of Warding (LL AEC, p. 35)
*Add Dispel Magic (3rd level MU)

4th level
*All from Core
*Replace Speak with Plants with Exorcise (LL AEC, p. 34)
*Replace Sticks to Snakes with Tongues (LL AEC, p. 40)
*Add Dispel Magic (3rd level MU)

5th level
*All from Core
*Replace Insect Plague with Flame Strike (LL AEC, p. 35)
*Add Animate Objects (LL AEC, p. 31)
Last edited by shaidar on Wed Aug 18, 2021 3:08 pm, edited 16 times in total.

User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 12419
Joined: Fri Apr 04, 2014 4:27 pm

Re: Newton's Henchmen

#3 Post by shaidar »

== Wilter ==
Human [thief] 2
XP 2856/3000
Alignment:
Neutral
+5% XP bonus

== Attributes ==
12 STR (0)
9 INT (0)
13 WIS (+1)
13 DEX (+1)
8 CON (-1)
16 CHA (+2)

===Background===
"My mum and da left me when I was six," he said, "and I haven't seen them since. Don't know if they're dead or just grew tired of me. I've been living on the streets ever since, and the way I figure it, I'll likely be dead by my twentieth year anyway, so what does it matter if it's drunk in an alley or with an orcish spear thrust?"

===Languages===
Common

===Knacks===
Thievery (+5 points)

===Skills===
Streetwise (INT +0) [SKILLED]
Trickery (bribery - CHA +2, Gambling - CHA +2, Read Lips - WIS +1)
Deception (disguide - CHA +2, escape artist - DEX +1, slight of hand - DEX +1)

===Weapons===
Short Sword
Short Bow

===Class Abilities===
If a thief is able to kill a target with their blow they may attack another target within a reasonable distance. They may continue to do this a number of times equal to their Hit Dice, provided each blow kills the target.
Backstab: +d6
Thief Skills (14+ is successful)
Climb (2)
Disable (3)
Hear Noise (2)
Read Languages (2)
Sleight of Hand (1)
Sneak (3)
Spot (2)

== Combat ==
Base Attack Bonus: 0
AC 13
HP 3
Movement Rate 90'
Initiative Modifier +1
Attacks
*Primary Melee Attack: Short Sword 1d6
*Secondary Melee Attack: Dagger 1d4
*Primary Ranged Attack: Short Bow +1, 1d6

COMBAT MANOEUVRE: Precise Shot (dex)

Saves:
* Petrification & Paralysis: 13
* Poison & Death: 13
* Breath: 16
* Staves & Wands: 14
* Spells: 15

== Equipment ==

Money: 1250 gp

*Readied
Leather Armour
Short Sword
Dagger
Short Bow
Quiver with 20 arrows
backpack

*Stowed

tinderbox (flint & steel)
bedroll
winter blanket
waterskin
iron rations, 3 days
Silk Rope 50’
sack,large
Torches (6)
lantern
oil, flask x3

* Riding Horse
Saddle + bridle
saddle bags
iron rations, 4 days
Silk Rope 50’
sack,large
Torches (6)
oil, flask x6
arrows x 40
Last edited by shaidar on Wed Jun 16, 2021 8:08 pm, edited 12 times in total.

User avatar
shaidar
Rider of Rohan
Rider of Rohan
Posts: 12419
Joined: Fri Apr 04, 2014 4:27 pm

Re: Newton's Henchmen

#4 Post by shaidar »

== Toma Chetpher ==
Human [fighter] 2
XP 2856/4000
Alignment:
Neutral
+5% XP bonus

== Attributes ==
13 STR (+1)
14 INT (+1)
4 WIS (-2)
14 DEX (+1)
13 CON (+1)
15 CHA (+1)

===Background===
"I'm the eighth son," he says, shrugging, "and all my brothers are happy working on the farm and have been set up with local girls. Ain't no unmarried women left in my village, and I don't much like plowing fields, so . . . I decided to try my luck in the city. I've got an old blade used to belong to my pa," he gestures to a rusty short blade at his belt, "and his old chain mail he wore when he was a lad and the gnolls came up out of the hills to raid."

===Languages===
Common

===Knacks===
Toughness

===Skills===
Horse Riding
Animal Husbandry (INT +1)
History (expert: Knights and Hero's of the Scarlet Principality, INT +1)

===Class Abilities===
Minimum damage: 1d6

If the fighter slays a target they may make an immediate additional attack against another target within 5’. They may do this a maximum number of times equal to their hit dice, provided each attack kills the opponent.

Once per day a fighter can automatically negate a single physical attack that would otherwise successfully hit them. Any effect that is contingent upon the hit – such as paralysis or poison – is also negated.

Fighting Style: Sword and shield. One ally adjacent to, and up to two allies immediately behind the fighter, gain a +1 bonus to their armour class

Combat Manoeuvres: Defensive Stance (INT +1), Disarm (DEX +1), Knock-out (DEX +1)

===Weapons===
Short Sword
Short Bow

== Combat ==
Base Attack Bonus: 0
Minimum damage: 1d6
AC 7
HP 11/11
Movement Rate 90'
Initiative Modifier +1
Attacks
*Primary Melee Attack: axe +2 att, d6+2 dmg (masterwork axe, +1 att, +1 dmg, included)
*Secondary Melee Attack:
*Primary Ranged Attack: Short Bow +1, d6+1


Saves:
-2 to magic saves
* Petrification & Paralysis: 14
* Poison & Death: 12
* Breath: 15
* Staves & Wands: 13
* Spells: 16

== Notes ==
+1 bonus to morale checks for the next month (ending 7.14).

== Equipment ==

Money: 1250

Chain Mail
masterwork axe, +1 att, +1 dmg
Shield
backpack

*Stowed

Short Bow
Quiver with 20 arrows
tinderbox (flint & steel)
bedroll
winter blanket
waterskin
iron rations, 3 days
Silk Rope 50’
sack,large
Torches (6)
lantern
oil, flask x3
Short Sword

* Riding Horse
Saddle + bridle
saddle bags

iron rations, 4 days
Silk Rope 50’
sack,large
Torches (6)
oil, flask x6
arrows x 40

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