Character Sheets (Xoth)

tibbius
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tibbius
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Character Sheets (Xoth)

#1 Post by tibbius »

When you've gelled your character concepts, please post character sheets in this thread.

Allowed sources: 5e Player's Handbook, Xanathar's Guide to Everything, of course the setting pdf.

Akhtesh Behruz
Civilized Susrahnite Mastermind (level 5)
Armor Class 13 (unarmored, plus DEX); 10 surprised or from rear
Hit Points 33
Speed 30
STR 10 (0)
DEX 15 (+2) Saves +5
CON 13 (+1)
INT 12 (+1) Saves +4
WIS 14 (+2)
CHA 12 (+1)
Feats Healer
Skills and Save Proficiencies Expertise*, Sneak Attack (+3d6), Thieves' Cant, Cunning Action, Uncanny Dodge, Master of Intrigue, Master of Tactics, Deception +4, History +4, *Insight +8, Investigation +4, Perception +5, *Persuasion +7
Background Cartographer
Languages Susrahnite, Taramite, Bhangari, Khazistani
Spellcasting none
Combat Actions Shortsword (finesse) [1d20+5] / [1d6+2]; 2 daggers (finesse) [1d20+5] / [1d4+2]
===
Trappings - shortsword, 2 daggers, cartographer's kit, explorer's pack, fine flowing robes of bright blue and yellow
Coins / gems - vast wealth ?
===
Brief description of physique and personality Moderate height, broad shoulders, long and thickly curled salt-and-pepper hair, big nose, eyes permanently squinted by the desert sun. Calm, cheerful, and considerate.
===
Brief history A merchant of increasing success and range over decades, Akhtesh has visited Laksha as well as Yar-Ammon and even has traded with the Ikuna tribes. Everywhere he went, he made friends and did favors, charging fair prices for exotic goods and seldom calling in what he was owed.
Last edited by tibbius on Thu Feb 13, 2020 1:29 am, edited 3 times in total.
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Rex
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Re: Character Sheets (Xoth)

#2 Post by Rex »

Lathi Khela
Civilized Bhangari Monk (level 2)
XP 550
Armor Class 17
Hit Points 22
Speed 40
STR 11 (0) Saves +2
DEX 18 (+4) Saves +6
CON 16 (+3) Disadvantage vs Poison & Disease
INT 16 (+3)
WIS 16 (+3)
CHA 6 (-2)
Feat Observant, +1 INT, Read Lips, +5 to Passive Perception (20) and Investigation (18) checks
Skills and Save Proficiencies Perception +5 (Passive 20), Simple Weapons +6, Short Swords +6, Cartographer's Tools +2, Insight +5, Stealth +6, Acrobatics +6, Sleight of Hand +6, Disguise Kit +2, Thieves Tools +2, Investigation +3 (Passive 18)
Background Urchin
Languages Bhangari & Susrahnite
Spellcasting/Special Unarmored Defense (10+DEX+WIS), Martial Arts +Dex to all weapon attacks & damage, 1d4 unarmed damage +dex, Bonus unarmed attack, +10 move unarmored. 2 Ki points (Flury of Blows, Patient Defense and Step of the Wind)
Combat Actions Quarter Staff 1 handed +6/1d6+4, 2 handed +6/1d8+4, Unarmed +6/1d4+4
===
Trappings - Quarter Staff, Explorers Pack, 10 Darts, Small Knife, City Map, A Token of my Parents, Common Cloths, Pouch
Coins / gems - none
===
Brief description of physique and personality: 5' 2" tall with an athletic build. Brown skin and eyes, clean shaven head and face (black hair). Personality is an introvert, extremely loyal to those he cares for but makes friends with difficulty.
===
Brief history: Lathi grew up an urchin on the streets of his home city in Bhangari. He was taken in as a teen by a monastic order (Order of the Shadow) and thought there ways. He was sent to ? to learn more of the world.
Last edited by Rex on Fri Sep 11, 2020 4:49 am, edited 4 times in total.

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Monsieur Rose
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Re: Character Sheets (Xoth)

#3 Post by Monsieur Rose »

Xara
Civilized Yar-Ammonite Cultist of Belet-Lil (L1)
Armor Class 16 (scale, plus DEX); 14 surprised or from rear
Hit Points 9
Speed 30
STR 11 (0)
DEX 16 (+3)
CON 12 (+1) Disadvantage vs Poison & Disease
INT 7 (-2)
WIS 18 (+4) Saves +6
CHA 16 (+3) Saves +5
Initiative (+3)
Prof Bonus (+2)
Feats Magic Initiate (Warlock)
Skills and Save Proficiencies: Blood Ritual, Blood Healing, Triumphant Sacrifice, Acrobatics +5, Deception +5, Insight +6, Medicine +6, Performance +5, Persuasion +5, Religion +0, Alchemist Supplies
Background: Guild Artisan
Languages: Susrahnite, Yar-Ammonite, Khazistani, Taraamite
Spellcasting: Cultist
Cantrips:
  • Create Bonfire (Warlock) 1d8 dex 13
  • Guidance
  • Light
  • Thaumaturgy
  • Eldritch Blast [d20+5] / [d6]

1st level:
  • Charm Person
  • Hex (Warlock)
  • Cure Wounds (1d8+4)
  • False Life (1d4+4)
  • Healing Word (1d4+4)
  • Protection from Witchcraft (The sign of Xoth)
  • Inflict Wounds [1d20+6 / 3d10]

Combat Actions: Light Crossbow [1d20+5] / [1d8+3]; 2 daggers (finesse) [1d20+5] / [1d4+3]; Eldritch Blast [d20+5] / [d6]

===
Trappings - light crossbow, 2 daggers, tattoo, vestments, clothes, mess kit, hempen rope, Tinderbox, Torch (10), waterskin
10 rations, scale mail, backpack, bedroll
Coins / gems - 15gp
===
Brief description of physique and personality: Tall and slim. Bronzed skin and long flowing dark hair and dark eyes one gets lost in. Passionate, cheerful, and sensual.
===
Brief history: A child of Yar-Ammonite, she has nevertheless lived most of her life in Belthaar. She joined the temple of Belet-Lil at 14 and has served as a temple prostitute since then. She does it for more than money, she believes that her Goddess speaks to her during her service. She has spent years learning the trade and is quite the artisan, skilled in both carnal arts and alchemical arts. Akhtesh Behruz was one of her favorite clients, in recent years they grew close and spent the time talking.
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Last edited by Monsieur Rose on Tue Feb 18, 2020 8:52 pm, edited 1 time in total.

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Scott308
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Re: Character Sheets (Xoth)

#4 Post by Scott308 »

Ishbak Arus
Nomadic Khorani Rogue (level 1)
Armor Class 16
Hit Points 11
Speed 20
STR 12 (+1)
DEX 20 (+5) Saves +7
CON 17 (+3)
INT 9 (-1) Saves +1
WIS 14 (+2) ADV on Saves
CHA 13 (+1)

Feats none
Skills and Save Proficiencies Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords, Navigator's Tools, Vehicles (Water), *Thieves' Tools +4
Expertise*, Proficiency Bonus +2, Initiative +5, Acrobatics +7, Athletics +3, Deception +3, Perception +4, Sleight of Hand +7, *Stealth +9, Passive Perception 14
Proud: Gain advantage on Wisdom saving throws.
Versatile: Once per day, select a skill and gain proficiency in that skill for the next 24 hours.
Background Pirate
Bad Reputation: When in a civilized settlement, can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Languages Susrahnite, Azimban, Thieves' Cant
Spellcasting none
Combat Actions Shortsword (finesse) [1d20+7] / [1d6+5]{1d6 if off-hand}; Short Bow [1d20+7]/ [1d6+5]; Dagger [1d20+7]/ [1d4+5]{1d4 if off-hand}; Belaying Pin: [1d20+3]/ [1d4+1]; Sneak Attack [1d6]
===
Trappings - Leather Armor, Shortsword (2), Shortbow, Arrows (20), Dagger (2), Belaying Pin, Thieves' Tools, Burglar's Pack (Backpack, Ball Bearings (1000), String (10'), Bell, Candles (5), Crowbar, Hammer, Pitons (10), Lantern (Hooded), Oil (2), Tinderbox, Rations (5), Hemp Rope (50'), Waterskin), Rope, Silk (50'), Silver spoon with an M engraved on the handle, Clothes (Common),
Coins / gems - 2 gp, 5 sp
===
Brief description of physique and personality

===
Brief history

As a pirate, Ishbak occasionally had loot that needed to be turned into cash. Having "acquired" a large selection of maps, he knew he would get the most value by trying to find someone skilled in the art of map-making who could best appreciate what he had. He came across a former cartographer named Akhtesh who was in the city of Ghazor on business. While Ishbak did not get as much for the maps as he had hoped, he and the old merchant hit it off. In exchange for a promise to leave his ships/ caravans alone, Akhtesh offered to arrange for discreet purchases of difficult to move items that Ishbak's crew might come across. This worked well for a while, until the crew decided they could make more money by raiding his ships. Ishbak argued against this decision, as they had struck a deal and should honor it. Unfortunately, his dissension earned him a long walk off a short plank. Barely surviving, he was able to make his way to shore and begin the journey to speak with Akhtesh and explain what was happening. It was when he reached Akhtesh's home that he learned of the merchant's death and his need to attend the reading of the will. Unfortunately, word had been sent to the ship Ishbak used to be on. Nobody yet knows whether the message had been delivered or not. It is quite possible the messenger may have been killed, and there is a slight possibility that a bloodthirsty pirate crew may decide to crash the reading and make their own claim.
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Re: Character Sheets (Xoth)

#5 Post by ravenn4544 »

Og

Ikuna Degenerate barbarian (level 1)
Armor Class 15 (unarmored: 10 + your Dexterity modifier + your Constitution modifier + shield)
Hit Points 13
Speed 30
STR 15 (+2)
DEX 11
CON 13 (+3) (+2 stat due to degenerate)
INT 9 (-1)
WIS 8 (-1)
CHA 5 (-3)

Feats Rage

Racial Features
Nocturnal: You can see in darkness within 60 feet
Ferocious: critical hit with a melee weapon attack, add one weapon damage

Skills and Save Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: Dice Set, Thieves' Tools
Saving Throws: Strength, Constitution
Skills: Intimidation, Survival

Saves
9 PASSIVE WIS (PERCEPTION)
9 PASSIVE INT (INVESTIGATION)
9 PASSIVE WIS (INSIGHT)

Background Criminal/Spy
Languages Ikuna, Susrahnite
Spellcasting none
Combat Actions Sickle Sword [1d20+6] / [1d8+2]; 2 daggers [1d20+6] / [1d4+2]
===
Trappings – sickle sword, 2 daggers, shield, ragged clothing, flint/steel, belt, pouch,
Coins / gems - limited
===
Brief description of physique and personality – Hideous to behold both physically and spiritually. Deformed facial features with a soul to match.

===
Brief history- The son of a prostitute, allegedly, and kicked around and beaten down ever since. He makes his way through life however possible – usually at the expense of everyone else. Little did he know that he was the by-blow of one noteworthy merchant who now seeks to make amends for the guilt of the abandonment and neglect inflicted upon the boy.
Last edited by ravenn4544 on Sun Mar 15, 2020 8:10 pm, edited 1 time in total.

sirravd

Re: Character Sheets (Xoth)

#6 Post by sirravd »

Anathotesh of the House of Nesh

Civilized Susrahnite Conqueror (level 1)
Armor Class 16
Hit Points 9
Speed
STR 14 (+2)
DEX 10 (+0)
CON 8 (-1)
INT 16 (+3) Saves +5
WIS 12 (+1)
CHA 14 (+2) Saves +4
Feats Alert
Skills Find Weakness, Renew Vigor, Athletics +4, History +5, Deception +4, Intimidation +4, Persuasion +4; disadvantage on saves vs. poison and disease, one type of gaming set
Background Noble
Languages Azimban, Nabastissean, Susrahnite, Taraamite, Yar-Ammonite, Zadjite
Combat actions khopesh (d20+4; d8+2)
Brief description A proud member of the noble family of Nesh, despite the fact that he is not a blood descendant of the house (his mother, Yava of Kiret, married in, and his biological father was Akhtesh Behruz rather than Yava's husband). The Neshites have fallen on hard times; Anathotesh wishes to restore their good name. He is a man of average (for a noble) height and weight; his only striking feature is a piercing, regal gaze.

===
Equipment
Khopesh
Shield
Bag of caltrops, 5
Diplomat's pack
Chainmail
Banner
Fine clothes
Signet ring
Scroll of pedigree
Pouch w/25 gp

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