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Marullus
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Marullus
Rider of Rohan
Rider of Rohan
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Joined: Fri Jan 23, 2015 1:41 am

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#1 Post by Marullus »

Players are expected to update their own character sheet posts to reflect expenditures and advancement.

Session 1:
Ganna - Desecrate the human cleric's the shrine.
Cú Aislin - Find the "true place of power" and meditate on the will of the Old Gods.
Durganor - Kill this goblin, but not in front of the others.
Tancred - I must have a proper sword.
Clough - I'll leave with my arms full of coins for my trouble.
Haar - Discover what tasty morsels are left behind in the caverns below.
Grimm - help the goblin prisoners.

Special note: Tancred's horse, saddle bags, and lance are hidden back at the campsite.

Tests and Turns:
  • [1] Durgenor: Manipulator. Spent: None. Advancement: Durganor (Manipulator Fail), Ganna (Healer Fail), Cu Aislin (Loremaster Fail), Haar Flaxfarben (Manipulator Fail)
  • [2] Clough: Dungeoneer. 1 Check earned. Spent: Consumed pitons, consumed rope. Advancement: Clough (Dungeoneer Pass), Ganna (Survivalist Pass), Tancred (Scout Pass), Cu Aislin (Survivalist Pass)
  • [3] Cu Aislin: Hunter. 1 Check earned. Spent: 1 Persona. Advancement: Cu Aislin (Hunter Pass), Grimm (Laborer Pass)
  • [Instinct] Durgenor: Scavenger. Spent: Jaded trait used. Advancement: Durgenor (Scavenger Pass)
  • [Instinct] Haar Flaxfaarben: Scavenger. Spent: 1 Persona. Needs-salt-wise used for Of Course! Advancement: Haar (Scavenger Pass)
  • [Instinct] Grimm: Persuader. Spent: Thoughtful trait used. Advancement: Grimm (Persuader Beginner's Luck)
  • [Spell] Cu Aislin: Ritualist. 1 Check Earned. Spent: None. Advancement: Cu Aislin (Ritualist Pass)
  • [Instinct] Tancred: Survivalist. 1 Check Earned. Spent: None. Advancement: Tancred (Survivalist Beginner's Luck), Cu Aislin (Survivalist Fail)
  • Camp Begins. Checks belong to: Clough, Cu Aislin, Cu Aislin, Tancred.
  • [Camp] Cu Aislin: Mentor. Spent: None. Advancement: Cu Aislin (Mentor Fail), Grimm (Loremaster Fail)
  • [Camp] Clough: Cartographer. Spent: None. Advancement: Clough (Cartographer Pass)
  • [Camp] Tancred: Health. Spent: 1 Persona. Lost 1 Nature. Advancement: Tancred (Health Pass)
  • [Camp] Durgenor: Health Spent: 1 Fate. Advancement: Durgenor (Health Pass)
  • Camp ends - new adventure phase begins. All Checks cleared.
  • Light begins: Three lanterns lit, last three turns.
  • [4] Grimm: Scout. 1 Check earned. Spent: None. Advancement: Grimm (Scout Pass), Clough (Scout Pass), Tancred (Pathfinder Pass), Durgenor (Pathfinder Pass), Haar (Scout Pass).
  • [Instinct] Haar Flaxfaarben: Scavenger. Spent: None. Advancement: Haar (Scavenger Pass)
  • [5] Cu Aislin: Will. Spent: None. Advancement: Cu Aislin (Will Pass)
  • [6] Cu Aislin: Lore Master. Spent: None. Advancement: Cu Aislin (Lore Master Pass), Grimm (Lore Master Pass)
  • Light ends: Lanterns burn out (three turns over)
  • Light begins: Torches lit by Ganna and Cu Aislin (for combat with Troll). Full light for 4 people, last two turns.
  • [7 - Action 1] Tancred: Will. Spent: 1 Persona. 1 Fate. Advancement: Everyone (Will Pass)
  • [7 - Action 2] Grimm: Fighter. (NPC) Spent: 1 Fate. Advancement: Grimm, Tancred, Haar, and Clough (Fighter Pass)
  • [7 - Action 3] Ganna: Will Spent: None. Advancement: Everyone (Will Fail).
  • [7 - Action 4] Clough: Will. Spent: 1 Fate, 1 Persona. Advancement: Everyone (Will Fail).
  • [7 - Action 5] Grimm: Fighter. (NPC) Spent: 1 Fate. Advancement: Grimm, Tancred (Fighter Fail)
  • [7 - Action 6] Cu Aislin: Will. Spent: None. Advancement: Cu Aislin, Grimm, Tancred (Will Fail)
  • [7 - Total] Everyone records a Will Pass or a Will Fail (your choice); Grimm, Tancred, Haar, and Clough record a Fighter Pass.
  • Light: None. Full darkness penalties.
  • [8a] Clough: Criminal. Spent: None. Advancement: Clough (Criminal Pass)
  • [8b] Tancred: Criminal. Spent: Steadfast trait. Advancement: Tancred (Criminal Pass)
  • [9] Tabbi: Sneaking. Spent: None. Advancement: None.
  • [10] Haar: Persuader (Beginner's Luck). Spent: Adventureous trait, 1 Fate. Advancement: Haar (Persuader Pass)
  • Light: Cook Fire. Full light near fire, dim light most of cavern.
  • [Instinct] Haar: Scavenger. Spent: Hidden Depths trait, 1 Fate. Advancement: Haar (Scavenger Pass)
  • [Spell] Ganna: Enchanter. Spent: Moonchild. Advancement: Ganna (Enchanter Fail)
  • [Spell] Ganna: Enchanter. Spent: Thoughtful. Advancement: Ganna (Enchanter Pass)
  • [Spell] Ganna: Enchanter. Spent: Quick-Witted. Advancement: Ganna (Enchanter Pass)
  • [11 - action 1] Clough: Manipulator. Spent: None. Advancement: Clough (Manipulator Pass)
  • [11 - action 2] Cu Aislin: Loremaster.. Spent: 1 Fate. Advancement: Cu Aislin (Lore Master Pass)
  • [11 - action 3] Ganna: Loremaster. Spent: Defender. 2 Fate. Advancement: Ganna (Loremaster Pass)
  • [11 - action 4] Haar: Manipulator. 2 Checks Earned. Spent: None. Advancement: Haar (Manipulator Fail)
  • [11 - action 5] Clough: Manipulator. Spent: Devil May Care. 2 Fate. Advancement: Clough (Manipulator Pass)

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