Character Creation Team 1

Demilich
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Demilich
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Character Creation Team 1

#1 Post by Demilich »

This is for making New Agents When needed

Demilich
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Joined: Fri Dec 27, 2019 4:33 pm

Re: Character Creation Team 1

#2 Post by Demilich »

New World Order Character Creation
First thing in the book is exploding dice and blowback, your stats are represented by dice not numbers,
the weakest you can have is a d4, normally the best is a d12, if you roll a d8 for example, and roll an 8, it
explodes and you keep rolling as long as you roll 8s on the other hand, if you roll a 1 that is bad and you
get blowback, which will be explained later
Your stats are
Nerve which is how well you do under any kind of stress
Suave Your charm ability to seduce and lie or intimidate
Pulse Stamina Health Vitality
Intellect Thinking things out general knowledge
Reflex Reaction time, agility speed
To determine these, we will use the "Balanced" system, 1 gets a d4, 2 get a d6, 1 d8, 1 d10
You are new agents, so your security clearance is low and you have no reputation yet

Demilich
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Re: Character Creation Team 1

#3 Post by Demilich »

Backgrounds
Actor- Able to fit into any situation and charm people, skilled at impersonation, accents, voices and
maintaining undercover identity

Architect- Versed in building methods and materials, codes, structure and drafting

Art/Antiquities Dealer- Travels in high society, with many wealthy and powerful contacts, good at
negotiations, identifying age, origin of objects and knows forgeries

Athlete- Physically talented, strong and agile, superior endurance and speed, can climb, jump, run and
fight better than most people

Computer Specialist- Able to hack into secured systems, intercept digital communications, write
apps & programs, work with databases, and perform basic hardware hacking.

Criminal- Has contacts in the underworld. Good at breaking & entering, pickpocketing,
running cons, planning heists, etc.

Detective- Skilled in the art of investigation. Trained in forensic sciences, interrogation,
interpreting body language. Experienced at spotting clues, hiding places, and
noticing the incongruities others might miss.

Doctor- Able to provide first aid, diagnose illnesses, prescribe medicine, and perform
basic field surgery given the proper tools.

Driver/ Mechanic- Has driven professionally, whether as a race car driver, bodyguard, or other.
This background also includes time spent as an auto mechanic, with training in
all types of general automotive repair. Skilled at evasive driving in all vehicles.

Engineer- Mechanical engineering background provides the ability to fashion improvised
devices for any situation. Skilled at both repair and sabotage of machinery.

Historian/ Archeologist- Trained in excavation, preservation, and investigation of ancient sources.
Usually specializes in one area, but, has broad general knowledge as well.

Hunter/ Ranger- Possesses survivalist skills to allow the character to live off the land indefinitely, avoid
detection in wilderness areas, track animals and humans,
identify flora and fauna, fashion improvised traps, fish and hunt. Skilled with
hunting weapons including throwing knives, bow & arrow, and basic rifles.

Lawyer- Can navigate bureaucracy, plead a case, negotiate, and use the law tactically.

Magician-Background in stage magic and illusions. Skilled at sleight of hand, trickery,
camouflage, and constructing tricks

Military- Superior at combat, both with and without weapons. Educated in strategy,
logistics, and tactics.

Pilot- Able to fly most types of aircraft, from ultralights to rotorcraft to large planes.

Police- Trained in non-military weaponry, skilled at conflict resolution, subduing
people, evasive driving, radio communications, and emergency first aid.

Sailor/ Ship Captain- Can crew or captain most sea vessels, whether powered or sail.

Scientist- Choose one field: astronomy, biology, botany, chemistry, geology,
mathematics, or physics.

Clergy- A theologian, priest, pastor, rabbi, imam, monk, or other religious leader and/
or scholar.

Demilich
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Re: Character Creation Team 1

#4 Post by Demilich »

Here are the optional Impairments that I will use in the game
You dont have to take these but, if you do, you get to add another specialized skill for a total of 6
otherwise you only get 5
You only pick One Impairment
Albinism
Anosmia
Clumsy
Bromhldrosis body odor problem
Cataplexy
Color Blind Dichromancy cant see red or green or a mix of them
Color Blind Monochromancy Cant see any colors
Compulsive Liar
Congestive Heart Failure
Dyscalculia
Dyslexia
Dysphonia
Prosopagnosia
Hoarding
Hyperacusis
Hyperalgesia
Kleptomania
Migraines
Misophonia
Motion sickness
Non-swimmer cant swim fear of water
Obsessive-Compulsive Disorder
Orthorexia
Phobia Pick one
Sadism
Selective Eating Disorder
Trigeminal Neuritis
Unilateral Hearing Loss Deaf in one ear
Unilateral Vision Loss Blind in one eye

Demilich
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Re: Character Creation Team 1

#5 Post by Demilich »

You can pick 4 languages to begin with you also know your native language You are considered to be almost a Native Speaker in those 4
Afrikaans
Amharic
Arabic
Armenian
Basque
Bengali
Berber
Bulgarian
Burmese
Chinese(Cantonese)
Chinese(Mandarin)
Czech
Danish
Dutch
English
Filipino(Tagalog)
Finnish
French
German
Greek
Gujarati
Hebrew
Hindi
Hungarian
Indonesian
Italian
Japanese
Khmer(Cambodian)
Korean
Kurdish
Lao(Laotian)
Latvian
Lithuanian
Malay
Mongolian
Nepal
Norwegian
Pashto
Persian(Farsi)
Polish
Portuguese
Punjabi
Quechua
Russian
Serbo- Croatian
Somali
Spanish
Swahili
Swedish
Tamil
Thai
Tibetan
Turkish
Ukrainian
Urdu
Uyghur
Uzbek
Vietnamese
Yoruba
Zulu

Demilich
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Re: Character Creation Team 1

#6 Post by Demilich »

This is a list of Phobias for the optional Impairment of having a Phobia
Arachnophobia – The fear of spiders. This
includes cobwebs and trapdoors.
Ophidiophobia – The fear of snakes.
Acrophobia – The fear of heights.
Agoraphobia – The fear of open or crowded
spaces.
Cynophobia – The fear of dogs.
Astraphobia – The fear of thunder/lightning
Claustrophobia – The fear of small spaces.
This includes elevators, trams, small rooms,
and other enclosed spaces.
Mysophobia – The fear of germs.
Carcinophobia – The fear of cancer.
Trypophobia – The fear of holes.
Thanatophobia – The fear of death.
Glossophobia – The fear of public speaking.
Atychiphobia – The fear of failure.
Ornithophobia – The fear of birds.
Alektorophobia – The fear of chickens.
Enochlophobia – The fear of crowds.
Trypanophobia – The fear of needles.
Aquaphobia – The fear of water. This
includes being in water and even near
water.
Autophobia – The fear of abandonment.
Haemophobia – The fear of blood.
the sight of blood can cause fainting or panic
attacks.
Gamophobia – The fear of commitment.
Anatidaephobia – The fear of ducks.
Pyrophobia – The fear of fire.
Ranidaphobia – The fear of frogs.
Galeophobia – The fear of sharks.
Athazagoraphobia – The fear of being
forgotten or forgetting.
Katsaridaphobia – The fear of cockroaches.
This can lead to excessive cleaning
disorder.
Pediophobia – The fear of dolls.
Ichthyophobia – The fear of fish. This
phobia concerns any, from small to large,
dead or live fish.
Achondroplasiaphobia – The fear of little
people.
Mottephobia – The fear of moths.
Zoophobia – The fear of animals.
Bananaphobia – The fear of bananas.
Phasmophobia – The fear of ghosts.
Equinophobia – The fear of horses.
Musophobia – The fear of mice.
Catoptrophobia – The fear of mirrors. Being
afraid of seeing something you do not like
in the mirror.
Hippopotomonstrosesquippedaliophobia –
The fear of long words.
Basiphobia – The fear of falling. In extreme
cases, people refuse to walk, use stairs, or
even stand up
Theophobia – Fear of God. It causes an
irrational fear of religion in general.
Ailurophobia – The fear of cats.
Globophobia – The fear of balloons.
Nyctophobia – The fear of darkness.
Triskaidekaphobia – The fear of the number
13. It is often associated with bad luck and
evilness.
Emetophobia – The fear of vomiting. Loss
of one’s self-control is often the biggest fear
Gephyrophobia – The fear of bridges.
Entomophobia – The fear of bugs and
insects OR Acarophobia – The fear of biting
insects.
Lepidopterophobia – The fear of butterflies.
This phobia usually means the fear of most
winged insects.
Paraskevidekatriaphobia – The fear of
Friday the 13th.
Apiphobia – The fear of bees. Many people
fear bees because they are afraid of being
stung.
Pseudodysphagia – The fear of choking.
Bathophobia – The fear of depths including
lakes, tunnels, caves, etc.
Cacomorphobia – The fear of fat people.
Gerascophobia – The fear of getting old.
Spheksophobia – The fear of wasps.
Samhainophobia – The fear of Halloween.
Coasterphobia – The fear of roller coasters.
Scoleciphobia – The fear of worms.
Kinemortophobia – The fear of zombies.
Myrmecophobia – The fear of ants.
Taphophobia – The fear of being buried
alive by mistake and wake up in a coffin
deep underground.

Demilich
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Joined: Fri Dec 27, 2019 4:33 pm

Re: Character Creation Team 1

#7 Post by Demilich »

Tradecraft The Skills you learn from being an Agent of ICON Pick 3, those are linked to a certain Attribute,
the 4th is your "Weak point" It is also linked to an Attribute, but, the die is Half, Rounded UP
SIGINT Signal Intelligence Intercepting communications between people and analyzing it for meaning
Linked to Intellect Attribute
HUMINT Human Intelligence
Interactions with people From surveillance to flirting and general conversation
Linked to Suave or Nerve whichever is higher
TECH Technical Operations Using machinery, computers other devices, including aircraft
Linked to Intellect
COMBAT Combat Operations Fighting as well as driving, physical talents, athletic feats and situational
awareness
Linked to Reflex

Demilich
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Re: Character Creation Team 1

#8 Post by Demilich »

Specialized Skills, these are the skills that you work at to be good at it
Asset Handling linked to Human Intelligence Human Assets is good for Info, materials and maybe actions.
This specialized skill is for keeping people as assets over time

Proficiencies within this Skill
Asset Assessment Finding Human assets and determining how suitable they are
Asset Development Long term caring for Human Assets, ensuring they are still an asset and have not
become a liability
Asset Recruitment Turning a new contact into an asset, whether willing or pressured, aware or unaware
Cold Approach Meeting a new person for the first time, establishing a relationship and recruitment
Analysis Linked to Signal Intelligence The study of imagery and observation to interpret what you see
Proficiencies in this skill
Crateology- The science of assessing possible contents of crates, boxes and other containers using only
visual cues
Imagery Analysis- The study of security and satellite images for anomalies that are out of the ordinary

Black Bag OPS Linked to COMBAT

Proficiencies in this skill
Carjacking Removing the driver from a running vehicle and taking control of a said vehicle
Detect Tampering/ Break-in This teaches the agent how to detect tampering or break-ins, as well as how
to tamper and break in without being obvious
Flaps and Seals This teaches the agent how to spot broken seals on documents dossiers as well as how
to break the seals without leaving evidence that the seal was broken
Hotwire/ Hack Ignition How to start a vehicle without a key
Key Clamming How to make a working key from an impression of the original key
Leave No trace How to leave a vehicle or room without leaving any evidence that you had been there
Lockpicking Opening/ Unlocking a lock with something other than a key
Safecracking How to open/ unlock a safe either with tools or with training

CLIMBING Linked to COMBAT

Proficiencies with this skill
Mountaineering Training in how to get over mountains, glaciers and other mountainous terrains
Parkour Assessing and maneuvering over/ under obstacles, usually done quickly in urban areas
Rappelling Moving down a vertical surface using a "Walking backward" movement
Wall climbing Specialized skill of climbing buildings of any size

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